[QUOTE=Anti;511928]People can make geometry in UDK now and it could be imported to the game, but that’s the extent of it. The following would still need to be resolved for each map:
[ul]
[li]Applying Dirty Bomb game rules[/li][li]Applying Dirty Bomb spawn system[/li][li]UI support[/li][li]Loading screens[/li][li]Legal/ownership issues of player content being added to the game[/li][li]Making sure the block-out supports our modular level art process[/li][li]Ensuring the map is built to the game’s scale (Raste’s Marble Arch map was quite close here, Highway was not)[/li][li]Primary and Secondary objective gamecode/scripting support[/li][li]Several hundred other things…[/li][/ul]
We’ve not added these maps to the game because of any sort of ‘creative control’ issues, they’re not in because there are a host of production, process and legal issues around them and they’d take a lot of effort to resolve, effort that is better spent elsewhere right now.
If we had an SDK that was ready to go for map making this would be less of an issue as more tools and instruction would be available for map makers and the process from block-out to playable map would be much quicker and easier, but SDKs are huge complex pieces of work that take many months to produce and we don’t have one right now.
We like custom mapping, it’s a good thing, but it’s not going to happen right now and that is for very practical (not conspiratorial) reasons :)[/QUOTE]
My big concern is this is what we’ve been hearing this argument since day one and we don’t have any faith that its ever going to happen :(. Other games don’t seem to have these issues? (availability of SDK aside). When Nexon ‘took over’ it seemed to kill any hopes of custom content stone dead, my guess being to do with interference with their hosted server / ftp model?