new entities


(BaronBlabla) #1

can you also add entities, because some people have func_button and I don’t… :? and if you can add them, how???


(Kic) #2

Here et_entities for GTK Radiant 1.4
http://user.tninet.se/~fzo823r/rtcw_ent_in_et_beta2.pk3
simply rename pk3 on zip and extract all to etmain folder, then in script folder delete et_entities.def because you will have here New et_entities_b2_updated ( something like this)

And here for GTK Radiant 1.5. http://spyjuice.com/radiant/ET_ent_v1_radiant_1_5.zip
read readme for instalion instructions


(BaronBlabla) #3

thanks, it works…


(Red RevYol) #4

It worked for me to.


(Tyrlop) #5

BUMB
sorry but im really looking for the last file kic posted, and it looks like the link is broken.
thank you.


(Kic) #6

Hi Tyrlop try to find it on enemy territory-stuff or here http://3dnow.informe.com


(lal87hr781) #7

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(EB) #8

gtk 1.5 ent file: here
(spyjuice is going offline but I have the files I made for ET, listed in my personal site)


(kamikazee) #9

Didn’t newer versions of GTKRadiant come bundled with the updated entities list?


(-SSF-Sage) #10

Atleast the last does. (26.04.07)

http://zerowing.idsoftware.com/files/radiant/nightly/1.5/


(EB) #11

[[ …shows how ‘in touch’ I am! ]]

//edit:
I checked on this…the one included in the latest version is 96kb, while the one Shaderman and I put together is 200kb. …more entity info and some extra functionality to help.


(aaa3) #12

i checked it, are all those models and textures included are totally legal to use in enemy territory? that would be good news :). for me a few of them btw seemed as its already in et’s pak0 (eg. box and crate models/texes? a wall tex. cold and hot pickup sounds.), and most others seemed rtcw stuff for me which was never used in et. (examples: the brown barrel texture, which i planned to use illegally anyway in my et maps, and the health_wall model, for which i planned to make a replacement but if its legal i can postpone it and just directly use that.)