New Crafting System [SURVEY]


(CadGamings) #1

The new ‘‘The Classy Art Hole Update’’ has just been released and it features a lot of cool content! (GJ Splash Damage!)

But I, and I’m not to only one, feel the new ‘‘Craft System’’ is NOT totally AWESOME :neutral:

I’m not hating, because the idea is very cool and we’re finally getting somewhere with the game, but I think the system still needs a lot of work.

To main thing is that it’s really unfair/slap in the face for people that buy Expert/Elite Cases. And people that already have a lot of high rarity cards, for wich they already paid the Trade-Up fees

I want this game to be is GREAT is it can by! And I think we all should speak our voice, because maybe it’s just me…and the system is actually great.

I’ve created a survey: https://goo.gl/forms/Dk5cxiBKB9JuAB7I2 Feel free to fill it out, so we can together help the Devs [@RazielWarmonic @Exedore @stayfreshshoe] to make this game EVEN BETTER!

(Also don’t be childish a ‘‘Disagree’’ for no reason, thank you)

Slips in some selfpromotionhttps://youtu.be/D5A1F5uMkQQ


(Eox) #2

That new crafting system is definitely a work in progress that will be improved with everyone’s feedback. Let’s not get too angry about it : it’s just about cosmetics, it does not prevent any of us from playing the game, and that update also came out with overall praised balance changes (I love those Burst Rifle changes).

Let’s not forget it either. We’re beta testers, it’s our work to make enough reports about it on order to make the system as fair as possible ! :slight_smile:

Now I’ll answer that survey.


(CadGamings) #3

[quote=“Eox;193165”]That new crafting system is definitely a work in progress that will be improved with everyone’s feedback. Let’s not get too angry about it : it’s just about cosmetics, it does not prevent any of us from playing the game, and that update also came out with overall praised balance changes (I love those Burst Rifle changes).

Let’s not forget it either. We’re beta testers, it’s our work to make enough reports about it on order to make the system as fair as possible ! :slight_smile:

Now I’ll answer that survey.[/quote]

Totally agree! Like I said the update it self is awesome! Balance is great, map look AMEZING!, more Trinkets & Free stuff :stuck_out_tongue: what’s not to like

But the problem is that they are testing and changing things that people have spent serious money on. And everything to do now well effect those people even in the future, because they might feel ripped of


(BananaSlug) #4

i dont get why people are crying soo much like it would be the worst thing ever, yes few things could be changed but cmon


(Ohsnapkline) #5

will they change it though?
and what about people who already spent money on elite cases only for them to increase drop rates on rare cards now. to many things wrong with this update imo some good some bad but at least it’s drawing in more players, to bad though with 637 hours in i’m starting to see why people who’ve played this game for awhile are feeling shafted.

there is really nothing to incentivise vets. It feels like SD only cares about bringing in new players because of how free to play economy’s work. nothing wrong with making money but the new crafting system does feel like a cash grab and they definitely preordain the things they say before the new things come out (like cliff has shown us) under the guise of things being flexible in in the future while being under the banner of a free to play beta. while they know they can grab some cash in now with the prices being what they are and the system what it is.


(enigmaplatypus) #6

I actually like this new system (i didn’t think i would at first). i think a few things need to be changed or tweaked, but i think it’s a upgrade to the old system. I don’t know how things are going to go with the weapon picker thing, but it doesn’t seem too bad so far. without one its just like the old system, so i’m happy and don’t really see an issue. One thing that would be interesting would be to have the option/ability to pick your type of skin on the card (like swiss, crown, urban, shard, etc.). just spitballing that idea, probably not a great one, but i wanted to throw it out there.


(Runeforce) #7

Yeah, what about them? I guess the ones raging right now are the same kind of people that would rage if they buy a full priced game, only to find out that six months later it is 15% cheaper. Y’know, the ones with ‘I feel entitled’ stamped in their forehead.


(Infected) #8

In the old system, when you went for a cobalt from scratch (lead cards), you got rewarded on your way with good silver and gold cards. Which led to a nice mixture of all rarities in my card pool and made it feel less grindy. The pool of useable cards you own also was bigger.

Now you make all-or-nothing trade ups…sry, crafting. You grind your fragments, craft, :’( , recycle, grind, craft, :’( , recylce…till you get a card you want and then start all over again.
Feelsbadman, definitely.


(humaneRating) #9

All I got to say is, it kinda sucks. We now have to spend countless amounts to get better skins. I have plenty of fragments, but not enough credits. That my friends, is bullshit. As I have 6 gold cards, 1 silver and 2 bronzes, I really can’t do anything at this point to get anything more. The game has just turned into grind quest 2.0, as it was enough grind already with the expensive mercs and all. At least make the cards cost more fragments and no credits, so we can spend them on marks and cases and trinkets and whatnot.


