New Brink PC Update Brings End Game Chat and Lots More


(Spendlove) #61

Wait until you see it now. I almost felt sorry for the Resistance. So many light medic Carb 9 noobs slaughtered in the last 3 matches.

Previously my huffing and puffing and flopping about like the Hamburglar with a peashooter was worthwhile. WORTH the whole damn WHILE YOU CARB 9 LOSERS :wink: You should have been trying new guns instead of sticking with your shiny, now who is laughing HUH PUNK?

That is nothing though, wait until you try the Chinny and Hjammer. :eek:


(Outlavv) #62

What exactly does chat between the maps mean? I heard from other players on Teamspeak that they get a chatbox during the scores screen etc. That doesn’t seem to be happening in my game, though. I can use the chatbox during the video sequences, but not during the score screens. And yes, both the game and the server are patched.

Other than that, nice update. Looking forward to more.


(V1cK_dB) #63

[QUOTE=AnthonyDa;344011]So yeah nice patch.

But am I the only one who thinks that a higher spread (& recoil) is not a good nerf? It means that if you aim correctly you’ll get a disavantage because bullets are going everywhere but not where you are aiming at.[/QUOTE]

You’re not the only one. Seems like we are going further and further away from RTCw style shooting mechanics which is sad considering that is SDs most popular game/formula.


(wolfnemesis75) #64

[QUOTE=Spendlove;344049]Wait until you see it now. I almost felt sorry for the Resistance. So many light medic Carb 9 noobs slaughtered in the last 3 matches.

Previously my huffing and puffing and flopping about like the Hamburglar with a peashooter was worthwhile. WORTH the whole damn WHILE YOU CARB 9 LOSERS :wink: You should have been trying new guns instead of sticking with your shiny, now who is laughing HUH PUNK?

That is nothing though, wait until you try the Chinny and Hjammer. :eek:[/QUOTE]

^ I am picturing Jessie The Body Ventura while reading your post. All you need now is the chewing tobacco. :wink:


(aA`) #65

sd you just killed this game


(MorsTua) #66

[QUOTE=Spendlove;344049]Wait until you see it now. I almost felt sorry for the Resistance. So many light medic Carb 9 noobs slaughtered in the last 3 matches.

Previously my huffing and puffing and flopping about like the Hamburglar with a peashooter was worthwhile. WORTH the whole damn WHILE YOU CARB 9 LOSERS :wink: You should have been trying new guns instead of sticking with your shiny, now who is laughing HUH PUNK?

That is nothing though, wait until you try the Chinny and Hjammer. :eek:[/QUOTE]

since when is a problem if someone gets used to a weapon?Maybe everyone was using the carb cause it was the funniest weapon to use? AND THEY NERF IT?

sd just killed the game
next game u make be sure you wont hook me up. i love et/rtcw/qw games style not random consolized games.


(Spendlove) #67

Funny enough I did feel like a sexual tyranosaurus as my fat heavy was laying down some serious fire.


(DarkangelUK) #68

Care to explain instead of giving random, down trodden comments with no reasoning?


(Spendlove) #69

[QUOTE=MorsTua;344082]since when is a problem if someone gets used to a weapon?Maybe everyone was using the carb cause it was the funniest weapon to use? AND THEY NERF IT?

sd just killed the game[/QUOTE]

Not for me. Just made it a whole lot of fun. People thought I was mad with a medium medic whose primary was the nade launcher. I can’t wait to try it now!


