New Brink PC Update Brings End Game Chat and Lots More


(Kalbuth) #161

[QUOTE=Nexolate;344456]Don’t agree with this. I don’t consider times less than a second to be insane for recoil recovery. Maybe if it took a few seconds to re-settle then I’d understand where you’re coming from.

Regards,
Nexo[/QUOTE]

It’s still too long compared to a full spray&pray. You kill faster spraying and having low percentage of bullet hitting then aiming and bursting, waiting between each burst to have a higher hit percentage.
Maybe not when in ADS, but in this case you’re killing the movement part of the fight. Which for many playing SD/ID Tech games, isn’t good either


(sirius89) #162

Why does your game still run like **** SplashDamage!?

Still the same FPS drops,still same horrible performance.Whats wrong with you guys?Seriously.Don’t you know your own engine or what is it?

Seriously,**** this game and **** this developer.How many patches did we have now?3-4?And still NOTHING changed performancewise.
God damn it,this is a ****in bad dream i’am dreaming.


(Nexolate) #163

[QUOTE=Kalbuth;344529]It’s still too long compared to a full spray&pray. You kill faster spraying and having low percentage of bullet hitting then aiming and bursting, waiting between each burst to have a higher hit percentage.
Maybe not when in ADS, but in this case you’re killing the movement part of the fight. Which for many playing SD/ID Tech games, isn’t good either[/QUOTE]

Sorry but I come from a Counter Strike Source background and letting go of the trigger every now and then to maintain accuracy is not a hard concept for me.

Also I tested Kross, Gerund and Maximus and none of them took longer than a second to re-settle from maximum spread when fired from the hip. Theoretically you could burst before hitting max to maintain a relatively good accuracy without having to let go of the trigger for longer than a split second.

Regards,
Nexo


(Kalbuth) #164

Where did I say that burst firing was bad? oO
I’m just saying that with current spread and spread recovery patterns, burst firing is NOT rewarded
Currently I could burst fire and maintain a good accuracy, but that would mean having a TTK absolutely awefull compared to spraying


(Nexolate) #165

First paragraph. You claimed spraying killed faster than bursting, which is apparently not the case anymore.

Regards,
Nexo


(Kalbuth) #166

[QUOTE=Nexolate;344542]First paragraph. You claimed spraying killed faster than bursting, which is apparently not the case anymore.

Regards,
Nexo[/QUOTE]

It’s not the case anymore because of what? There’s nothing in patch notes regarding bloom recovery, and all the nerfs come through spread raise… That’s not indicative of “helping burst fire”, imho


(Nexolate) #167

You’re right. It’s indicative that spraying has been hampered which is a good thing as in some cases (CARB-9) it was getting a little bit ridiculous.

Are we misunderstanding each other? I thought you were opposed to the maximum spread increase because it meant you couldn’t spray accurately for as long?

Regards,
Nexo


(Fishbus) #168

[QUOTE=Kendle;344519]Only less so than before the update, that’s the problem. The game might only be “slightly” different, but it’s slightly worse rather than slightly better.

It’s true that accuracy is only 1 characteristic of a weapon, but it’s the one you shouldn’t have touched (at least not in a negative way).

Everything needed to be more accurate before the update, it now needs to be even more accurate again. You’ve taken a step backwards IMO, not forwards, and I expect the already plummeting player count to start plummeting even faster.[/QUOTE]

There are lots of accuracy values within every weapon, min spread, max spread, creep rates, stance modifiers, bullet cone tightness. Really quite a vast array of things to tweak. The carb and kross bullet pattern was change a teeny bit to make it not lie directly on the central dot much. You know, the tiny tiny dot in the center of the crosshair? Yeah, it is to stop them from out performing rifles which have this trait. you want laser point precision use the rifles, you want to mow down people running around corridors use SMGs.

The idea is to make each weapon class have a general benefit/negative aspect over the others. I’m sorry you can’t use the weapon that (by mistake) ticked all the boxes. SMGs are still great at what they were initially designed for. Movement.


(kilL_888) #169

[QUOTE=sirius89;344530]Why does your game still run like **** SplashDamage!?

Still the same FPS drops,still same horrible performance.Whats wrong with you guys?Seriously.Don’t you know your own engine or what is it?

Seriously,**** this game and **** this developer.How many patches did we have now?3-4?And still NOTHING changed performancewise.
God damn it,this is a ****in bad dream i’am dreaming.[/QUOTE]

  1. not sure how many patches, but its a lot for 1 1/2 months. most people consider this as positive though.

  2. this patch did a lot to the performance. it still isnt flawless, but its a huge step forward.

stop beeing silly and posting false information.


(Kalbuth) #170

[QUOTE=Nexolate;344548]You’re right. It’s indicative that spraying has been hampered which is a good thing as in some cases (CARB-9) it was getting a little bit ridiculous.

Are we misunderstanding each other? I thought you were opposed to the maximum spread increase because it meant you couldn’t spray accurately for as long?

Regards,
Nexo[/QUOTE]

I think we are misunderstanding, yes :slight_smile: We are both OK with burst fire :slight_smile:
The way I see it, burst firing is not a viable option seeing the spread recovery time.
They didn’t change that, or base accuracy. The fights are still mainly decided by a random factor : how much will you land on parts hitting higher than others (read : player X and Y will aim exactly the same, but X will be lucky and hit the head once more than Y, and this will decide the outcome, instead of who aimed better)
As long as accurate fire is not a viable option, they can nerf by spread all they want, accurate fire won’t be an option.
I reinstalled ET:QW.
After playing Brinks, suddenly, aiming in QW makes a lot more sense, and you really control your weapon, and you fail to hit the head by your own fault. In Brink, I aim, and hope for the best after the second shot (if I dare be on the move, this can be even worse). I have to wait 0.5 secs or smtg to be able to not hope for the best, and have a third accurate shot. By that time, a sprayer will have hit me 5x more, which means they have to nerf sprayers into oblivion for burst firing to be competitive, and they should instead work on more accurate, better bursting weapons!
And this is with vanilla ETQW which isn’t that accurate itself!

I already wrote that some times ago, but I think they made way too many weapons. Now each weapon lacks distinction with each others, and they are a hell to balance for SD.


(AntOO) #171

Thnx looking forward to play again


(BioSnark) #172

Yes, I agree with that. You do want your individuals to be well balanced against each other, as well as varied. What I’m saying is that you also want all these stats balanced around a reasonably high level of articulation from everyone so that they are all able to accurately communicate their point, regardless of its level of reasoning, length, tone, volume or what-have-you. If Carb9 is still dominating the discussion, you throw him a throat sour to lower his volume and stamina. You don’t want anyone bumbling around what they’re trying to say, however.


(jazevec) #173

Also, don’t forget hitting even legs will hinder target’s accuracy. Your spread becomes worse when you get hit. So even if a player who fires in full auto hits you in legs, you get worse accuracy. Waiting for your accuracy to recover may be counterproductive because getting hit will lower your accuracy.

It would be interesting if Heavy body type suffered no accuracy loss from being hit. It would actually make sense.


(Fishbus) #174

It’s going to happen, touch X’s favourite Y and they will shout about it whether it’s a good or bad change.

But anyway to drag ourselves out of this analogy, what’s your thoughts on the Carb personally?


(burawura) #175

[QUOTE=Kalbuth;344541]Where did I say that burst firing was bad? oO
I’m just saying that with current spread and spread recovery patterns, burst firing is NOT rewarded
Currently I could burst fire and maintain a good accuracy, but that would mean having a TTK absolutely awefull compared to spraying[/QUOTE]

Nope. Use the weapons at the ranges they were intended to be used. Burst firing is indeed superior to spray and pray unless it’s cqc, as intended.


(burawura) #176

Why are you people having such a hard time understanding this concept? In a game like this with tight (small) level design, by buffing all weapon accuracies you would run the risk of making the SMGs too powerful and nobody using the other weapons/bodytypes. Do you guys really want to play Brink, or some other game?


(wolfnemesis75) #177

its not that they don’t understand the concept, its that they want weapons that are oneshot kills across the board based on aim. then they can run and gun and nothing get done.


(Kalbuth) #178

Damage falloff anyone?


(Kalbuth) #179

Troll, door is this way -> []


(Kendle) #180

[QUOTE=Fishbus;344554]There are lots of accuracy values within every weapon, min spread, max spread, creep rates, stance modifiers, bullet cone tightness. Really quite a vast array of things to tweak. The carb and kross bullet pattern was change a teeny bit to make it not lie directly on the central dot much. You know, the tiny tiny dot in the center of the crosshair? Yeah, it is to stop them from out performing rifles which have this trait. you want laser point precision use the rifles, you want to mow down people running around corridors use SMGs.

The idea is to make each weapon class have a general benefit/negative aspect over the others. I’m sorry you can’t use the weapon that (by mistake) ticked all the boxes. SMGs are still great at what they were initially designed for. Movement.[/QUOTE]

I agree with the concept, just not the execution.

Rather than making SMGs more random you could :-

  • increase distance damage falloff

  • reduce damage

  • increase recoil

etc.

You didn’t need to touch accuracy on the CARB-9 to balance it, but by doing so you’ve “slightly” increased the randomness of the game making competitive players (and plenty of others probably) like it “slightly” less, hastening it’s impending demise.

You don’t improve a game by making it’s best gun worse, you improve it by making it’s worst guns better.