New custom map, KTA Massacre.


(Loffy) #1

Hi!
New map by me. I’ve called it KTA Massacre. It is a steal-the-gold objective map.
The Axis are defending.
The Allied Forces will have to steal the gold and take it back to their truck for the win.

** You can download the map here: **
http://www.loffy.com/mapping/maps/ktamassacre/ktamassacre.zip

Mirror provided by our friends over at pcgamemods.com:
http://www.pcgamemods.com/mod/17922.html

These are screenshots from the map:


Happy hunting!
//Loffy


(Higgins) #2

Great work on the texturing, but did you take the oais wall? The map looks like a CS style, ive only played it a ferw times, but i can see this map has the theme of CS. Nice looking map with the textures.


(P4nth3r) #3

Sry to say this, but it kinda feels like a first time map where you tried to put in some extra stuff. (just being honest)
You need more eye on details and back ground story of a map.

Greetz Panther aka Way2Evil


(Loffy) #4

Hi guys, and thanks for your comments!

Yup, used some custom tex in this one. I must admit, I re-used the doors from my Goldeneye Facility. Those rusty doors were just hanging there, doing nothing. So I pulled them down, dragged them 200-300 meters to the new map’s construction site, and smacked them into Massacre.

Massacre has loong corridors for those with aim, and narrow corridors for those who enjoy quick and mad mayhem. Optimized for 12 vs 12 servers, but - knowing Phi, Humpty and PoNs and the others over at Shit-Storm/=PoW= - it might be tested in an 25 vs 25 environment too, over at their massive servers (Caos and Extreme). Thus, I made sure that there are no “Hey! I can double jump up to this area!”-areas, e.g. I used plenty of Clip brushes. (They sometimes use the double jump setting on their servers - players reach any odd area like nothing.) I also included a lot of spawn-boxes.

There is a secret room, up in the north-east corner of Massacre. I just have to add these perplexing facilities in almost every map. (No, there are no such rooms in North Pole. I get that question alot.)

Massacre was made for clan kta. Just as a frag arena for them, and their servers (www.clan-kta.com). But it’s for any server to download and use of course. I think I speak for many mappers when I say that the more servers that host custom maps, the better. The only visible Kta-related thing in the map, besides the name, is a small sign, (barely noticable) near the wall in a dark corner somewhere near the centre of the map.

A key feature of Massacre is the neutral flag pole. It starts un-taken by both teams. The Axis and the Allies will have to run and fight for the flag, in the centre. Hopefully, there will be a lot of crazy fragging in that area, with the flag going back and forth between the teams. The Allied forces will get permanent forward spawn (and the flag will vanish) once the big Wall is dynamited. One of the smaller gates is named Steelrat’s Gate to thank Steelrat for his excellent script/flag-prefab that I used.

Although there is one main route, via the centre flag, there are also sneaky ways to go around the fragging action. Needless to say, the Axis must send some guys to the side doors/gates at match start - or else those gold thirsty Allies will steal their precious metal.

This map, KTA Massacre, is tested in vanilla ET and etpro, both with tweaked and untweaked settings (walls/floors are evenly lit in both tweaking settings - no pitch dark areas).

Now, check out that room in the north-east! :slight_smile: Some will laugh, others will be confused.

//Loffy


(kamikazee) #5

I particularly like the lighting in the screenshots. Those cross-shadows are nicely detailed there…

I’ll have a closer look at it this evening! :drink:


(Loffy) #6
{
"classname" "worldspawn"
"mapcoordsmins" "-4096 4096"
"mapcoordsmaxs" "4096 -4096"
"spawnflags" "8"
"_blocksize" "1024"
"gridsize" "128 128 256"
"_lightmapscale" "0.125"
// brush 0
{
textures/kta_massacre_textures/ktamassacre_sky1
{
	nocompress
	qer_editorimage textures/skies/topclouds.tga
	q3map_sunExt 1.0 0.9 0.8 100 140 45 1 8		
	q3map_lightmapFilterRadius 0 1			
	q3map_skylight 50 3
	q3map_nofog
	surfaceparm noimpact
	surfaceparm nolightmap
	surfaceparm nodlight
	surfaceparm sky
	skyparms textures/skies_sd/wurzburg_env/sky 512 -
	sunshader textures/skies_sd/batterysunfog

	{
		map textures/skies_sd/battery_clouds.tga
		tcMod scale 2.5 2.5
		tcMod scroll 0.0015 -0.003
		rgbGen identityLighting
	}

	{
		clampmap textures/skies_sd/battery_mask_ydnar.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		tcMod scale 0.956 0.956
		tcMod transform 1 0 0 1 -1 -1
		rgbGen const ( 0.4 0.4 0.4 )
	}
}
"C:\Program\Wolfenstein - Enemy Territory\q3map_2.5.16_win32_x86/q3map2" -game et -fs_basepath "C:/Program/Wolfenstein - Enemy Territory/" -meta -mv 1024 -mi 6144 "C:/Program/Wolfenstein - Enemy Territory/etmain/maps/kta_massacre/maps/kta_massacre.map"

"C:\Program\Wolfenstein - Enemy Territory\q3map_2.5.16_win32_x86/q3map2" -game et -fs_basepath "C:/Program/Wolfenstein - Enemy Territory/" -v -vis -saveprt "C:/Program/Wolfenstein - Enemy Territory/etmain/maps/kta_massacre/maps/kta_massacre.map"

"C:\Program\Wolfenstein - Enemy Territory\q3map_2.5.16_win32_x86/q3map2" -game et -fs_basepath "C:/Program/Wolfenstein - Enemy Territory/" -light -fast -bouncegrid -custinfoparms -dirt -export -nocollapse -patchshadows -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -samples 3 "C:/Program/Wolfenstein - Enemy Territory/etmain/maps/kta_massacre/maps/kta_massacre.map"


(Pytox) #7

I’ve played it and its a nice map :), the stairs are cool and also the sounds are funny :stuck_out_tongue: like the birds :>


(Loffy) #8

The always singing Blackbird, the spooky Curlew and one or two more - cannot remember right now.
Sound sfx are really important in a good map.

My bird settings (in the .sps file):

		looped "no"
		broadcast "no"
		wait 30000
		random 10000
		volume 200 // or whatever works
		range 1000

(=PoW= Kernel 2.6.5) #9

Sometimes we use double jump??

Brother - we use double jump like Oprah uses chocolate syrup.

It’s on everything !!!

We’ll give it a test and see what happens.


(Harmen) #10

Hey there I just wanted to thank Loffy for the honor of naming a map after our clan hehe. To think some of us actually doubted you were a mapmaker. Once again thanks and I’ll be sure to run it on our server.


(Loffy) #11

Hi and welcome Harem!
Make sure to check out this SD forum regularly for new maps and stuff.
BOOM headshot!
//L.


(Harmen) #12

Harem? hehe It’s Harmen :wink: and sure I’ll check this place out.


(Loffy) #13

Ops, I must have been too sleepy (from mapping too much?), sry man.


(Harmen) #14

No problem. I think I’m able to forgive you hehe :wink:


(Loffy) #15

Ive played the map a couple of times now on big servers. Seems to work OK.


(Harmen) #16

Great don’t see too many maps work out right the first time. Nice job!

It goes great on our server too :slight_smile: