[QUOTE=Nexolate;344548]You’re right. It’s indicative that spraying has been hampered which is a good thing as in some cases (CARB-9) it was getting a little bit ridiculous.
Are we misunderstanding each other? I thought you were opposed to the maximum spread increase because it meant you couldn’t spray accurately for as long?
Regards,
Nexo[/QUOTE]
I think we are misunderstanding, yes
We are both OK with burst fire 
The way I see it, burst firing is not a viable option seeing the spread recovery time.
They didn’t change that, or base accuracy. The fights are still mainly decided by a random factor : how much will you land on parts hitting higher than others (read : player X and Y will aim exactly the same, but X will be lucky and hit the head once more than Y, and this will decide the outcome, instead of who aimed better)
As long as accurate fire is not a viable option, they can nerf by spread all they want, accurate fire won’t be an option.
I reinstalled ET:QW.
After playing Brinks, suddenly, aiming in QW makes a lot more sense, and you really control your weapon, and you fail to hit the head by your own fault. In Brink, I aim, and hope for the best after the second shot (if I dare be on the move, this can be even worse). I have to wait 0.5 secs or smtg to be able to not hope for the best, and have a third accurate shot. By that time, a sprayer will have hit me 5x more, which means they have to nerf sprayers into oblivion for burst firing to be competitive, and they should instead work on more accurate, better bursting weapons!
And this is with vanilla ETQW which isn’t that accurate itself!
I already wrote that some times ago, but I think they made way too many weapons. Now each weapon lacks distinction with each others, and they are a hell to balance for SD.