New execution missions


(Drcipres) #1

I found annoying have to win X number of rounds in execution for the inbalanced teams, if your team dont know how to play, this missions can take forever, like for example win 15 rounds in execution, if the teams are inbalanced, and the other team is stomping yours, you will need several hours if you only win 1 or 2 per match


(HoopleDoople) #2

I’d much rather Execution missions be either limited to simply “play 1 match” or “play X rounds” (reduced to 6/9/12). The mode is lacking broad appeal, and many players can barely stand playing it. A bad team is far more crippling in this mode due to no respawn, so missions based on wins or experience can take forever if you are unlucky.


(MarsRover) #3

Remove “win X rounds” to “play X rounds”. Tune X to average amount of rounds for 2/3/4 execution matches.


(Fate_6) #4

An even bigger problem is that the number is stupidly arbitrary. If you win 2 matches with a clean 7-0 you still have to play a third match just for 1 round win. Same goes for “play 20 rounds” missions - it’s actually beneficial to throw a few rounds so you can pay just 2 matches instead of 3.


(The_Enema_Bandit) #5

I would like it better if it was play instead of win or XP based, as suggested.


(Grave_Knight) #6

There are two. One is Win X Rounds the other is Play X Rounds. Play X Rounds isn’t so bad, it takes 3 games minimum, 5 games maximum to win the 1000 credit one but I completely hate the Win X Rounds. Even if you’re on the winning side it’ll take 2 games to complete the first two and 3 to complete the third one but if you’re always on the losing side you’re SOL.


(Drcipres) #7

5 matches ? And you like that ? I would just remove both and add xp missions


(Sterling) #8

Round win missions are just gambling. Hell, you’re always sure you’re gonna play a certain amount of rounds, but you have no guarantee at all that you’ll win them, even if you get a good amount of exp.

This is like secondary objective missions all over again.


(FilterDecay) #9

i have a play x rounds mission so they exist.


(Jostabeere) #10

They’re pure shit imo. SD removed win games and brought them back for some reason a patch later…
“People complain about win games missions. Let us make the same missions again but a little bit different.”


(DarkangelUK) #11

Participation awards are cop-outs, lazy, cheap and aren’t missions IMO. The whole idea of a mission is to EARN extra credits, not get a pat on the back for turning up, it’s a reward for doing well and drives you to do as well as you can do and get a little bonus for your hard work.

I’d rather more incentive was given for those that don’t like it. A lot of people will rattle through the standard daily missions like it’s nothing, it’s becomes part of the daily routine and doesn’t really test the player. If you’re completing the same mission every single day because it’s easy, then it should decay by 100 credits each time you do it more than twice in a row. If there’s a mission you avoid, like win x execution games then it should increase by 100 credits each day you avoid it so it becomes a mission you really want to complete.

Earn those credits, you’re getting nothing for sitting on a server and simply turning up.


(acrobaticBudgie) #12

I got “win 10 rounds” last night, immediately cancelled it. I’ll play Execution for one match as long as there’s a free 500C bonus but more than that, forget it.

It will not make me want to complete it. I’d rather forgo the 500C bonus than play that much Execution, that’s how much I don’t like the mode.


(HoopleDoople) #13

[quote=“DarkangelUK;102070”]Participation awards are cop-outs, lazy, cheap and aren’t missions IMO. The whole idea of a mission is to EARN extra credits, not get a pat on the back for turning up, it’s a reward for doing well and drives you to do as well as you can do and get a little bonus for your hard work.

I’d rather more incentive was given for those that don’t like it. A lot of people will rattle through the standard daily missions like it’s nothing, it’s becomes part of the daily routine and doesn’t really test the player. If you’re completing the same mission every single day because it’s easy, then it should decay by 100 credits each time you do it more than twice in a row. If there’s a mission you avoid, like win x execution games then it should increase by 100 credits each day you avoid it so it becomes a mission you really want to complete.

Earn those credits, you’re getting nothing for sitting on a server and simply turning up.[/quote]

Missions can serve whatever purpose the devs want, but at the end of the day they’re supposed to improve the DB experience. It has proven repeatedly that win based missions make matches significantly more toxic and provides players with an even stronger incentive for both team stacking and immediately quitting bad teams.

You also need to understand that many players don’t have a ton of free time to invest in Dirty Bomb, so overly challenging missions can drive away these players. Even if we do want challenging missions they should damn well be fun challenges. Not an RNG grind fest to see how many matches it takes you to get a team that isn’t garbage.

Finally, providing additional incentive for players to do things they really dislike is a horrible decision. Either players will still refuse to do it and be even more upset about the higher rewards they’re missing, or they’ll suffer for the sake of the reward and hate the game while doing so.


(DarkangelUK) #14

In that case I’d rather you didn’t get the bonus and you cancel, no easy points for turning up. It’s fair enough that you don’t want to play it, in that case don’t play and don’t get the bonus which is perfectly reasonable and I respect that, but people saying ‘get rid of it’ because they don’t like it is just a lacklustre approach to the issue. I don’t care if they get rid of ‘win x rounds’ as long as they replace it with something that still requires effort in the mode, such as ‘plant the C4 5x’ or ‘get the round winning kill 5x’ then I’ll be just as happy. I don’t like stopwatch or objective much, and since Execution is permanent i’ll probably play that most, but I’m not going to lobby that the devs remove missions pertaining to those modes simply because I don’t like them.


