[Networking][PC] Can't stay connected to servers


(Xenophanes) #1

Here’s the problem: I can connect to some of the servers for a short time, but will suddenly lose connection, forcing me back to the menu screen. Then, when i head back to search for servers, nothing appears on the server list.

When another person manages to find a server, i attempt to connect and it will tell me the server isn’t responding. I know this isn’t the case because one of my friends is in the game with other people, but a handful of us can’t connect.

Restarting the game doesn’t seem to work, and I’m having a hard time diagnosing the reason for the sudden loss of connection. This isn’t an internet connection issue, either, as I’m still talking to people via steam.

It would be nice to play a multiplayer game with other people, right?


(Crispy) #2

Hi there.

Are you still experiencing the same issue? If so, taking a condump just after you get disconnected would help us diagnose the issue. See the sticky for info on how to do this.


(OtaQ) #3

[QUOTE=Crispy;299399]Hi there.

Are you still experiencing the same issue? If so, taking a condump just after you get disconnected would help us diagnose the issue. See the sticky for info on how to do this.[/QUOTE]

I got the same problem :frowning: I just can´t even start a normal Public Game - This really sucks…

Do you even know what a beta-test is for??? I mean, OPEN BETA - Ever heared of something like this???

Of course I could take a condump for you… I could also fix the code of the game… and bring your waste into the dump… and sing till you sleep - What else a customer could do after paying for a product that should work? :stuck_out_tongue:

No, seriously - How much do you want to pay us for giving you information about WHAT the **** could be wrong with your product AFTER releasing it???

:stroggbanana:


(OtaQ) #4

Here is the condump - and now: DO SOMETHING… please

And THEN the DLC, ok?

Get this game working fine before moving fast from DLC to DLC goddammit!!!

------ Initializing File System ------
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded pak003.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Loaded zzzenglish003.sdpk2
Current search path:
D:\STEAM\userdata\110437\22350\local/base
C:\Users\OtaQ\AppData\Local\Splash Damage\Brink/base
d:\steam\steamapps\common\brink/base
zzzenglish003.sdpk2
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
pak003.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.

