Hi,
at the following link you will find a zip-file (~5KB) that contains a sample map and a sample script of a neutral constructible:
http://www.nullskillz.de/et/maps/neutral_constructible/neutral_constructible.zip
Short description:
[ul]
[li]build the TOI, the crates and the clipbrushes for the crates as usual
[/li][li]the TOI hasn’t got any spawnflags (I think that’s also as usual)
[/li][li]build the two “func_constructible”-entites
[/li][li]both “func_constructible”-entites have the same targetname
[/li][li]the TOI has to target both “func_constructible”-entites
[/li][li]one “func_constructible-entity” has the spawnflag “axis_constructible” the other one “allied_constructible”
[/li][li]both “func_constructible”-entities must have different scriptname values
[/li][li]because the targetname is identical the scriptname value is used in the script to setstate the state of the “func_constructible”-entites
[/li][/ul]
Please inform me if there are any errors.
I’ve forgotten to give credits:
Thanks to Judgment for his video-tutorial “Baubare Objekte” (buildable objects) at level-designer.de:
http://www.level-designer.de/index.php?option=com_remository&Itemid=37&func=fileinfo&parent=category&filecatid=25





What do you think is the problem with it?