New low achieved


(Jess Alon) #21

[QUOTE=xTriXxy;345319]LOL so many hate for the truth?

brink is not that bad game as some people here[/QUOTE]

I think anyone who uses the ignore feature is just not equipped to deal with life.

But on your side of things. The one that says cocksucker constitutes a hostile message that can be forwarded to moderators. They frown on “threatening” messages via the negative comment section.

But as for me I still think you need to chill out because you’re getting really boring.


(its al bout security) #22

[QUOTE=Jess Alon;345362]I think anyone who uses the ignore feature is just not equipped to deal with life.

But on your side of things. The one that says cocksucker constitutes a hostile message that can be forwarded to moderators. They frown on “threatening” messages via the negative comment section.

But as for me I still think you need to chill out because you’re getting really boring.[/QUOTE]

annoying is more like it. trolling is a good word for it.

really kinda bothers me so many haters, because they don’t get exactly what they want. appeasement is not always the key, sometimes conform or die as they say.

spreading concentrated noise to get your wway will never work, if i was SD by now i would start deleting accounts by the bucket load.

they are not as impulsive to haters as i am.


(Kendle) #23

The hardware it was developed on is irrelevant, it’s not a PC game, it doesn’t have the bare minimum things PC gamers expect.

That’s why everyone is talking on server … oh wait.

Again, doesn’t matter what you have to do to use VOIP, or how easy it is, VOIP should have been on by default and the VOIP settings should have set so it worked without having to do anything to make it so. Other games manage that, why not Brink?


(jazevec) #24

But come on ! CS: S was released in November 2004. That’s 7 years ago. A beta of this game is even older, A proper version of CS: S is out, yet some people are playing an ancient beta of if, and that small fraction is almost as much as Brink community.

xTriXxy:

That picture is almost as funny as ‘it’s about security’ rating down a random post of mine. In the text field he basically said he rated my post down in revenge for me voting down his post. I’m relieved I don’t have to talk to him in person. What would he do - spit on me ?


(Joe999) #25

[quote=xTriXxy;345319]LOL so many hate for the truth?

brink is not that bad game as some people here[/quote]

which truth? the one that best fits you or the truth that not even you can play against 40000 counter strike players at the same time. who cares about player numbers? :confused:

all you need is 16 for brink :wink:

also, don’t be a hypocrite:


(Smokeskin) #26

[QUOTE=Kendle;345407]The hardware it was developed on is irrelevant, it’s not a PC game, it doesn’t have the bare minimum things PC gamers expect.

That’s why everyone is talking on server … oh wait.

Again, doesn’t matter what you have to do to use VOIP, or how easy it is, VOIP should have been on by default and the VOIP settings should have set so it worked without having to do anything to make it so. Other games manage that, why not Brink?[/QUOTE]

Kendle, the thing is, if you weren’t just trolling, you’d be looking at relevant stuff.

  • you could be like me, someone who likes Brink’s gameplay and thinks the haphazard VOIP isn’t a gamebreaker
  • you could be someone who doesn’t like Brink’s gameplay, VOIP or not. You’d have other things to talk about, like “I can’t wtfpwn entire teams with my awesome flick boom headshot aim”

What are the chances that VOIP is actually significant to your opinion of Brink? The answer is nearly infinetisimal. It is highly likely that your dislike of Brink has other deciding reasons. Or would you like Brink if VOIP was well implemented, is that what you’re saying? I think not.

So why don’t you bring the real reasons up? Well, the obvious problem is that to get to Brink’s fans, you can’t use it. You can’t get to me by arguing that Brink rewards teamplay more than aim skills - that may be why you dislike it, but that’s why I like it. So you must attack what the fans can see wasn’t done well, stuff like VOIP at launch.

The fact that it is largely irrelevant to both your and our opinion of Brink, and that you’re just bringing it up to sow dissent, is what makes you a troll.

Can’t you just go play a game you like instead of trolling here?


(wolfnemesis75) #27

As long as you don’t hit UNINSTALL you will always have someone to play Brink with.


(SockDog) #28

[QUOTE=Joe999;345433]which truth? the one that best fits you or the truth that not even you can play against 40000 counter strike players at the same time. who cares about player numbers? :confused:

all you need is 16 for brink :wink:[/QUOTE]

And the decision as to what 15 it’ll be seems to be getting easier by the day. :slight_smile:


(Jimmy James) #29

I’m not sure I would consider Brink to be a “new IP” since it’s more of a spiritual successor to the W:ET and ET:QW titles, both of which have a huge fan base.

-JJ


(Joe999) #30

it’s a general thing. like eg some people can only enjoy movies when they go to the cinema because they need the judgment of others to see if they themselves like something or not. same applies to games for some people. if i like a game, then i play it. i don’t care about what other 2, 3, 100, 1000 or 40000 people think or play.


(Kendle) #31

Sorry you took so much time going so far off track, I don’t think any of the things you seem to think I do nor do I have any kind of agenda anything like you speculate.

It’s a pity you don’t know me else you could’ve saved a few minutes of your life.

I didn’t bring up VOIP as a game changing anything, I was merely responding to Wolf’s suggestion that people have been driven away by the un-friendliness of the community. I pointed out it’s hard to be un-friendly (just like it’s hard to be friendly) when the game doesn’t make it easy to communicate (VOIP off by default being one of the reasons).


(SockDog) #32

We’ve been through this many times before though. It’s not a matter of saying you need 10,000+ players to play the game, of course you only need 15 plus yourself.

The point is you’re going to the cinema with the same 15 people, you all know (and fail to be shocked by) the twist, you all know (and fail to laugh at) the funny bits, you’re predictable and [strike]worst you take the movie to a different level.[/strike] See EDIT below.

I’m not knocking this either, for some people that’s great. Every game community has these die hards who’d rather play within a small community on a game they love than move onto something else.

What I do believe has a lot of value is a varied skill and experience base. Fresh blood that brings an unpredictability to a game. When the (in this case peak) player numbers keep falling it’s an indicator that this is going to be less and less likely to happen. Does it mean Brink sucks, of course not, but it does mean its wider appeal and longevity is pretty much finished. That’s a crying shame for a game that, IMO, was meant to be SDs breakout title.

Sorry for the ramble. :slight_smile:

Edit: I guess “worse” is the wrong word. What I mean is that you’re watching the movie on a different level of appreciation to that of your average movie goer. Games with these small hardcore bases get played at a different level, it almost becomes a closed club and at that point I think you have to accept the game in a general sense is dead.


(wolfnemesis75) #33

[QUOTE=Jimmy James;345440]I’m not sure I would consider Brink to be a “new IP” since it’s more of a spiritual successor to the W:ET and ET:QW titles, both of which have a huge fan base.

-JJ[/QUOTE]

it may be a spiritual successor but it is still new IP. Completely different storyline. No aliens. Only similarity is the same company was involved and some aspects of objective team-based gameplay. But the consumer who never played ET:QW would not confuse the two games. You have to look at Brink as its own entity regardless of the Dev’s roots.

A new IP (Intellectual Property) has to break new ground in name recognition. Releasing ET:QW2 would not be a new IP.

Bulletstorm is a new IP even though it shares similarities with Unreal Tournament and Gears of War.


(coleym91) #34

It’s not an ancient beta. The last update to the CS:S beta was on the 15th Feb this year.


(thesuzukimethod) #35

[QUOTE=Smokeskin;345434]Kendle, the thing is, if you weren’t just trolling, you’d be looking at relevant stuff.

