Here my new Release Candidate for Neuschwaben:
I hope that I do not get problems because of my “LongCoolWoman.wav”
:roll:
And i hope the map please and makes fun 
Download & Screenshots:
http://www.k-fisch.de/et/neuschwaben.html
map: neuschwaben_rc
longname: Neuschwaben RC
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Author : FischCommand
Location : Germany
E-mail : neuschwaben(_AT_)k-fisch.de
Game : Wolfenstein - Enemy Territory (Multiplayer Map - {obj})
Screenshots : http://www.k-fisch.de/et/neuschwaben.html
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1. English Language:
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STATUS: Release candidate (RC)
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bug: Incorrect Brushes for all wash basins corrected
bug: Viewing angle of limbo cameras for CP and for forward spawn corrected
bug: Display of limbo objective (wm_objective_status 4) at the beginning of
match for Axis accomplish (guard wall for air tunnel/duct)
bug: Missing sound file "radio_allies" in the .pk3
bug: trigger_objective_info for Guard Air tunnel/duct wrong position
chg: Entrance on Valve/Venom the turning wheel somewhat more broadly made
CHG: Guard Wall to Ground Zero, Upper Fence to air duct, Lower Guard Wall
to air duct changed from dynamitable to satchable
chg: Shader for jassspiel texture (card game) changed
chg: Allies text in .objdata file supplements
chg: trigger_objective_info around Valve/Venom for better finding the
turning wheel ;)
chg: misc_commandmap_marker for Valve/Venom objective
new: etfun poster on first Allies Spawn near Ammo/Health cabinet
new: Some Wooden boxes, metal crates, pallets and 3 yellow hand pallet
trucks near objective 1 and one near entry to warehouse/stockroom
new: 2 steel shelves near stairway to the factory building
new: Destroyed mirror near Toilets (first Axis Spawn)
NEW: Secret Room with music box and 2 Teleporter (Hint1: switch is near
Flag - forward spawn. Hint2: Additional Health can one with the wine
barrel gets oneself) ;)
new: trigger_objective_info for Secret Room
new: control lights yellow for no toxic activity (counterpart too green)
new: 2 long railings on the highest level on the factory building
new: Short crosswise-railing in secret document room
new: 4 house plants, 2 in first Axis spawn and 2 in second Allies spawn
new: Refilling pipe for fuel (toxic water) near 2. Reichsflugscheibe
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Briefing:
1946, North Norway:
Briefly after end of war, a secret SS-Command fled consisting of former
coworkers Werner von Braun's to north Norway and built an enormous,
self-sufficient underground aircraft factory.
The purpose was to manufacture newly developed "Reichsflugscheiben"
which placed every other fighter or other missile equipped with
completely new technology into the "shade". The new fuel of this
so-called "Reichsflugscheibe", contained an up to then unknown
chemical-toxic substance, those the missile on the 5-fold Speed of
sound brought (Mach 5).
A goal of the Allierten is it to infiltrate the SS-basis and that just
finished and successfully tested prototypes of the "Reichsflugscheibe".
Destroy both Reichsflugscheiben and STEAL the Secret Documents!
The code name for this secret action reads "silver penguin".
Axis:
Primary objective:
- Don't let the Allies destroy both Reichsflugscheiben!
- Don't let the Allies steal the Secret Documents
Secondary Objective:
- Capture the Forward Spawn in stockroom/warehouse
- Don't let the Allies destroy the Guard Wall for air duct
- Don't let the Allies construct a Ladder/Elevator to Ground Zero
- Construct a Guard Door for the lower Entry
- Don't let the Allies build a command post
- Turn the valve to enable toxic water and destroy ladder to objective
Allies:
Primary objective:
- Destroy both Reichsflugscheiben of the Axis
- Steal the Secret Documents of Reichsflugscheibe
Secondary Objective:
- Capture the Forward Spawn in stockroom/warehouse
- Destroy the Guard Wall for air duct
- Construct a Ladder/Elevator to Ground Zero
- Destroy the Guard Door for the lower Entry
- Construct a Command Post
- Turn the valve to disable toxic water and build a ladder to objective
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3. Special thanks (credits):
- to PeKron for his idea of "Neuschwaben"
- to cptn circuit (Baserace/Facility Author) for some suggestions and
script parts from "Valve", waste_green & shader, toxic_glow as well
as the great sound toxic_door.wav. I hope that I nothing forgot.
Again many thanks.. :)
- to Marko for some prefabs e.g. the Crane
- to "Detoeni (UK)" for his "Alpine Assault Models" (Safe) ;)
- to "Chr1s" for "cantina"
- to ChickenPizza for his misc. suggestions
- to huora (suomi) for his Improvement suggestions
- to BeoWulV (Author of "Wolfschanze3") for his texture "jass" (card
game) http://www.beowulv.ch
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4. Contact: eMail: neuschwaben(_AT_)k-fisch.de
Download/Infos/Screenshots: http://www.k-fisch.de/et/neuschwaben.html
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