Loaded 3781 manifest elements in 8 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.22745.47105 win-x86 May 12 2011 16:34:17
execing ‘brinkconfig.cfg’
execing ‘autoexec.cfg’
Vendor: 1002 Device: 6738
3406 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
4 logical cores
4 physical cores
HT enabled
4096 MB System Memory
1024 MB Video Memory
Initializing performance queries
Winsock Initialized
Found interface: {12DE523E-8324-4DA2-BFC1-110821DFC97E} Evolve Virtual Ethernet Adapter - 0.0.0.0 NULL ip - skipped
Found interface: {5214B648-1DFC-4A23-98C7-59D16F84148B} Realtek PCIe GBE Family Controller - 192.168.2.3/255.255.255.0
Sys_InitNetworking: adding loopback interface
— Loading sequence: init —
sound index file ‘generated/preload/sound/pc/english/init.soundpreload’ is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
…calling LoadLibrary( ‘wtsapi32.dll’ ): succeeded
…initializing Windows Terminal Server API
…registered window class
…registered fake window class
…calling LoadLibrary( ‘opengl32’ ): succeeded
…initializing QGL
X…WGL_ARB_create_context_profile not found
X…WGL_ARB_multisample not found
X…WGL_EXT_framebuffer_sRGB not found
----- R_InitOpenGL -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 6800 Series
GL_VERSION: 4.1.10758 Compatibility Profile Context
Vendor: 1002 Device: 6738
…using GL_ARB_multitexture
…using GL_ARB_texture_cube_map
…using GL_ARB_texture_non_power_of_two
…using GL_ARB_texture_compression
…using GL_EXT_texture_compression_s3tc
…using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
…using GL_1.4_texture_lod_bias
…using GL_EXT_texture3D
…using GL_EXT_texture_rectangle
…using GL_ARB_texture_rectangle
…using GL_EXT_stencil_wrap
…using GL_ARB_vertex_buffer_object
…using GL_ARB_vertex_program
…using GL_ARB_fragment_program
X…GL_EXT_depth_bounds_test not found
…using GL_ARB_point_sprite
…using GL_ARB_occlusion_query
…using GL_ARB_framebuffer_object
…using GL_EXT_packed_depth_stencil
…using GL_EXT_blend_minmax
…using GL_ARB_multisample
…using GL_ARB_shader_objects
…using GL_ARB_vertex_shader
…using GL_ARB_fragment_shader
…using GL_ARB_shadow
…using GL_EXT_gpu_program_parameters
…using GL_ARB_draw_buffers
…using GL_EXT_timer_query
X…GL_GREMEDY_string_marker not found
…using GL_EXT_texture_compression_latc
…using GL_EXT_texture_sRGB
…using GL_ARB_pixel_buffer_object
…using GL_NV_float_buffer
…using GL_ARB_texture_rg
…using GL_ARB_half_float_vertex
…using GL_ARB_sampler_objects
X…GL_ARB_tesselation_shader not found
X…GL_ARB_debug_output not found
----- Initializing Sound System Stage 1 ------
…initializing XAudio2
…Succeeded
1 Sound Playback Devices Found:
…Speakers (2- Razer Megalodon)
1 Sound Capture Devices Found:
…Speakers (2- Razer Megalodon)
----- Sound System Stage 1 Initialized -----
Brink using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
----- Initializing Decls -----
Build is packaged - decl_useBinaryCache is read-only
Loaded generated/decl2/base/system_dep.declb 2033 entries in 7 ms
base/table: binary database of 66 entries (13.43Kb) loaded in 0 ms
base/material: binary database of 3524 entries (780.74Kb) loaded in 16 ms
base/skin: binary database of 193 entries (15.94Kb) loaded in 1 ms
base/soundclass: binary database of 42 entries (5.34Kb) loaded in 0 ms
base/sound: binary database of 1962 entries (453.13Kb) loaded in 8 ms
base/soundfx: binary database of 22 entries (8.26Kb) loaded in 0 ms
base/soundmixer: binary database of 49 entries (9.37Kb) loaded in 0 ms
base/reverb: binary database of 33 entries (6.30Kb) loaded in 0 ms
base/movie: binary database of 16 entries (3.24Kb) loaded in 0 ms
base/particleSystem: binary database of 287 entries (373.80Kb) loaded in 3 ms
base/articulatedFigure: binary database of 1 entries (3.18Kb) loaded in 0 ms
base/atmosphere: binary database of 32 entries (34.30Kb) loaded in 0 ms
base/ambientCubeMap: binary database of 41 entries (49.50Kb) loaded in 0 ms
base/decal: binary database of 9 entries (3.21Kb) loaded in 0 ms
base/surfaceType: binary database of 16 entries (2.24Kb) loaded in 0 ms
base/renderProgram: binary database of 189 entries (363.79Kb) loaded in 2 ms
base/renderBinding: binary database of 270 entries (19.73Kb) loaded in 1 ms
base/locString: binary database of 4175 entries (347.48Kb) loaded in 13 ms
base/model: binary database of 248 entries (736.29Kb) loaded in 3 ms
base/postProcess: binary database of 61 entries (18.41Kb) loaded in 0 ms
base/animManager: binary database of 2 entries (5.18Kb) loaded in 0 ms
decl folders scanned and loaded in 4 ms

------- Initializing renderSystem --------
Precaching renderBinding…
Precached renderBinding in 1 ms
WARNING: RES1007: Defaulted - idDeclMaterial: screenrestore
WARNING: RES1007: Defaulted - idDeclMaterial: screenrestorefraction
WARNING: RES1007: Defaulted - idDeclMaterial: ppscreenrestore
WARNING: RES1007: Defaulted - idDeclMaterial: ppscreenrestorefraction
renderSystem initialized.

81 strings read from localization/english/strings/maps/aquarium.lang
143 strings read from localization/english/strings/maps/ccity.lang
98 strings read from localization/english/strings/maps/challenges.lang
74 strings read from localization/english/strings/maps/common.lang
76 strings read from localization/english/strings/maps/reactor.lang
36 strings read from localization/english/strings/maps/recycling.lang
101 strings read from localization/english/strings/maps/refuel.lang
122 strings read from localization/english/strings/maps/resort.lang
87 strings read from localization/english/strings/maps/sectow.lang
104 strings read from localization/english/strings/maps/shipyard.lang
53 strings read from localization/english/strings/maps/terminal.lang
194 strings read from localization/english/strings/abilities.lang
38 strings read from localization/english/strings/admin.lang
184 strings read from localization/english/strings/attachments.lang
316 strings read from localization/english/strings/campaign.lang
206 strings read from localization/english/strings/ccf.lang
569 strings read from localization/english/strings/code.lang
31 strings read from localization/english/strings/dlc1.lang
578 strings read from localization/english/strings/game.lang
120 strings read from localization/english/strings/guis.lang
156 strings read from localization/english/strings/loadtips.lang
717 strings read from localization/english/strings/menus.lang
193 strings read from localization/english/strings/tasks.lang
122 strings read from localization/english/strings/tiparchive.lang
59 strings read from localization/english/strings/weapons.lang
Couldn’t open journal files
----- Initializing Sound System Stage 2 ------
Precaching soundfx…
Precached soundfx in 0 ms
Precaching reverb…
Precached reverb in 0 ms
Precaching soundclass…
Precached soundclass in 0 ms
Precaching soundmixer…
Precached soundmixer in 0 ms
----- Sound System Stage 2 Initialized ----
execing ‘localization/english/defaultbinds.cfg’
------- Input Initialization -------
Initializing DirectInput8…
…calling LoadLibrary( ‘user32.dll’ ): succeeded
…initializing Raw Input
mouse: Raw Input initialized.
…calling LoadLibrary( ‘imm32.dll’ ): succeeded
…initializing Input Method Editor