(nokiII) #10

I like the new system. Got to make my worthless cobalts into glorious bronzes, couldn’t get any better tbh.


(Mister__Wiggles) #11

credit prices need to be dropped a fair bit imo, 50k and 20k fragments is just not fair.


(Xenithos) #12

[quote=“YT_CadGamings;31282”]
"…But I, and I’m not to only one, feel the new ‘‘Craft System’’ is NOT totally AWESOME :neutral:

I’m not hating, because the idea is very cool and we’re finally getting somewhere with the game, but I think the system still needs a lot of work…And people that already have a lot of high rarity cards, for wich they already paid the Trade-Up fees…and the system is actually great.

I’ve created a survey: [i][b]https://goo.gl/forms/Dk5cxiBKB9JuAB7I2[/quote]

GFY - However, I’m not filling out your sad survey because it doesn’t cover the main problem, which Ironically you included in your message.

The new system is honestly a vast improvement in many aspects, and many of us who’ve been playing a while are glad to see cobalts cheaper from the ground up.
–But that’s just the problem, isn’t it. From the ground up. As you said, it’s only really a slap to the face to the people who already paid the trade up fees and had stuff saved from the old system.

The good news is? Cobalts are still actually worth about as much as they used to be if you already achieved full possible cobalts, and had no other cards to recycle. (cobalts are now worth about 400k (NOT 1.2 million credits from leads only upwards) [spoiler](The reason I say this is because cobalts are actually technically worth MORE in the new system. Two cobalts traded in in the last system with 24k credits = one cobalt. New system: Two cobalts recycled gives more than one cobalt in fragments by over 6k fragments)[/spoiler]
The bad news is: Any silvers, (bronzes), and golds are now worth MUCH less because the fragments they give you based on this system are much smaller than their worth from the previous system.

It’s complete bullcrap to have literally 5 golds, and only need one more bronze and 17500 creds to get your last cobalt before the system goes live, only to find out the new system requires 10 golds in FRAGMENTS for a cobalt, because of Gold loadouts’ new devalued amount.

I’m glad the system is cheaper from the ground up. I’m not happy that what I’d saved up, if not a cobalt or a bronze, is now worth so little.


(Xenithos) #13

@Mister__Wiggles
If you’re working on a cobalt from cases alone, (as in ground up) their new system does in fact give you a MUCH cheaper platform. You have to remember that the old system included all the trade ups, and fees of the previous cards. You’re looking at a new difference of cobalts being about 400k credits to obtain vs 1.18 million.


(Xenithos) #14

My thoughts entirely. The system isn’t terrible completely at all.


(ClemClem7) #15

@Mister__Wiggles
@Xenithos
I didn’t understand well your debate, but old price for a cobalt from lead was 864 cases and 322000 credits then 1186000 credits.
Now it’s 1334 leads ( then cases) and 50K credits. Then 1384000 credits.
This is the maximum amount of credits needed to craft a cobalt. The chance of this happening is so low, you’ll better become immortal than drop only leads in 1334 cases with new drop rate (0.669^1334=1.3e-234)
Only thing that make new cobalts a bit cheaper (not that much) with real probabilities, is the new drop rate. If you take new drop rate and old trade up, it’s cheaper than the new system.


(Eox) #16

will they change it though?
[/quote]

Why are you still doubting about it ?

The community asked for a Thunder buff, they got it. The community asked a burst fire nerf, they got it… Everytime the community asked for something, SD delivered at one point. Sure sometimes we had to keep requesting it over several month, but that’s normal : it’s the same with every single developpement teams around.

There’s no doubt needed : that system will be monitored and tweaked. Everyone’s feedback matters.


(Supersneaky) #17

The main issue i have about this system is that it’s not as rewarding on the path to cobalt, the old system gave you cool bronze/silver/gold cards that you could use on your way to a cobalt, and you could pick different mercs each time you found a cool card to use for missions and what not.

Now you get nothing on the way except tonnes of lead/iron that get instantly recycled and a long wait grinding to a cobalt that you might not even like.

The only time i see myself getting gold/silver cards is if they drop from a case.

I know alot of people will craft gold and silver for skins, but i for one love cobalts rarity.


(CadGamings) #18

@Eox
Agree, for the most part…

That is also the reason for this survey, to give the devs more feedback to work from.

Honestly Splash Damage should to these themselfs, they would be more complete and they can reach a bigger part of the community.


(SaulWolfden) #19

The credit price could be lowered by 5-10k on both Gold and Cobalt.


(RickyNeuman) #20

You used to need 6 gold cards for a cobalt loadout, now you need 9.3. Thst says all about the new system.