New Map! Axis Flugscheibe beta 1


(CyburK) #1

Hi Folks
check out my latest Mapping Project “Axis Flugscheibe”. I created a little Website with info about the Level. Check it out here:

http://www.cyburk.net/UFO-Site/Axis_Flugscheibe.html

The Mission is to Stop the Axis from sending their UFO Fleet to outer Space. To do so the Allies have to break into the Secret Base and Destroy the Cargo onboard of one UFO and Jam the Radar with a modified Transmitter. For further Details and a Video Trailer/ Tutorial check out the Website.

Download here:

http://www.cyburk.net/UFO-Site/Axis_Flugscheibe_b1.pk3

Have fun and greetings.


(sparky) #2

Can’t wait to try it. Did that new movie on nazis on the moon inspire this at all?


(Mateos) #3

You finally managed to finish it, was wondering :slight_smile: Nice, will try it asap!


(Magic) #4

Screenshots looks good - will have a run on it.


(cheesy) #5

Very nice. I’m going to add it as soon as there are waypoints :slight_smile:


(CyburK) #6

It wasnt inspired by the Movie (iron sky i guess) but by the same background.
For the Project itself i gotta say that i had to cut back on a lot of things i planned, so i could finish it in a realistic amount of time. The focus was on Gameplay and Atmosphere so there is a certain lack of Detail wich is simply caused by my Timelimit.
I havent made any Waypoints for my Maps cause i use the time to fix Bugs and change major gameplay issues. But if anyone wants to create Waypoints i would appreciate it for sure.
greetings


(schnoog) #7

I`ve added the map to wolffiles filebase, so everyone can simply test it with several mods.
Have had a quick look on it, and I have to say: Great work, thanks!!!

Kind regards
Schnoog


(schnoog) #8

Played the map 7 times now.
CyburK I have to state: It´s the most beautiful map I explored in the last years. Absolutely awesome. Gigantic atmosphere.

Thanks again.


(sparky) #9

As has been said before the atmosphere is enormous. It reminds me of an MLB map.

A few concerns though:


In the above two pictures, the fence seems to go into the towers, I’m not sure you meant to do this this way, but I would recommend moving the tower away from the fence for realism. Also, in some places, the connection between the two has errors. It is easier to simply move the towers away from the fence.
.


I can see through the space ship onto the wall on the opposite side.
.


The decal doesn’t seem to be placed correctly over the exterior. As you move, the breakage of the decal changes so I know that it wasn’t an intentional wearing away of the decal.
,


I don’t know if you meant to leave this fence partially opened. If it was intentional then please disregard.

Another concern are all the doors that are for visuals only. I know that after learning the map that we will know which are real and which are useless (Just like goldrush). But the learning curve becomes harder for first impressions. First time on the map may be a long and difficult attempt to win the map, and all the excessive doors make it very frustrating.

Another thing I wonder, can you make the objectives in the limbo menu, pulse on the command map so we know where the objectives are located? For example, the objective to build the cp pulses the image of the cp on the command map, but the other objectives don’t pulse at all.

Great map, and a lot of good work.


(CyburK) #10

thanks for the feedback!

  • the fences will get fixed
  • as well as the textures
  • the door is not meant to be partially open, it will be fixed
  • the spaceship looks good with my config i guess it has something to to with the detail level.

the doors are for sure a little distracting at the beginning but i guess over the time people will get used to it.
maybe i will paint them with more uncommon texture. i tried to make most of them look the same so you will learn quickly what doors will work and wich not.
i dont know the method for making command map icons pulse yet so i dont know when and how i can do that.

oh and if anyone knows a public server that has the map in its rotation i will be thankful for the info.
greetings


(sparky) #11

ok i will put it up on my server.
68.199.154.68:27960

I used the highest detail to see the errors that I saw, here is my hi rez config file

seta r_colorbits 32
seta r_customaspect 1
seta r_customheight 1080
seta r_customwidth 1920
seta r_depthbits 32
seta r_detailtextures 1
seta r_dlightBacks 1
seta r_drawSun 1
seta r_dynamiclight 1
seta r_facePlaneCull 0
seta r_fastsky 0
seta r_finish 1
seta r_flares 1
seta r_fullscreen 1
seta r_gamma 1.3
seta r_highQualityVideo 1
seta r_ignoreFastPath 0
seta r_ignoreGLErrors 1
seta r_ignorehwgamma 0
seta r_inGameVideo 1
seta r_intensity 1.3
seta r_lodbias 0
seta r_lodCurveError 1000
seta r_mapOverBrightBits 3
seta r_mode -1
seta r_oldMode
seta r_overBrightBits 1.5
seta r_picmip 0
seta r_picmip2 0
seta r_rmse 0.0
seta r_roundImagesDown 2
seta r_shadows 4
seta r_simplemipmaps 0
seta r_stencilbits 32
seta r_subdivisions 0
seta r_swapInterval 0
seta r_textureAnisotropy 1.0
seta r_texturebits 32
seta r_texturemode gl_linear_mipmap_linear


(Miki) #12

I’ve got this feeling that so far, you’ve created a good map. But if you could ‘fill up the empty spaces’, it would be a great one. I have the feeling that the ground is kind of flat, the tunnels are kind of ‘long and boring’. But the generators part is quite awesome (I almost can’t imagine it with 32 people)


(schnoog) #13

Another “feature” I could think about:
A version where Axis try to get back the stolen Haunebu :wink: Just because the most maps (> 60% AFAIK [ >20% dual obj.] ) allies offending.
So a “simple” reverse version would be nice, too :slight_smile:
My clan admina allways looking for axis attack maps.