New aim punch, walljump shooting and revive shield


(Maveras) #1

Splash Damage, stop breaking a game with the amount of potential that Dirty bomb has.

Walljump shooting with no increase in bullet spread is bad enough for me but still, i could deal with it but the new aim punch complete broke the game, shoot first and win is a shit way to decide who win a firefight it just promote bad aim and favors ppl who cant headshot or have no precision. With the current system if one fragger is getting shot by 2 proxys he just cant shoot back. Overall is lowers the skillcap and reduce the skillgap between a bad player and a good one, i dont think a single player will say that he apreciate the change.

So, now that i cant shoot while getting shot, maybe its time to play some medic and revive my teammates.
How about no, with the reduce on the shield the person gets after revived they will just get killed again ever before the stuck in the air animation finishes.
Stop trying to fix the mistakes breaking the game even more, the middle air animation was a bad enough feature that was put on the game to fix the instant revive sparks could do, reducing the shield was the final blow to break it.

Phantom was the cherry on top of the human feces cake was last patch, i will not even start talking about it, there are serveral posts about him.


(Jostabeere) #2

If aimpunch exists walljump-shots should also highen the recoil, lol.


(Szakalot) #3

[quote=“Maveras;13988”]Splash Damage, stop breaking a game with the amount of potential that Dirty bomb has.

Walljump shooting with no increase in bullet spread is bad enough for me but still, i could deal with it but the new aim punch complete broke the game, shoot first and win is a shit way to decide who win a firefight it just promote bad aim and favors ppl who cant headshot or have no precision. With the current system if one fragger is getting shot by 2 proxys he just cant shoot back. Overall is lowers the skillcap and reduce the skillgap between a bad player and a good one, i dont think a single player will say that he apreciate the change.

So, now that i cant shoot while getting shot, maybe its time to play some medic and revive my teammates.
How about no, with the reduce on the shield the person gets after revived they will just get killed again ever before the stuck in the air animation finishes.
Stop trying to fix the mistakes breaking the game even more, the middle air animation was a bad enough feature that was put on the game to fix the instant revive sparks could do, reducing the shield was the final blow to break it.

Phantom was the cherry on top of the human feces cake was last patch, i will not even start talking about it, there are serveral posts about him.[/quote]

the shield wasn’t reduced; it was pushed away from the reviving animation to when the player can move.

Yes, you will get gibbed while a revive is already commencing, but the revives that DO succeed are much more successful, since you have a moment to orientate yourself with the invulnerability.

Walljumping mechanics are great, and should stay as is; the accuracy penalty is definitely noticable, and wall spam mid-fight is usually useful in close quarters only.

Aim punch sucks, should be gone from the game, but I don’t think its as bad as people say either.


(litheJacket) #4

remove phantom