looks like an m14/m16 to me
New gun CQBR_what you think?
[QUOTE=Hot-Wire;352502]Ain’t the Euston a close quarter assault rifle?
At least I use it as one,
It has the fastest refire rate amongst assault rifles.
It has the fastest reload time.
It has the quickest swap rate.
Sounds like a good close quarter weapon.[/QUOTE]
Yep, I agree, I think the position’s already taken by the Euston. Anyways, if SD’s up for making another gun, i’d say an AK74, or an AK47/AK101, anything that resembles that iconic rifle.
Im not sure how Blender works, but if you keep your work in Quads, you could add alot of the detail in a program like Zbrush. Heres a couple examples.
I can post the final low poly models textured and normal mapped if you like.
[QUOTE=Achtung;352982]Im not sure how Blender works, but if you keep your work in Quads, you could add alot of the detail in a program like Zbrush. Heres a couple examples.
I can post the final low poly models textured and normal mapped if you like.[/QUOTE]
All of those are set smooth right? how do you make a sharp incline while setting smooth? Yeah, can u do that pretty please, and wireframe aswell thx.
Well I dont really understand Blender, but the above pics are in Zbrush and the Bullpup gun is probably like 5mil polies or more. Thats how Zbrush works, then you sculp like you would with real clay.
I first boxed the model out in 3DSmax, then exported it to Zbrush, and added all the details in there.
Then you make a normal map that you put on the low poly mesh. This is about 3,500 poly:
This is the same low poly with just the Normal Map Applied:
And this is the final, and sorry for poor res its the only pic i can find of it finished.
As far as smoothing goes, in Max you use smoothing groups for lower poly, but only 1 group if you have it normal mapped.
Turbosmooth, however is a modifier that you apply to your model that doubles the polygons and gives you more polies to work with.
Sorry for the poor explanation, im horrible at that.
But you can Youtube, Zbrush and you’ll start to get an idea of how you could apply it to weapon modelling.
[QUOTE=Achtung;354884]Well I dont really understand Blender, but the above pics are in Zbrush and the Bullpup gun is probably like 5mil polies or more. Thats how Zbrush works, then you sculp like you would with real clay.
I first boxed the model out in 3DSmax, then exported it to Zbrush, and added all the details in there.
Then you make a normal map that you put on the low poly mesh. This is about 3,500 poly:
This is the same low poly with just the Normal Map Applied:
And this is the final, and sorry for poor res its the only pic i can find of it finished.
As far as smoothing goes, in Max you use smoothing groups for lower poly, but only 1 group if you have it normal mapped.
Turbosmooth, however is a modifier that you apply to your model that doubles the polygons and gives you more polies to work with.
Sorry for the poor explanation, im horrible at that.
But you can Youtube, Zbrush and you’ll start to get an idea of how you could apply it to weapon modelling.[/QUOTE]
Nice modelling, but d’ya really think a 14 year old kid has £700 to purchase modelling Stuff with?
Anyways, if i DO buy it in the future, can you import OBJ. files?
Importing OBJ. files is how its done
Anyways, I got ZB3 for like $400 a few years ago and they upgraded me to ZB4 for free when they quit supporting ZB3.
Its the cheapest program i’ve ever had for modelling.
However check out: http://www.polycount.com/ Its where i first started model’n.
Also http://www.gameartisans.org/forums/index.php is a great site for learning and support from fellow game artists.
Is blender a free program?
[QUOTE=Achtung;355588]Importing OBJ. files is how its done
Anyways, I got ZB3 for like $400 a few years ago and they upgraded me to ZB4 for free when they quit supporting ZB3.
Its the cheapest program i’ve ever had for modelling.
However check out: http://www.polycount.com/ Its where i first started model’n.
Also http://www.gameartisans.org/forums/index.php is a great site for learning and support from fellow game artists.
Is blender a free program?[/QUOTE]
Yeah, got an inbuilt game engine aswell, its quite swell and all that, but its just so hard to add details, as soon as i block out i cant subdivide or itl make triangles, so i have to subdivide itall and that makes x8 squares.
Cool, i’ll have to check it out.
Subdivide in Max makes 4 squars out of 1. Im curious as to why they wouldnt let you add tris.
GL everythings lookin good.
[QUOTE=Achtung;356284]Cool, i’ll have to check it out.
Subdivide in Max makes 4 squars out of 1. Im curious as to why they wouldnt let you add tris.
GL everythings lookin good.[/QUOTE]
YEah yeah, but say you subdivide a cube, that is connected to another cube, that would make Tris on the cube you have not subdivided, and a guy on this forum said tris are bad.
Well it depends on the game engine on the final low poly model how it likes tris, but sculpting programs hate tris. So if you try and go quads as much as possible its preferable.