Edited 2004-03-20 start
New entities for ET -BETA2 2004-03-20
Heres beta2: http://user.tninet.se/~fzo823r/rtcw_ent_in_et_beta2.pk3
Changes made from RTCW_ent_in_et_beta1:
Added func_button and func_secret.
Added updated original et_entites.def file, named et_entites_updated_b2.def
Removed entities advised against by DigiBob, SD.
Removed entities with limited or unpredictable behaviour.
Merged remaining .def files with new entites into one file.
Some minor errors removed and some minor updates to the .def files.
Edited 2004-03-20 end
Hi
I’ve been through ET in search for entities that works but are not in Radiant.
Some of these entities are from RTCW or even Quake3 and some seem just not included in Radiant. I’ve been told that the the ones that were included in Radiant were done so because they were used in the orignal six maps.
Here is the beta1 of a walkaround pk3 museum of the new entites, as well as documention, .def additions and updates etc. The map is a “technical” museum, ie they just show the entites as they are. Any creative use of them is the next step.
http://user.tninet.se/~fzo823r/rtcw_ent_in_et_beta1.pk3
A list of the new entities:
// --------------------- locking and unlocking doors --------------
/*QUAKED target_lock (1 1 0) (-8 -8 -8) (8 8 8)
Locks and unlocks func_door and func_door_rotating
//----------------------------leaky ------------------------------------
/*QUAKED func_leaky (0 .5 .8) ?
Leaks when shot by bullets - in that direction
//------------------------ dust ---------------------------------
/*QUAKED props_smokedust (.8 .46 .16) (-8 -8 -8) (8 8 8)
Some brief clouds of smoke/dust.
/*QUAKED props_dust (.7 .3 .16) (-8 -8 -8) (8 8 8) WHITE
A brief streak of dust.
// ------------ spawn items -------------------------------
/*QUAKED misc_spawner (.3 .7 .8) (-8 -8 -8) (8 8 8)
When this entity gets used it will spawn an item that matches its spawnitem field
// ------------weapons -------------------------------
/*QUAKED weapon_panzerfaust (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_thompson (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_sten (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_mp40 (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_mortar (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_flamethrower (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_fg42 (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_mobile_mg42 (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_kar43 (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_kar98Rifle(.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_garandRifle(.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_M1CarbineRifle(.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_colt (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_luger (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_magicammo (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
/*QUAKED weapon_magicammo2 (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
// ------------ jetengine blowout -------------------------------
/*QUAKED misc_firetrails (.4 .9 .7) (-16 -16 -16) (16 16 16)
This will produce fire and smoke and look like a jetengine blowout
// ------------ chairs -------------------------------
/*QUAKED props_chair_side (.8 .6 .2) (-16 -16 0) (16 16 32)
Shootable, pusheable chair
/*QUAKED props_chair_hiback (.8 .6 .2) (-16 -16 0) (16 16 32)
Shootable, pusheable chair
/*QUAKED props_chair_chat(.8 .6 .2) (-16 -16 0) (16 16 32)
Shootable, pusheable chair
/*QUAKED props_chair_chatarm(.8 .6 .2) (-16 -16 0) (16 16 32)
Shootable, pusheable chair
// ------------ gunsparks -------------------------------
/*QUAKED props_gunsparks (.8 .46 .16) (-8 -8 -8) (8 8 8)
Some tiny gunsparks
// ------------ landmines -------------------------------
/*QUAKED misc_landmine (.7 .3 .16) (-8 -8 -8) (8 8 24)Axis Allied
landmines
// ------------ alarmbox -------------------------------
/*QUAKED alarm_box (1 0 1) START_ON
A model with a toggleable button and a soundalarm
// -------------------- boxes ---------------------------
/*QUAKED props_box_32 (1 0 0) (-16 -16 -16) (16 16 16)
Pusheable, not destroyable
/*QUAKED props_box_48 (1 0 0) (-24 -24 -24) (24 24 24)
Pusheable, not destroyable
/*QUAKED props_box_64 (1 0 0) (-32 -32 -32) (32 32 32)
Pusheable, not destroyable
// -------------------- crates -----------------------------
/*QUAKED props_crate_64 (.8 .6 .2) (-32 -32 0) (32 32 64)
breakable pushable
/*QUAKED props_crate_32 (.8 .6 .2) (-16 -16 0) (16 16 32)
breakable pushable
// ----------- health powerups -------------------------------
/*QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
A health powerup, gives 5 HP
/*QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
A health powerup, gives 20 HP
/*QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
A health powerup, gives 50 HP
/*QUAKED item_health_turkey (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
A health powerup
/*QUAKED item_health_breadandmeat (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
A health powerup, seems to be +15 in ET.
/*QUAKED item_health_wall (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED - - RESPAWN
A health powerup, 25 HP
// -------------------- flamebarrel ---------------------
/*QUAKED props_flamebarrel (.8 .6 .2) (-13 -13 0) (13 13 40) SMOKING NOLID OIL -
blowable barrel, will burn
// ----------- mirror and camera -----------------------------------
/*QUAKED misc_portal_surface (0 0 1) (-8 -8 -8) (8 8 8)
Used for mirror and cameras
/*QUAKED misc_portal_camera (0 0 1) (-8 -8 -8) (8 8 8) slowrotate fastrotate
The target for a misc_portal_surface.
// ---------------------teleporting enteties --------------
/*QUAKED target_teleporter (1 0 0) (-8 -8 -8) (8 8 8)
The activator will be teleported away.
/*QUAKED trigger_teleport (.5 .5 .5) ?
Touching this will teleport players to the location of the targeted misc_teleporter_dest entity.
/*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16)
Point teleporters at these.
// ---------------------displaying text --------------
/*QUAKED target_print (1 0 0) (-8 -8 -8) (8 8 8) AXIS_ONLY ALLIED_ONLY PRIVATE
This will display text on the lower part of players screens.
http://user.tninet.se/~fzo823r/rtcw_ent_in_et_beta1.pk3


