new 2 modding


(*oa*shady) #1

hi all im totally new 2 modding and trying 2 make a little mod for ET
but dunno where 2 begin can someone give me a really easy program and tutorial for modding soo i can start modding… it would be nice if it all be dutch… pls help me out and let me make my clan mod!!

thnx oa shady…


(nUllSkillZ) #2

What type of mod do you want to make:

[ol]
[li]maps
[/li][li]player skins
[/li][li]weapon skins
[/li][li]new weapons
[/li][li]changed gameplay
[/li][li]new sounds / graphics
[/li][li]new vsay’s
[/li][li]all of it (= a total conversion)
[/li][li]something that isn’t listed
[/li][/ol]


(kamikazee) #3
  1. Modding can’t be done the easy way, just learn it as it should, whether it be modelling, texturing or coding. Mapping is a different sport however.
  2. Dutch tutorials are scarce, eventually you could write it yourself once you get the hang of doing what you want to do.
  3. There are programs that could make your life a little easier, but it’s best to learn it before you start using all sorts of tools.

So first search around on the forums what can be done, eventually pick a skill and search info on it before you start asking questions. If you didn’t find it and checked common search channels you could return here to ask it. (search on this forum, The Mighty Google, …)
As long we know you tried, you ask your question the way it should and the question at least makes sense, it’s okay.


(*oa*shady) #4

i have post a lot of forums and most of all they say go 2 splashdamage soo i go 2 there and there is one topic who says how 2 make a mod but it starts direct with the dll files but my question is how 2 make the dll files etc… i dont want a really big mod i cant get that i think but a little one would be fine i think… just the mod name or something(A)


(kamikazee) #5

Get the Source code first. You really can search around for this and you’ll find it, just make sure you don’t download the RTCW source code.

Now, look at the sticky topics in this forum, they describe on how to compile your code. If you can get this step done, you can at least export your modifications to dll’s.
And then it’s all up to you what you want to modify. I don’t know where everything is, I just search around till I find a decent looking snippet. However, most files show you their function trough their names.
Put tags when you change something. And at last: compile your mod to dll’s and copy them to a mod folder. Start your mod from et when you type /svpure 0 in the console first.