As has been said before the atmosphere is enormous. It reminds me of an MLB map.
A few concerns though:


In the above two pictures, the fence seems to go into the towers, I’m not sure you meant to do this this way, but I would recommend moving the tower away from the fence for realism. Also, in some places, the connection between the two has errors. It is easier to simply move the towers away from the fence.
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I can see through the space ship onto the wall on the opposite side.
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The decal doesn’t seem to be placed correctly over the exterior. As you move, the breakage of the decal changes so I know that it wasn’t an intentional wearing away of the decal.
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I don’t know if you meant to leave this fence partially opened. If it was intentional then please disregard.
Another concern are all the doors that are for visuals only. I know that after learning the map that we will know which are real and which are useless (Just like goldrush). But the learning curve becomes harder for first impressions. First time on the map may be a long and difficult attempt to win the map, and all the excessive doors make it very frustrating.
Another thing I wonder, can you make the objectives in the limbo menu, pulse on the command map so we know where the objectives are located? For example, the objective to build the cp pulses the image of the cp on the command map, but the other objectives don’t pulse at all.
Great map, and a lot of good work.