new custom map made. Loosely based on radar and should be good for 6v6 but is large enough for alot more. Please feel free to post any constructive critercism and or any ideas to improve the map
new custom map Cathedral_b3 (warning large screens)
er why was it moved i put a thread in each forum for the benefit of those who dont visit both
[just because people who don’t visit both are typically not interested in betas of new levels, and the people who do visit both shouldn’t have to read two threads on the same subject. Nice map btw
- Wils]
tbh…i woundt have seen it, normally i dont browse the mapping section… :lookaround:…just ran the map… the light thru teh windows looks sweet man… really impressive… i wish i could make maps also… 
Simply amazing!!! :notworthy:
runs to try to learn brushwork from blushing_bride
very nice it works well with 27 on 27 Nice work!!!, I was to busy looking around at all the neat stuff you put in the map!!
I agree with D3COY - FPS is fantastic - I was getting 360 fps in places using an nVidia Ti4600 128MB card at 1024x768.
I am going to put it up on our public server this week.
Great Job! - Very well done. :drink:
This is also a great map for Shrubmod Goombas 
Click for a larger version
EDIT: Screenshots moved.
Hi, already posted a reply over on jolt but I’m at work atm and it’s 04:50 so I can’t think of anything better to do than browse the web!!
Cracking looking map, but I hold reservations about matchplay as there are a gazillion arches and things that block clear shots, so gunfights would be strange. But we won’t know until we get a couple of teams running around on it, so I will try and arrange that soon and see how it goes.
I would love this map to work, ET needs it if it’s to stay alive.
PS - Haven’t I seen you on the 123/4 server??? 
Had a quick run around on this last night. Looks promising, and is very well made. Can’t really comment on how it plays until I, er, play it, but did think some of the bland walls in the corridors kinda detracts from the overall quality feel of the map. Nit-picking I know, but just an initial observation.
Maybe a bit short notice but I might add this to the Custom Map Week rotation. I’m looking at trimming the selection down to 4 - 6 maps for the weekend, and I’d like to put this in as well.
We are running it on our our public server in Dallas, TX - IP 64.5.61.67:27960
We played 2v2 last night for 2 hours.
The only thing we noticed was the action was diverted away from the Cathedral. This would be a great place to add another objective to so the game could utilize that area.
It’s still a beautiful map. :notworthy:





