new ideas


(BananaSlug) #1

ok soo i’ll say my english is bad :confused: and dont hate me.

1.sprint is deleteing reload even if you have double time pls fix it
2.i think bushwacker should be able to rotate his turret like in team fortress 2
3.i hete when people dont gives me ammo or helth soo my idea is if you press v+2+2=ammo ! and
here should be a cloud with ammo inside what means you want ammo, same for health but instead ammo inside a cross
4. if someone realy needs ammo/hp medics/fire suports there is this cloud above some but there should be an arow to
whis person soo noob can see hey this guy needs ammo’

i hope evryone understand me


(tenderLab) #2

I understood.
Maybe they can do ammo and medic bags like in bfh. When you Come to a guy you can press a button and get ammo or medic stuff


(Rjsto) #3

[quote=“capableSea;17001”]
i hope evryone understand me [/quote]
That’s quite a tall order


(Ardez1) #4
  1. You can disable this in your settings.
  2. It’d be neat, but is by no means a priority right now.

@tenderLab I like that idea actually.


(Yes) #5

I agree to all except 2.


(tenderLab) #6

@Ardez dont thank me but dice


(Faraleth) #7
  1. I think this is deliberate by design. Sprint is SUPPOSED to cancel with you sprint, even with double-time because that is the specific mechanic that cancels it. If you had no quick way to cancel reload with this perk, it would be more bad than it is good.

  2. Can’t remember how TF2’s engineer works, but I assume you mean rotate upon placement (meaning you can back it up into a corner and rotate it to face outwards)? I agree it would be nice, but I currently like how it works. Correct me if I’m wrong though.

  3. It is annoying when people don’t give you ammo or health, yes, but you are partially responsible for this too. If you are miles away from a medic or fire-support, don’t expect them to leave what they are doing to come on replenish you. Fall back and rejoin your group, that way they can sustain you. If they are STILL not giving you what you need after quick-chatting for it, then you may complain xD

  4. I agree, it would be nice to see some kind of UI update that gives clear indication as to who needs ammo/HP. Right now medics can see + symbols above people’s head who need health, and another symbol for reviving, but I don’t think one exists for fire-support. Would be a nice addition, but sadly, this should not be a priority… There are other things to come first :s

^.^


(BananaSlug) #8

and iąd like to see loadout card of person what i am spectating


(frolicsomeCrane) #9

[quote=“capableSea;73199”]and iąd like to see loadout card of person what i am spectating
[/quote]

That’s actually a really good idea.


(Adam) #10

1.sprint is deleteing reload even if you have double time pls fix it

Go into option, and disable “sprint stops reload”

2.i think bushwacker should be able to rotate his turret like in team fortress 2

I think BushWacker’s turret is horrible. It’s like a proxie mine, but with range.

3.i hete when people dont gives me ammo or helth soo my idea is if you press v+2+2=ammo ! and
here should be a cloud with ammo inside what means you want ammo, same for health but instead ammo inside a cross

Agreed

  1. if someone realy needs ammo/hp medics/fire suports there is this cloud above some but there should be an arow to
    whis person soo noob can see hey this guy needs ammo’

No. A good medic/ammo dealer, knows when they are needed, and where. I think that not adding this eliminated the nubs.

[quote=“tenderLab;73168”]I understood.
Maybe they can do ammo and medic bags like in bfh. When you Come to a guy you can press a button and get ammo or medic stuff[/quote]

Maybe like the “E” button? EH!?

[quote=“frolicsomeCrane;73205”][quote=“capableSea;73199”]and iąd like to see loadout card of person what i am spectating
[/quote]

That’s actually a really good idea.[/quote]

No… That’s not a good idea… That should be a standard thing. Why that isn’t in the game is above stupid. Even games like Combat Arms has that feature.


(Amerika) #11

Making sprint not stop a reload isn’t the issue most people have with the Double Time augment. They want to be able to start a reload and then start sprinting and have it work. I understand that but it’s a non-issue. Just start sprinting then reload a fraction of a second later. It’s just an issue of habit. SD could change it so that Double Time ignored the fact that you are reloading currently and start the sprint. I’d be all for it. But I doubt it’s high on the priority list and is probably something listed as a, “would be nice” at some point.


(Adam) #12

Issue level: 0


(Amerika) #13

Issue level: 0[/quote]

Then you have a whole other issue of needing to switch weapons to stop the reload animation before you can start sprinting. Because you’ll be locked into your reload animation without switching weapons and then have to sprint. I’d much rather just hit sprint and make my reload cancel and get out of the way…then switch to whatever weapon I might need as I am going. Might as well cut out the middleman in that situation by forcing a weapon switch before the sprint since you’re going to lose your reload either way.

Which brings us back to Double Time and why some people want it to allow you to start sprinting after you start your reload.


(BananaSlug) #14

ok my bad with double time but what about bolt action sniper rifles?
you cant cancel the reload animation i mean when you shoot you need to use this ‘lever thing’ and you cant stop that :confused:


(KangaJoo) #15

[quote=“aedang;73309”]ok my bad with double time but what about bolt action sniper rifles?
you cant cancel the reload animation i mean when you shoot you need to use this ‘lever thing’ and you cant stop that :/[/quote]
Don’t peek when you’re in the middle of rechambering a round and if you’re complaining about this happening when you get rushed, well that’s your fault for having bad positioning while using a sniper.


(Lissxy) #16

No.


(Adam) #17

The man of many words.


(Jostabeere) #18

The man of many words.[/quote]


(Amerika) #19

[quote=“aedang;73309”]ok my bad with double time but what about bolt action sniper rifles?
you cant cancel the reload animation i mean when you shoot you need to use this ‘lever thing’ and you cant stop that :/[/quote]

You can cancel the animation. You just have to do it at the exact right time in order for it not to replay again when you pull the gun back out. It’s part of the skill of using the weapon the way I see it. Sure, it would be nice to shoot and instantly go to your secondary then back to your primary ala CS but I’m cool with it the way it is as Vassili is already strong and it just adds another element that makes a person have to think before they do something (like sprinting before they reload with Double Time). It’s just a habit thing.


(Lissxy) #20

The man of many words.[/quote]
I hope that was a saying because the last time I checked…