Neutral Dangerous elements


(rookie1) #1

Was thinking that would be nice to see one of them in each map
Already having the radioactive gaz in LB that will kill us eventualy in the lower section.
In Camden What if the Power supply near obj 1 could do some Arcs randomdly.
and in Whitechapel its all ready raining u could add some few Thunder strikes (random)hitting the Chaptel outside top section where there is some ramps …that would had some dramatic to the maps (specialy WC map)
:slight_smile:


(stealth6) #2

Random effects - cool in all maps.
Effects that can kill you - TDM only.

2 cents


(rookie1) #3

I would mind if they are in certain sectors that doesnt change the gameplay …but if I know that sector is risky (idk migth be a shortcut) and want to go there at my own risks its adding a something plus to the game .imo


(Dthy) #4

No randomness in a comp setting pls.


(zenstar) #5

Agree. I’m fine with something like the gas where it’s a known and enclosed area, but random arcing? No thanks.

Environmental hazards are fine as long as they don’t get in the way (or even if they are a cost to taking a shortcut) but they should be a choice, not random.

“Do I go through this tunnel and lose some life or do I go around and lose some time” is a good decision.
Going down the tunnel and randomly losing life sometimes is taking the game out of the player’s hands.


(rookie1) #6

ok no randoms :stuck_out_tongue:


(tokamak) #7

It’s a novel idea and it gives a nice idea how messed up London is.

Gameplay wise it’s not going to add more. Either it’s used in a noticeable way and it will annoy players or it will not be used in a way that it is annoying and be hardly noticeable.


(Dormamu) #8

Land mine fields :smiley:
Booby traps activated by players
Trap doors like those in MLB Temple :smiley: