New Dev Video: The MercSERVer Update


(Chris Mullins) #1

Hey all,

It’s time to check out a ton of other stuff coming in the next update…

Official Forums: http://forums.splashdamage.com/c/dirty-bomb/
Reddit: http://www.reddit.com/r/dirtybomb
Multiplay Dirty Bomb Servers: https://www.multiplaygameservers.com/game-servers/dirtybomb/
Dirty Bomb Steam Trading News: https://www.dirtybomb.com/news/steam-trading-is-coming/
Community Spotlight: ‘Aimee – DIRTY BOMB – A-Z Tips + Tricks’ by Devower: https://www.youtube.com/watch?v=UohRJ_0kS2Y

Follow us on Twitch: https://www.twitch.tv/DirtyBomb
Subscribe to us on YouTube: https://www.youtube.com/user/dirtybombgame/videos
Like us on Facebook: https://www.facebook.com/DirtyBombGame/
Follow us on Twitter: https://www.twitter.com/DirtyBomb

Enjoy!
shoe.


(Chris Mullins) pinned #2

(bgyoshi) #3

TexturePoolSize

Fill me in, I don’t get it


(rosully) #4

Design team on point. Nice work. Bushwacker Obsidian was great idea as well, will be fun to use that card. Keep it up!


(x3onn) #5

A console command that had been there since forever. It made the game look super simplistic, and gave a tiny performance boost for potato PC owners. It got removed in the recent patch.

Personally I think it should have been removed long time ago. This coming from a guy who used it.


(xD_ozzie) #6

Rentable servers PogChamp


(Your worst knifemare.) #7

That Bushy looks noice.


(bgyoshi) #8

Sure but how does that give an unfair advantage to some users, unfair enough to warrant removing it? I don’t understand that part.

180 fps as a potato isn’t a clear advantage over 144 fps at max settings, or 120 fps at minimal settings, or 60 FPS at medium settings. It doesn’t reduce your latency to the server, it doesn’t reduce the latency of other users. So I don’t understand why it matters.


(ThePigVomit) #9

It made Phantom super visible.


(mrdisco) #10

I’ve been eager to rent a server but after mailing the guys at Multiplay, they clarified that there are no plans on Latin American Servers due to costs.

Oh, well.


(Chris Mullins) #11

Visibility. Having everything potato made enemies stand out more which is an unfair advantage. Just like in CoD4 when people would skin maps. They’d leave everything the same, but on corners of buildings and other common spots they would make it bright pink. Granted editing texturepoolsize isn’t to the same degree, but it’s on the same path.


(DarkangelUK) #12


(bgyoshi) #13

Makes sense


(frostyvampire) #14

What will happen with boosters that are already active? Let’s say I activated a 12 hour booster, what will happen to those 12 hours if they don’t run out by the time the update hits live?


(Jan S.) #15


(DarkangelUK) #16

@frostyvampire you’ll get 1000 credits (rounded up) for each hour you have remaining. So if you have 11hrs and 5mins left on the booster you’ll get 12,000 credits.


(frostyvampire) #17

Oh that’s nice. Would you recommend trying to use as much of it as possible, or just enable all the boosters in my inventory to get as many credits as possible? (Assuming I don’t play that much)


(DarkangelUK) #18

Personally I’m a “jump in and out” guy, so the old system suited me more than the new one. I’ll be activating all of mine to get the 1000/hr credit reward and only be activating the 24hr credit boosters for the days I can play.


(Jan S.) #19

Another preview:

(… I really need this one tbh :heartian:)


(Xenithos) #20

Holy crap, thanks for the update, I hadn’t read this news thing yet and was about to hit the sack. I went ahead and just activated 85 hours of credit boosters, and am leaving two 18 and two 12 hour credit boosters to be converted. PAYOUT, ROFL.
Gonna have 60+34? days of time just from what’s left? :stuck_out_tongue: