can you also add entities, because some people have func_button and I don’t… :? and if you can add them, how???
new entities
Here et_entities for GTK Radiant 1.4
http://user.tninet.se/~fzo823r/rtcw_ent_in_et_beta2.pk3
simply rename pk3 on zip and extract all to etmain folder, then in script folder delete et_entities.def because you will have here New et_entities_b2_updated ( something like this)
And here for GTK Radiant 1.5. http://spyjuice.com/radiant/ET_ent_v1_radiant_1_5.zip
read readme for instalion instructions
BUMB
sorry but im really looking for the last file kic posted, and it looks like the link is broken.
thank you.
gtk 1.5 ent file: here
(spyjuice is going offline but I have the files I made for ET, listed in my personal site)
Didn’t newer versions of GTKRadiant come bundled with the updated entities list?
[[ …shows how ‘in touch’ I am! ]]
//edit:
I checked on this…the one included in the latest version is 96kb, while the one Shaderman and I put together is 200kb. …more entity info and some extra functionality to help.
i checked it, are all those models and textures included are totally legal to use in enemy territory? that would be good news :). for me a few of them btw seemed as its already in et’s pak0 (eg. box and crate models/texes? a wall tex. cold and hot pickup sounds.), and most others seemed rtcw stuff for me which was never used in et. (examples: the brown barrel texture, which i planned to use illegally anyway in my et maps, and the health_wall model, for which i planned to make a replacement but if its legal i can postpone it and just directly use that.)