I am fixing some minor bugs on V2 Base since it is going to be a tournament map and I have stumbled onto a problem that I am unable to solve even though I have been reading a lot of posts here in the forum on the topic.
Currently the Fortress spawn belong to axis at map start (spawnflags 1) and autospawn is set to the default spawn for Axis. Both spawnpoints show up on the command map and you can select both, although if you select the Fortress Spawn that is the forward spawn point you still spawn at the default spawn. If you then as axis run up and touch the pole then you will be able to spawn there.
What I really would like is a totally neutral forward spawn point that does not show up on the command map until you have captured it. I played around with this but if I don’t select a team owner for the forward spawn flag then the alertentity forwardspawn1_wobj does not work and no flag pops up on the command map.
I have been reading the level designers reference as well as socks good posts on the topic but am still unable to get this working, does anybody have an idea how to create a neutral forward spawn and still get the command map markers to work?
here is a snip from my script
// ================================================
// ============ FORWARD SPAWN ==============
// ================================================
forward_spawn
{
spawn
{
accum 4 set 0 // 0-Axis, 1-Allied
}
trigger axis_capture
{
accum 4 abort_if_not_equal 1
accum 4 set 0
alertentity forwardspawn1_wobj
setautospawn "Fortress Spawn" 0
setautospawn "Allied Spawn" 1
trigger game_manager axis_flag
}
trigger allied_capture
{
accum 4 abort_if_not_equal 0
accum 4 set 1
alertentity forwardspawn1_wobj
setautospawn "Axis Spawn" 0
setautospawn "Fortress Spawn" 1
trigger game_manager allies_flag
}
}
/SteelRat