(BiigDaddyDellta) #70

Lol all of the Carb 9 Spammer n00bs are angry lolol. I mean I’ll use the gun, but I’m not that serious about it. I’ll wreck shop with anything you give me cause I’m just that kind of guy :slight_smile:


(aA`) #71

[QUOTE=Nexolate;343990]

Regards,
Nexo[/QUOTE]

im saying that as a competitive player, this game will end with esl tournament, ofcourse competitvly wise its just too random now and if you add completly unbalanced maps then, you can as a competitive player say, that you’ve wasted your money…
you can treat it however you want ; p


(Kalbuth) #72

More spread == more randomness in fight.
This game is a FPS. The core of gameplay is the gunfight. I’ve yet to test it, but adding more spread is taking control AWAY from the player and adding more randomness. Making fights decided by chance rather than aim.
There were many other methods to bring back Heavy and Medium in the mix. Weapons already were too imprecise, this is now even worse…


(xTriXxy) #73

[QUOTE=badman;343879]A new blog entry has been added:
[drupal=831]New Brink PC Update Brings End Game Chat and Lots More[/drupal][/QUOTE]

thank you Badman!


(neks) #74

well there is 2 way to balance the weapons, either you nerf the most powerful or you buff the least powerful.

the nerf of the carb means that SMGs are not the equal of ARs anymore. it seems logical that it is the thing to do with the (too many) weapons available.

now don’t get me wrong, i’d rather have a more limited choice of weapons that would behave more like in the previous ETs. I still have fun playing Brink but I do miss my strafe and straight shooting guns…


(coolstory) #75

Good patch, I dont know if its just me but my fps went from 30 to 60 on most maps when it’s around 10 players. Shots seem to register better than before, overall game just feels more polished than before.

I hope SD unlocks some fps cvars to boost fps in the future.


(Kalbuth) #76

[QUOTE=neks;344108]well there is 2 way to balance the weapons, either you nerf the most powerful or you buff the least powerful.

the nerf of the carb means that SMGs are not the equal of ARs anymore. it seems logical that it is the thing to do with the (too many) weapons available.

now don’t get me wrong, i’d rather have a more limited choice of weapons that would behave more like in the previous ETs. I still have fun playing Brink but I do miss my strafe and straight shooting guns…[/QUOTE]

Nerfing the Carb, no problem.
But NOT by making weapons even LESS accurate!! There are other methods


(kilL_888) #77

its so funny. its just like on the world of warcraft forums when class xy got nerfed.

oh, uh, my carb got nerfed. you destroyed the game. its no fun anymore, coze carb was the most fun, now its not, it got nerfed. meh.

you might want to get used to the term ā€œwant some cheese with your whine?ā€ā€¦


(Apoc) #78

Heres my opinion on the update.

Graphics and Optimising

  • Always a good thing, seems to have the game running smoother.

    UI/General fixes

  • After game chat hasnt seemed to work for me on the last 5 servers i went on today post patch, maybe its just those servers but all the after game chat boxes are still locked.

  • In game chat is a little better, at least you can read what people have said now and not be forced to bring down console to check.

  • Stopwatch info is nice, a start at least


Weapons

SMGS

  • Carb-9 has been nerfed to oblivion, you have ruined this gun. I appreciate it was overused, but now it will be underused. The fact that you have ā€œevened the spread, reducing clustering to the centreā€ (TRANSLATION = Weapon no longer shoots where you point), has made it too unreliable to play with now. I played 3 maps with it today to check if it was still usable, 75% of the time it is ok, the rest it is either very inaccurate or completely inacurate. I stood behind a stationary sniper i had flanked, no less than a metre away and fired a clip into the back of his head, cursor not moving off him. A single bullet hit. I now understand what you mean by not clustering to the centre, this happened 3 more times in that match and more in the others, i will take some clips if neccessarry as its beyond ridiculous.

  • Kross, has not been changed much, but what has been changed i feel was completely uncalled for, Kross felt like one of the only well ballanced guns on the game. Where it was low damage, high RoF, high accuracy, therefor rewarding accuracy without becoming OP. The increased spread has just made it more forgiving and rewards skill less. Its still alright but now feels a bit dulled down from its all or nothing predecessor.

  • Tampa, has gone from bad spread to lottery spread. Sometimes great, sometimes awefull, iv never liked the feel of this gun but thats personal opinion and not relevant, its performance now i guess has been brought up to a level where it can now be considered an option when talking about smgs.