(Dawnlazy) #15

At least do away with the one that requires winning unless you want to stimulate stacked teams.


(DarkangelUK) #16

[quote=“HoopleDoople;102092”]
Missions can serve whatever purpose the devs want, but at the end of the day they’re supposed to improve the DB experience. It has proven repeatedly that win based missions make matches significantly more toxic and provides players with an even stronger incentive for both team stacking and immediately quitting bad teams.[/quote]
We differ on opinion here, I believe the missions are incentives to stray away from your usual play (mercs and mode) and meant to entice you to play more of the game that you may not normally experience, they aren’t meant to be ‘comfort zone’ missions to pat you on the back for doing what you’re already doing.

You also need to understand that many players don’t have a ton of free time to invest in Dirty Bomb, so overly challenging missions can drive away these players. Even if we do want challenging missions they should damn well be fun challenges. Not an RNG grind fest to see how many matches it takes you to get a team that isn’t garbage.

If you’re playing a game purely for the missions and missions alone then you’re playing for the wrong reason, if those missions being too difficult are driving people away from the game then i don’t think they were keen on the game to begin with. Those missions have absolutely 0 impact on how the game plays out, and if they’re ‘quick blast’ players then they’re not exactly credit farmers either, so I don’t understand your logic.

Finally, providing additional incentive for players to do things they really dislike is a horrible decision. Either players will still refuse to do it and be even more upset about the higher rewards they’re missing, or they’ll suffer for the sake of the reward and hate the game while doing so.

They won’t suffer anything, missions are a bonus, not something that they were meant to get then suddenly missed out on. Again if missions are their pure driving force for playing DB then they’re here for the wrong reason.

EDIT: In fact I’d go as far to say that if credits are your pure driving force for playing the game and not the experience itself then I question some peoples reasons for playing at all. I enjoy the game, I have fun, I just so happen to get credits for playing it and don’t pay attention to it… next thing I know I’ve racked up 50k without stressing about missions. In fact I don’t even play the missions, I do the daily participation of 1st game and 1st win and thats it.


(HoopleDoople) #17

We can’t pretend that accumulating credits is unrelated to playing and enjoying the game. If you never bother with missions and skip some dailies it’s going to take you a long, long time to get to experience the entirety of the mercs and obtain loadouts that let you play the way you want to.

In a free-to-play game daily missions (and in almost all cases they are daily, not every 3 hours) serve first and foremost to provide non-paying players with a steady stream of income. Without this F2P games are essentially pay-to-win and have a significantly harder time obtaining and maintaining a player base. The difficulty level of these daily missions is always closer to “token effort” than it is to “significant challenge”.

If we do want to offer missions that are significantly challenge that would be awesome, but they need to be designed and implemented separately. For example, there could be one quest per month where players have to complete several unique and tough challenges for a special reward (say, a cosmetic or elite case). This would provide dedicated players with a long term goal to achieve and encourage them to up their game across all DB modes. But more casual players would be free to skip the quest without feeling like they’re being left behind, as cosmetics have no real impact on gameplay.


(BloodyGustav) #18

Deleting all Execution missions, kinda wish SD would do the same with that mode -.-*


(Yes) #19

Remove win and lower the amount required for play by 5-10.

It’s harder to gain XP in execution than the other modes, especially if you don’t get the bomb.


(DarkangelUK) #20

You assume your enjoyment = everyone’s enjoyment. I don’t need all of the mercs, most of them don’t play in the style I like and I went for the mercs I wanted to play with first. And as part of a f2p title, you can grind for mercs or you can pay to get it quick, I paid and now having some great fun at my own pace.

In a free-to-play game daily missions (and in almost all cases they are daily, not every 3 hours) serve first and foremost to provide non-paying players with a steady stream of income. Without this F2P games are essentially pay-to-win and have a significantly harder time obtaining and maintaining a player base. The difficulty level of these daily missions is always closer to “token effort” than it is to “significant challenge”.

Playing provides them with a steady stream of income, daily missions provide them with daily boosters for that income. The fact credits can be used to gain more or less everything moves it away from p2w and steers it towards time to win, having everything fall at your feet in a shorter time because you can’t be bothered to grind in other modes negates that point. When you have credits fall at peoples feet and land in their comfort zone then you’re removing even more incentive for people to spend some money… why would SD encourage that?

If we do want to offer missions that are significantly challenge that would be awesome, but they need to be designed and implemented separately. For example, there could be one quest per month where players have to complete several unique and tough challenges for a special reward (say, a cosmetic or elite case). This would provide dedicated players with a long term goal to achieve and encourage them to up their game across all DB modes. But more casual players would be free to skip the quest without feeling like they’re being left behind, as cosmetics have no real impact on gameplay.

The missions are designed for everyone at random, again they’re not stroking the comfort zone for all. I’m all for more long term missions and that is indeed a good idea, but catering to casuals means that the more dedicated players can rack up the credits in no time by doing the casuals missions… they’re meant to be difficult, they’re not designed for casuals to saunter in and obtain in a whim then depart again, be as well removing purchasable items all together go purely credits in that case, not a good business strategy at all.