game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
base/ammoDef: binary database of 36 entries (5.32Kb) loaded in 0 ms
base/invItemDef: binary database of 72 entries (101.24Kb) loaded in 1 ms
base/itemPackageDef: binary database of 70 entries (9.99Kb) loaded in 0 ms
base/stringMap: binary database of 280 entries (317.50Kb) loaded in 3 ms
base/damageDef: binary database of 78 entries (16.06Kb) loaded in 0 ms
base/damageFilter: binary database of 64 entries (29.43Kb) loaded in 0 ms
base/campaignDef: binary database of 4 entries (3.19Kb) loaded in 0 ms
base/quickChatDef: binary database of 198 entries (41.50Kb) loaded in 1 ms
base/mapInfoDef: binary database of 29 entries (13.52Kb) loaded in 0 ms
base/toolTip: binary database of 377 entries (50.30Kb) loaded in 2 ms
base/targetInfo: binary database of 7 entries (2.20Kb) loaded in 0 ms
base/proficiencyItem: binary database of 192 entries (23.93Kb) loaded in 1 ms
base/rankDef: binary database of 25 entries (4.47Kb) loaded in 0 ms
base/gui: binary database of 20 entries (75.42Kb) loaded in 0 ms
base/teamInfo: binary database of 2 entries (3.18Kb) loaded in 0 ms
base/task: binary database of 68 entries (20.96Kb) loaded in 0 ms
base/requirement: binary database of 48 entries (6.36Kb) loaded in 0 ms
base/guiTheme: binary database of 1 entries (2.18Kb) loaded in 0 ms
base/animStateMachine: binary database of 8 entries (2.30Kb) loaded in 0 ms
base/camera: binary database of 59 entries (7.98Kb) loaded in 0 ms
base/entityDef: binary database of 501 entries (586.46Kb) loaded in 4 ms
base/selectableItem: binary database of 93 entries (12.52Kb) loaded in 0 ms
base/bodyType: binary database of 3 entries (5.21Kb) loaded in 0 ms
base/playerClass: binary database of 4 entries (3.19Kb) loaded in 0 ms
base/botBehavior: binary database of 7 entries (5.24Kb) loaded in 0 ms
base/effectTimeline: binary database of 321 entries (70.93Kb) loaded in 1 ms
base/botObjective: binary database of 80 entries (25.11Kb) loaded in 0 ms
base/botPersonality: binary database of 5 entries (3.23Kb) loaded in 0 ms
base/botDifficulty: binary database of 1 entries (3.18Kb) loaded in 0 ms
base/unlock: binary database of 167 entries (21.13Kb) loaded in 1 ms
game decl folders scanned and loaded in 3 ms
Initializing event system
…668 event definitions
Initializing class hierarchy
…132 classes, 73480 bytes for event callbacks
WARNING: RES1007: Defaulted - sdTexture: _msaaaltimage
WARNING: RES1007: Defaulted - sdTexture: _viewcolor
WARNING: RES1007: Defaulted - sdTexture: _screenlighting
WARNING: RES1007: Defaulted - sdTexture: _speculartable
WARNING: RES1007: Defaulted - sdTexture: _screendepth
WARNING: RES1007: Defaulted - sdTexture: _borderclamp
WARNING: RES1007: Defaulted - sdTexture: _screenmip2_1
WARNING: RES1007: Defaulted - sdTexture: _diffusionmask
WARNING: RES1007: Defaulted - sdTexture: _msaaimage
— Completed loading sequence in 3.17s —
FinishResourceLoads in 32 ms
— Loading sequence: gameinit —
loading sound index ‘generated/preload/sound/pc/english/gameinit.soundpreload’ with 4522 entries
Loaded sound index in 4 ms
Allocating 253744 bytes for spawning entities.
Server size: 468
Client size: 7248
Session size: 66904
--------- Initializing Game ----------
gamename: baseBrink-1
gamedate: May 12 2011
Initializing global UI namespaces
…10 namespaces
…46 properties
Precaching teamInfo…
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/music/disguise_blown
teamInfo resistance: !Missing sound ‘snd_music_disguise_blown’ = ‘sounds/music/disguise_blown’
teamInfo security: !Missing sound ‘snd_music_disguise_blown’ = ‘sounds/music/disguise_blown’
Parsed source gui ‘democharge’ in 3 ms
Precached teamInfo in 350 ms
Precaching playerClass…
Precached playerClass in 0 ms
Precaching bodyType…
Parsed source gui ‘weapons/scope_01’ in 2 ms
Precached bodyType in 377 ms
Precaching quickChatDef…
Precached quickChatDef in 36 ms
Precaching selectableItem…
Precached selectableItem in 299 ms
Precaching rankDef…
Precached rankDef in 3 ms
Precaching unlock…
Precached unlock in 18 ms
Precaching proficiencyItem…
Precached proficiencyItem in 2 ms
Precaching botObjective…
Precached botObjective in 6 ms
Precaching botPersonality…
Precached botPersonality in 0 ms
Precaching botDifficulty…
Precached botDifficulty in 0 ms
Precaching invItemDef…
Precached invItemDef in 1 ms
Precaching campaignDef…
Precached campaignDef in 0 ms
Precaching ammoDef…
Precached ammoDef in 0 ms
Precaching toolTip…
Precached toolTip in 17 ms
Precaching movie…
Precached movie in 5 ms
Precaching locString…
Precached locString in 87 ms
Precaching requirement…
Precached requirement in 1 ms
stringMap loadtips: !Missing locStr ‘text_loadtips_0077’ = ‘game/loadtips/0077’
stringMap loadtips: !Missing locStr ‘text_loadtips_0114’ = ‘game/loadtips/0114’
Precaching mapInfoDef…
Precached mapInfoDef in 15 ms
Precaching campaignDef…
Precached campaignDef in 0 ms
WARNING: RES1007: Defaulted - sdDeclPostProcess: _default
WARNING: RES1007: Defaulted - sdDeclAmbientCubeMap: _default
Parsed source gui ‘mainmenu_new’ in 223 ms
Parsed source gui ