I have no idea why this is considered a good move. Queuing for one single round on Objective when the playerbase is so small that wait times are relatively high and skill levels all over the place? No backfilling of players leaving games a total joke. I get the idea of differentiating between SW and Obj but this isn’t how to do it, feels like in your rush for ‘simplifying’ the UI you just decided to forget about player experience.
As a suggestion I’d have three routes into a game;
- Quick join - with SW and Obj selectable, with backfilling etc allowed, literally only concern is getting into a game quick.
- Casual matchmaking - only SW. FF OFF, 6v6 with backfilling allowed.
- Ranked matchmaking - only SW. FF ON. 5v5, no backfilling allowed.
If someone can provide a coherent argument for matchmaking to play one round of a game, which could be over quicker than the wait time - please let me know as my main reason has always been to blast through the maps, which is why the whole end game credits and new game selection, lobby crap just does my head in - spend time cutting out the crap and streamline it so folk get to play the game…