- I doubt the autobahn would block vis since people can get onto it, therefore, the entire map is likely to be drawn at all time. You could extend that middle spur all the way across the map and make a tunnel thru which the autobahn goes and use that to section off the map into 2 distinct parts.
- You haven’t marked how people can get up to and down from the autobahn or where they must plant dyno to blow up the bridge. If everything is at ground level, then this makes for a very nasty chokepoint. Make sure you have multiple paths linking the two sides of the autobahn
- You don’t mention how the allies gain the second spawn point (e.g., flag, blowing the bridge). If a flag, the chokepoint is still a big issue, especially since the allies have to run all the way past the axis spawn to get to it. Looks like spawn differential + travel distance greatly favors the defense. You might transpose the position of the second spawn and the initial axis spawn and make it a flag.
- Phase 2 looks like a fuel depot/temple type chokepoint also, where the allies get to be pinned down by arty and direct fire while trying to build the bridge. Again, you haven’t marked any alternate routes, so that’s probably it.
- If they get past the chokepoint, they get to blow up 3 targets that sit right in front of the axis spawn. Again, spawn differentials + travel times make this very favorable to the defense.
In summary:
Phase 1: Spawn differential < travel time differential + lack of multiple routes + one chokepoint that can be easily spammed = heavy defense bias
Phase 2: Spawn differential < travel time differential + lack of multiple routes + two narrow, open chokepoint that can be easily spammed + difficulty of dynoing 3 targets in the open = heavy defense bias
Aggregate: I think this will be a nightmare map for the attackers + performance is likely to be poor due to lack of any vis blocking structures or terrain
CAVEAT: This assessment is based only on what I see in the sketch. I haven’t pulled any punches as I don’t see that helping anyone. I’ve tried to point out what I think would fix some of those issues and you might have other ideas not represented in the sketch. If so, we’d love to hear them.