(note: I don’t know if this has been mentioned before and I couldn’t find any threads about it, if you have the information please leave a link as to why this ability is good, bad, or has been mentioned)
I have wondered about this ability since Sparks had a mini medkit, the main concept is that this ability will trade overall amount of ammo for the power of spamming your ability much more frequently.
- Regens slightly faster (up to debate) and has more uses (instead of having 4 you get 5)
- Gives only one magazine to the weapon equipped when picked up
- Thrown faster and flies faster and farther (or has regular ammo pack physics)
- cooldown effect from normal ammo pack when thrown directly at someone is applied to whenever you receive the mini ammo pack. (picking it up from the floor will still lower your cooldown on abilities)
- cooldown effect percentage is lowered to around %12-%10 instead of the %15 due to balance reasons. (or raised, this is a debatable one I see both problems have if raised or lowered)
- (Possible concept) - mini ammo packs gives more ammo (extra mag?) when thrown and landed on person instead of the cooldown, or gives 1.5 mags for both primary and secondary.
What do you guys think? A fire support ability that trades ammo for supportive cool down reduction? Remember that this is an idea that is open to opinions and changes, for now I just want to know what you all think about this?