New Brink Interviews at GameSpot and X360 Magazine


(badman) #1

A new story entry has been added:
[drupal=617]New Brink Interviews at GameSpot and X360 Magazine[/drupal]

Following last week’s relaunch of the official Brink website and the all-new trailer, we’ve got two new interviews for you today along with an opportunity to ask your own questions about the game.
Our first stop is GameSpot, where Brink’s Creative Director Richard ‘Rahdo’ Ham dishes out plenty of information about the game in a new interview. Topics covered here include the Command Post mechanic, the Objective Wheel, SMART, cooperative play, and lessons learned from Enemy Territory: QUAKE Wars, among others.
X360 Magazine also sat down with Richard and quizzed him about a few things, including the philosophy behind Brink’s XP system, bringing narrative to multiplayer, player abilities, balancing missions for multiple players, and more.
If those interviews aren’t covering the bits that really tickle your fancy, why not ask the Brink development team your own questions? The chaps over at Games On Net are looking to put together a Brink Community Q&A and will include the 10 best questions submitted by their readers. You’ve got until Sunday to contribute yours by way of this this discussion thread.
Found any other recent Brink coverage the community should know about? Tell us in the comments!


(3Suns) #2

Cool!

Hey, what happened to the Brinkish Q&A? Did they not submit their questions yet, or is Splash Damage passing them around to the appropriate people for answering? I put no less than 7 questions into that pot. lol


(darthmob) #3

It’s always good to see new bits of information coming in!

I wonder how the seemless migration between playing alone, coop or online works. I can imagine it working fine on consoles where multiplayer works more or less ad-hoc anyway but how does it function on the PC where the majority of servers will be dedicated? In L4D for example you can start a game with your friends and select to look for a dedicated server. Will something like that be possible in Brink? Will it be possible to start a game with your friends and turn it into a public game after all of them connected?


(Qhullu) #4

how does the story aspect of the game work? can you play a map without seeing/hearing anything to do with storytelling? i mean, no matter how great the story is, after the 100th time it will probably just be distracting depending on how it is deliver. visual information within the map and the story inherent to the objectives/map is cool, but cutscenes and storytelling through audio is something i’d probably want to turn off eventually.


(tokamak) #5

Cut scenes are skippable, if you do you just enter the warm-up mode instead.


(Qhullu) #6

that’s cool, does that mean cut scenes only happen at the beginning of a map?


(MILFandCookies) #7

The command post mechanic is quite interesting. I know that in a few etqw comps, the covert class was used sparingly simply because radar wasnt permitted. With the inclusion of command posts, it definitely makes the covert class important again, which im quite pleased about. :magicpony:


(tokamak) #8

I have no idea, but they could have some TF2 kind of set up where you play multiple parts within the same map so you don’t have to load new maps all the time. IE after you complete an objective that match ends and the entire games moves to the next part of the map.


(darthmob) #9

[QUOTE=Qhullu;219065]that’s cool, does that mean cut scenes only happen at the beginning of a map?[/QUOTE]I’m pretty sure it has been said in the Q&A thread that there will be cutscenes in the beginning, middle and end of a map. They are supposed to be not as long as the one in the demonstration though.


(Qhullu) #10

hmm, i’d rather spend as much time as possible fighting out of the time i spend playing online.

i mean let’s say the cut scenes are only 10 seconds a piece, and assume it would take around 10 minutes for one of the teams to win a map on average. that would mean out of 100 hours spent playing the game, 5 hours would be spent in warmup/cutscenes. of course it could be argued that for example in et, you spend even more time not fighting due to the limbo system, but the limbo system is also there in brink, and generally if you spend more than a couple of seconds in limbo, it means you did something you shouldn’t have.

as a side note, it may be just me, but in et it feels like you get easier to kill as the spawntimer gets closer to zero. based on the fact how often you lose a fight just in time to catch an instant spawn, while not paying any attention to the spawntimer.


(tokamak) #11

The time can be used to catch a breath, take a leak, socialise or discuss the next plan etc.


(Qhullu) #12

of course, better keep an empty bottle handy! :smiley:

seriously though, personally, i don’t really socialize while playing mp games, plans are something that emerge on the fly based on the actions of others in the moment and there’s plenty of time to catch a breath between fights. this is of course based on how rtcw/et plays, and how i like to play, brink may be different.


(tokamak) #13

All I’m saying is that quick breaks inbetween matches can sometimes enhance the matches themselves so you actually get more value for your time.


(Qhullu) #14

oh i see, pauses in action changing the state of mind providing contrast so to speak. it may be a good idea, people being used to commercial breaks every five minutes or so on tv and all that. but for me, 10-15 minutes of non-interrupted intense action is a “sweet spot”. of course the mind wanders sometimes, but if you’re playing with talented people, you can get really “in” the game sometimes. which is pretty much the only reason i play online, you can sometimes enter the fow, which doesn’t happen with sp games at least for me. and cutting the gameplay into too short pieces might make it more rare for me, or pull me out of it, possibly.


(tokamak) #15

Yeah I know what you mean, but I still don’t think breaks will interrupt that ‘flow’.


(H0RSE) #16

You also don’t ‘have’ to play storymode…You can just play individual matches (like ET or QW) with no story attached…and there will be stopwatch mode.