  • Bulpdawn, you havent changed, however i feel it should be, its low ammo and low clipsize should be rewarded with tighter spread when hipfiring.

Pistols

  • Tokamak and Kolt both still do far too little damage to be of any use.

  • Sea eagle was the only weapon on the game i felt should be kept as it was. Yes it was powerful, but it wasnt overpowered, it required skill to use. Now it is just a little less reliable, but still usable, just feels like you are trying to stop us from feeling content with any weapons by making them all annoyingly unaccurate.

Assault Rifles

  • Gerrund feels ok

  • Rhett feels ok

  • Frkn3k still useless. Its spread isnt tight enough, its first bullet hits then its recoil takes the other 2 off target, damage isnt enough, pretty much all weapons kill faster than this weapon.

  • Rockstedi is becoming more usable, it still needs a little more damage boost, and it needs to have the accuracy of a pre-patch sea eagle when firing from the hip for it to be of any use. At the moment its just a less damaging sniper.

Shotguns (so much for no one shot kills eh :tongue: )

  • Hammerdjeim is now very dangerous. In some situations this will be extreamly OP post patch, i used it for a map on resort, when on the last objective i stood in the hacking room and killed 6 of 8 of their spawn wave with a mix of one shot kills and 2 shot kills. Not even hard to aim with it, has forgiving spread and huge damage. I feel you may have overstepped the mark with this weapon, but i doubt enough people will take advantage of it to cause an issue as it is a situational weapon.

  • Mossington, slightly better yet still not a decent choice for a medium, definately needs to be a light weapon. Its still taking 2 shots usually to kill with, which takes longer than an smg does to kill someone and yet its even weaker as it lacks the mid range damage of an smg, so i cant see why it shouldnt be a light weapon. It would actually have a use in that case.

    Heavy Weapons

  • Has helped out all heavy weapons, however i feel the Maximus needs an accuracy buff and a reduced recoil to make it more like the GPMG in etqw. These updates have helped the heavy class, but i feel the health of the heavy is still too low for them to be effective as their slow movement means that headshots are easy and guaranteed from all enemies consistently and because of this they die in most situations pretty fast. With the exception of small rooms armed with the Hammerdjeim.

Overall Opinion of Weapon balances

I feel you have a mixed bag of changes, some for the better, some for the worse.
I think nerfing the carb was a mistake, that gun felt like a weapon, as opposed to the rest which feel like your playing at a disadvantage. I personally think that instead of nerfing the carb, you should have boosted the other weapons, i.e made the kross have slightly longer range so it was the more accurate alternative to the carb, giving the players the choice of accuracy or damage. Assault rifles need a boost, a very big boost, the speed penality and lack of mobility that comes from mediums is made worse by their assault rifles that have ridiculously huge hip fire spread, and high recoil when sighted (except gerrund). I apreciate the recoil and the spread are managable, but they shouldnt have to be, the medium is at a disadvantage to lights, it has less speed and only a little more health, it needs weapons that are effective enough to make it a hard decision between the two. The heavy is stepping in the right direction, although the heavy needs boosted health to be of any use. Also i cant help but think that you are going back on your word and your USP where there are no one shot kills and everyone can react to damage, as you have boosted an automatic shotgun to be able to one shot mediums never mind lights.

Thats enough for one huge post. Hope you take the time to read it as i am not the fastest typist :P.

:stroggtapir: :stroggtapir: :stroggtapir: :armadillochase:


(Kalbuth) #79

/concur Apoc
My personal grief is with Kross. Why raising spread? It was one of the few weapons rewarding aim a bit!


(Darksider) #80

Valve don’t, devs can update their games when they feel like they need to.

"Once patches for a user’s installed software have been uploaded to Steam, they are applied the next time the user logs in or launches a game."

Steam allows developers and publishers to change prices and restrict game availability depending on the user’s location. This can cause some games to cost more than retail prices, despite digital distribution removing the costs of manufacturing, packaging, design, and logistics.