New Augment in gen 3 loudouts


(Da_Mummy) #21

Btw we should also talk about augments that might get removed. Sure none of the ones we have right now are as useless as some of the first edition memes (looking straight at you Pinaple juggler) but there might be some that we won’t see again in the future. How about those.


(LifeupOmega) #22

@SiwaonaDaphnewen said:
Hard hand: Accuracy increaced/recoil decreaced
Long range: Range of your melee attacks increaced
Spotter: Opposite to Enigma, Increaces duration of spotting targets (Vassili would make a good use of having enemies spotted almost non-stop)

All would be broken honestly.


(JJMAJR) #23

Willpower: +25% downed HP
Escapist: +10% damage reduction while sprinting (not confident in this one)

@Da_Mummy said:
Btw we should also talk about augments that might get removed. Sure none of the ones we have right now are as useless as some of the first edition memes (looking straight at you Pinaple juggler) but there might be some that we won’t see again in the future. How about those.

Is Stoker the new tryhard merc?

Explodydendron + Bigger Blast when?


(Theatrum) #24

A scope for sparks revive rifle


(javelin_main) #25
  1. aint that a kick in the head: landing multiple headshots in a row deal x% more damage (eg starts at 50 head shot then 52.5 then 55 etc.)
  2. hush: abilities make 30% less noise (eg javelins charge up on rocket)
  3. marksman: landing 3 headshots in a row fully reloads a weapon with no animation
  4. under the radar: proxy mines (only) wont react to you unless shot
  5. right back at ya: if an explosion kills you, after 5 seconds you will get back up unless finished
  6. run and gun: after killing a merc you will take 10% less damage and deal 10% more damage
  7. take a risk: when downed you have a 50% chance to drop a live grenade you also have a 50% to respawn 10 seconds later than before
  8. buzzing: run 20% faster for 10 seconds after spawning
  9. stallion’s kick: when you ads you gain 10% more damage but have 25% more recoil
  10. patience is key: deal 10% more damage but fire 10% slower
  11. impatient: reload 33% faster but have 10% less ammo per mag
  12. keen eye: shooting an enemy will spot them for 3 seconds
  13. Norway’s nurse (Javelin only) Javelin no longer gives ammo but she gives out health in her old ammo area
  14. augment roulette: gain a random augment on respawn
  15. tale tales: find a myth from each character’s country, name, backstory and link it to one of their abilities (Javelin calls in some Norway myth like ragnarok)
  16. shell shocked: if you damage but don’t kill someone with your explosive ability they have a loud ringing noise.
  17. kind soul: if you help up a team member (as a non medic), you get full health, ammo and all of your abilities have 50% or their cool down taken off
  18. messy job: if you down someone with a headshot they will bleed out in 5 seconds
  19. get through this together: if you get revived you always get full health.
  20. ballsy move: tea-bagging

(LifeupOmega) #26

@javelin_main said:

  1. aint that a kick in the head: landing multiple headshots in a row deal x% more damage (eg starts at 50 head shot then 52.5 then 55 etc.)
  2. marksman: landing 3 headshots in a row fully reloads a weapon with no animation
  3. right back at ya: if an explosion kills you, after 5 seconds you will get back up unless finished
  4. run and gun: after killing a merc you will take 10% less damage and deal 10% more damage
  5. take a risk: when downed you have a 50% chance to drop a live grenade you also have a 50% to respawn 10 seconds later than before
  6. stallion’s kick: when you ads you gain 10% more damage but have 25% more recoil
  7. keen eye: shooting an enemy will spot them for 3 seconds
  8. kind soul: if you help up a team member (as a non medic), you get full health, ammo and all of your abilities have 50% or their cool down taken off
  9. get through this together: if you get revived you always get full health.
  10. messy job: if you down someone with a headshot they will bleed out in 5 seconds

All broken, overpowered, or both.

@javelin_main said:
4) under the radar: proxy mines (only) wont react to you unless shot

Targets a single merc, pointless and unnecessary

@javelin_main said:
2) hush: abilities make 30% less noise (eg javelins charge up on rocket)
10) patience is key: deal 10% more damage but fire 10% slower
11) impatient: reload 33% faster but have 10% less ammo per mag

Pointless and potentially broken on a per weapon basis. Also infringes on Drilled.

@javelin_main said:
16) shell shocked: if you damage but don’t kill someone with your explosive ability they have a loud ringing noise.

Unnecessary and annoying.

@javelin_main said:
8) buzzing: run 20% faster for 10 seconds after spawning

Could probably be balanced to work, 20% is a lot though.

@javelin_main said:
13) Norway’s nurse (Javelin only) Javelin no longer gives ammo but she gives out health in her old ammo area
14) augment roulette: gain a random augment on respawn
15) tale tales: find a myth from each character’s country, name, backstory and link it to one of their abilities (Javelin calls in some Norway myth like ragnarok)

This just seems to add pointless abilities to the game for no reason. Roulette could make for an amusing mode in the same vein as TF2’s randomiser though.