New Get SMART Video Gets Classy


(ktr) #61

Okay.

It just sounds a tad far fetched that the Operative has some god given ability to spot “hidden” landmines as if they where in plain sight without any knowledge of their location.

That’s why I thought interrogation might play into discovering landmines and creating a mission objective to tag them.


(tokamak) #62

How about the operative sees them within short range himself while long-range reveals them at an indefinite range?


(Schwarzeis) #63

[QUOTE=ktr;288821]Okay.

It just sounds a tad far fetched that the Operative has some god given ability to spot “hidden” landmines as if they where in plain sight without any knowledge of their location.

That’s why I thought interrogation might play into discovering landmines and creating a mission objective to tag them.[/QUOTE]

I don’t think it sounds to far fetched, I mean… Every class gotta fill some roles, and mine-spotting is one of the Operatives’ ones

If they see a mine, they can spot it for everyone, they don’t have it on their radar always from what I know - Is that what you were thinking?


(ktr) #64

I am referring to this:

How does the Operative know about the landmine, when it is not in his line-of-sight? Interrogation? Objection wheel pointing out enemy landmines?

I play a lot of engineer in Wolf:ET, and my favorite thing is getting frags with landmines. So having my landmines located by pure automation (aka lvl.4 battle sense in Wolf:ET), just doesn’t sound right to me.


(Schwarzeis) #65

[QUOTE=ktr;288826]I am referring to this:

How does the Operative know about the landmine, when it is not in his line-of-sight? Interrogation? Objection wheel pointing out enemy landmines?

I play a lot of engineer in Wolf:ET, and my favorite thing is getting frags with landmines. So having my landmines located by pure automation (aka battle sense in Wolf:ET), just doesn’t sound right to me.[/QUOTE]

O****, must’ve missed that :s

Thanks, KTR - Eh… Then I guess it’s the interrogation, or well… I hope so :l Otherwise mines might be a bit useless


(Mustkunstn1k) #66

I think he took it as a mission from the objective wheel. Mines were supposed to be on objectives list.


(ktr) #67

But the objective wheel shouldn’t provide location of enemy mine location. That obviously spoil the surprise of landmines.


(Schwarzeis) #68

Still makes mines useless if it’s that easy for them to see it :frowning:


(BioSnark) #69

Don’t like invisible mines… do like invisible mines being nerfed by a countering class.


(Realirony) #70

I feel as though even if Opera’s are able to see that the mine is close by, they still have to aim at it down the iron sites for about 1.5 secs to put it on the mini map for an engy to come disarm it. so the Opera has to go find it and get it in his LoS to begin with.

With multiple invisible mines littered across the map, and more people running around trying to get objectives done that someone is bound to step on one before an Opera has a chance to aim at it long enough to get an engy to see it on their map, to get the engy to go disarm it.

seems like the counter to the mines is decent enough


(Cankor) #71

Weapon loadout thing is long gone, now every weapon you have unlocked seems to be available in one big menu.

[QUOTE=tokamak;288724]A pip and a shared cooldown with the grenade.

I can see their niche now though. They’re emergency crowd control.[/QUOTE]

They are on different cool downs, was mentioned by a dev in an interview somewhere.

I actually think it works that way. I remember reading about it, what i remember though is it saying the mission led him to the area where the mines were. So maybe that is just a general location and you have to find them yourself once you are in the area? Then again, my memory might be playing tricks on me too.

Then, as Biosnark noted, maybe it was too powerful and needed a counter, so they are invisible but you can’t expect them to be visible for very long because they lead the covie by the nose to them.

Spotting always makes for some interesting tactics, if the are spotted and aren’t in a chokepoint, you just leave them there. Enemy engy isn’t aware he has one less effective mine on the map. If you instead diffuse it he will just re-plant it again, this time hidden. …of course, engies probably get a lot of XP for disarming them so only organized teams will end up leaving them alone.

And when they are spotted i think they have the bif red outline for everyone on your team? So leaving them really is a viable option since in that case they would stand out like a stoplight.


(LyndonL) #72

Sorry dude… Look at the downed enemy at 18 seconds.

SD been using Windows 7 too much? :wink:

From what I understand both are damage based, not insta-knockdowns - but the damage dealt generally means a knockdown. The grenade is great since it has no implications on any of your other abilities, and only have their own separate cool down.
Molotovs have their own cool down AND use an ability pip. As you said great for crowd control, but since they are stronger (you don’t have to time them or aim as well since they “detonate” on contact) you have to use them more wisely as they eat in to your other abilities.


(Linsolv) #73

They’re both insta-knockdowns. Minimal damage. Note: Not incap, knockdown.

Unless something’s changed.


(V1cK_dB) #74

[QUOTE=Linsolv;289084]They’re both insta-knockdowns. Minimal damage. Note: Not incap, knockdown.

Unless something’s changed.[/QUOTE]

Nope nothing has changed although I like using molotovs better.