new LMG mechanic idea


(sgtCrookyGrin) #1

TL;DR: The longer you hold the trigger the more accurate the LMGs become.

The mechanic concept takes inspiration from the new game being made by DICE called BF1. The DEVs asked themselves how they could make LMGs different from the weapons now because in one of their successful games known as BF4, LMGs are essentially less accurate assault rifles with 100+ magazines. DICE decided they had to change the mechanics of the LMGs since it didn’t add much depth to the concepts and overall gameplay, so they revamped one small but crucial mechanic. The longer you hold the trigger the spread becomes more accurate and thus encourages putting bullets down range but being effective while doing it as well.

What if the LMGs did this in the game as well? It first starts off with hip fire that is overall too inaccurate to use and consider in mid range (numbers that I have no knowledge in, essentially lets say the spread looks something like a more accurate sniper rifle than its bolt action counterparts). Albeit when you put enough bullets down range (again, numbers that I don’t believe I have the knowledge to judge) your spread becomes slightly larger than the LMGs starting moving spread in game right now. This is a concept of how they would work, the mechanics will obviously be changed due to balance issues across the board.

I’m not going to recommend changing stats of the weapons themselves and request of you to simply state your opinion on this mechanic If you so wish to. I want to know if this mechanic for the LMGs is good, bad, ugly, or there are better things to focus on besides this. If this mechanic receives enough consideration then maybe the community can expand on it some more by bringing discussion on increasing the mag sizes, what the starting and ending spread is, whether you can iron sight the LMGs, etc…

Thanks for spending the time to read this!


(MisterBadmin) #2

I’m all for weapon differentiation, and this is a pretty novel way of going about it.

The largest flaw I see initially is that that the point men (Fragger and Thunder) are supposed to be initiating fights. Having an inaccurate weapon to initiate with puts that guy at an extreme disadvantage.
Take an M4 Fragger vs a K-121 Fragger (avoiding BR16 because it’s brokenly good), both shooting from the hip, no grenades involved. If the K-121 initiates, he could miss the first few shots due to the added initial spread, then lose the duel before spread compensation brings his shots on target.
Alternatively, if the M4 initiates, he’s able to land consistent headshots because the M4 is a laser. The K-121 couldn’t possibly win that duel.
If the restriction to hipfire was removed, the K-121 stands a chance when initiating, but that encourages ADSing. It still doesn’t stand a chance when being initiated on.

A major rework like this would fundamentally change the weapons in question, and I don’t see them as becoming exceptionally better because of it. The big reason they aren’t used is they fill a niche, but not well enough to warrant not having the utility of an assault rifle. These changes only make them fill an even stranger niche.


(terminal) #3

Except LMGs aren’t just assault rifles with more ammo in this game, they’re much more difficult to control because they are much more stronger.[quote=“MisterBadmin;190911”]
The largest flaw I see initially is that that the point men (Fragger and Thunder) are supposed to be initiating fights. Having an inaccurate weapon to initiate with puts that guy at an extreme disadvantage.
Take an M4 Fragger vs a K-121 Fragger (avoiding BR16 because it’s brokenly good), both shooting from the hip, no grenades involved. If the K-121 initiates, he could miss the first few shots due to the added initial spread, then lose the duel before spread compensation brings his shots on target.
[/quote]
You realize the initial spread starts after you fire off a few bullets?


(MisterBadmin) #4

Yes, I do.

I was basing my initial impressions on this, as changing the entire spread system for the LMG’s was the point of this post. I assumed nuking the accuracy initially (a la unscoped snipers) as a worst case scenario, given the lack of details.

Assuming the current spread systems of the LMG’s are used initially, then after ~15/30 (K121/MK46) rounds the spread compensation kicks in, it might work mechanically.
The problem I see with this in regards to the K121 is that it hits like a truck. In my (somewhat limited) experience, sustained fire with the K121 wasn’t needed because of how fast it drops targets. Peeking, dropping an enemy and backing off was a lot more effective, so I never really sustained fire.
Spread compensation might make the MK46 really powerful. That thing is made to hold the trigger, with the only problem with it being the spread going to absolute shit, requiring ADS to sustain.

As to how to explain spread compensation in-universe, I have no idea. I’m going to default to nanomachines, son.


(everlovestruck) #5

Both LMGs in this game are good and do not lack any tweaking


(Herr_Hanz) #6

the major problem is the spread after firing 20 bullets. starting with an already unworkable spread is not a good solution, no matter if the spread will shrink after 30 bullets.


(BananaSlug) #7

just like with assault rifle, but then you can wait one second instead of reloading and then reload


(ProfPlump) #8

This is something that should be given to Rhino, not the LMGs, if anything.

That said, I don’t think mechanics like this should be put in DB - it’s supposed to be a fast paced shooter based on individual strategic flexibility, not a game of committing to just one strategy (such as shooting constantly from the same place until your accuracy improves).

Besides, if you just ADS with either LMG then they’re hyper accurate already.


(sgtCrookyGrin) #9

Can someone help with closing this thread, I saw all the opinions I need to see and after using the K121 for an extra length of time I can say that they’re fine where they are.

Going 86/14 is a new achievement for me (sadly the game had to hard crash on me…)

@Amerika you can close this right? (am I doing this correctly?)