  • you could be like me, someone who likes Brink’s gameplay and thinks the haphazard VOIP isn’t a gamebreaker
  • you could be someone who doesn’t like Brink’s gameplay, VOIP or not. You’d have other things to talk about, like “I can’t wtfpwn entire teams with my awesome flick boom headshot aim”

What are the chances that VOIP is actually significant to your opinion of Brink? The answer is nearly infinetisimal. It is highly likely that your dislike of Brink has other deciding reasons. Or would you like Brink if VOIP was well implemented, is that what you’re saying? I think not.

So why don’t you bring the real reasons up? Well, the obvious problem is that to get to Brink’s fans, you can’t use it. You can’t get to me by arguing that Brink rewards teamplay more than aim skills - that may be why you dislike it, but that’s why I like it. So you must attack what the fans can see wasn’t done well, stuff like VOIP at launch.

The fact that it is largely irrelevant to both your and our opinion of Brink, and that you’re just bringing it up to sow dissent, is what makes you a troll.

Can’t you just go play a game you like instead of trolling here?[/QUOTE]

thank you for taking the time to say (rationally/clearly) what many of us think


(Jimmy James) #36

[QUOTE=wolfnemesis75;345453]
A new IP (Intellectual Property) has to break new ground in name recognition. Releasing ET:QW2 would not be a new IP.[/QUOTE]
I guess what I meant to say was that, unlike a new company developing a new type of game (Flagship’s Hellgate: London comes to mind), the potential initial player base for a multiplayer team objective-based FPS developed by Splash Damage will naturally be larger than a new game developed by a new company that has little or no established reputation in the industry.

-JJ


(wolfnemesis75) #37

[QUOTE=Jimmy James;345484]I guess what I meant to say was that, unlike a new company developing a new type of game (Flagship’s Hellgate: London comes to mind), the potential initial player base for a multiplayer team objective-based FPS developed by Splash Damage will naturally be larger than a new game developed by a new company that has little or no established reputation in the industry.

-JJ[/QUOTE]

I hear what you are saying. I think the reason why SD created Brink is they wanted to create a narrative story that was more the central focus of the conflict and war, and would be an evolving story that plays out as you play the game overtime. Thus the fresh approach. Brink seems like to me the launch of something that will grow much larger over time and is designed with this in mind. Brink literally breaks new ground in that at first it has to break preconceived notions, overcome the hiccups of starting up something like this, and allowing it to evolve organically. You can take your unique character and build them up in any area of the game whether its challenges, campaign, or online against other people. We will have the opportunity to fight out towards more Brink games. I like that.

Too many companies are just rehashing the same game over and over. It gets tiresome. I’d rather go through the growing pains of a new IP, small dev team looking to take chances, than a Madden Football Business Model. Look at MW3. Its being hyped as if it will be the greatest one in the franchise, and yet most of the original creators from Infinity Ward have left. And Activision has brought in 2 other companies to work on the game who have not worked on the previous titles as if you can just plug anyone in and get the job done because its gonna be great no matter what. Couple that with less than a year of actual work on the project.

At least Brink is trying to innovate and come up with a fresh style.


(Impulse_) #38

pretty sure you’re either very slow or just trolling… Have you not followed the steam stats number as of lately? It went from 1500 peak to 1300 to 1200 to 1100 to 900 now… It’s gradually dropping and it has NOTHING to do with the summer… look at the numbers for left 4 dead 2, which shouldn’t be beating this game in ANY aspect… Stats are facts… THIS GAME IS DEAD.

P.S

Did I mention that the euros have yet to finish ESL? Who here said the peak wasn’t going to drop to 500. Just watch!


(ikiryou) #39

[QUOTE=Smokeskin;345299]No. This isn’t a mainstream title. It is a teamwork oriented game, and most like simpler run and gun gameplay.

I find nothing embarrassing about a game not catering to the lowest denominator.[/QUOTE]

You see that up there? Yes, THAT. It’s awesome.:stroggtapir: :stroggtapir: :stroggtapir: :stroggtapir:


(Jimmy James) #40

I hope you are right about this and I plan to play this game for the foreseeable future. I may even buy the DLCs depending on the price.

-JJ