Hi all,
I’ve made a thread about this problem earlier but few seemed to see the need for a new loading map.
The problem is the scale of the SD loading map and the pins are so large that the loading map can’t hold many maps.
If you see 6 map servers, you already almost reach the maximum load.
When all the ET maps that are being made will be out, there won’t be enough room on the loading map to hold many maps.
There is definitely a need for a smaller scale loading map or/and smaller pins.
I’ve done this loading map which feature 32x32 pins (instead of 64x64)
You can see that even with smaller pins, if lots of people make maps that are located in France, it gets pretty crowded. Furthermore you can’t locate them right due to the ‘overpopulation’.
The problem is even bigger with Secret Operations campaigns as all 3 maps of a campaign are in the same location.
The best thing would be a patch from SD taking this problem into account.
But that’s highly hypothtic.
The only way I see is to make alternate files for :
- camp_map.tga
- allied_pin.tga
- axis_pin.tga
- neutral_pin.tga
and run unpure servers with those files
But that may be unperfect cause the stickers showing the map name seem to be hard coded. So they won’t be smaller.
I would be gratefull that SD think about it and make mapping ET easier.
When you give coordinates to your pins for your map, there will be a time when some maps won’t be compatible cause they have almost the same coordinates.





…ofcourse i did :bump:
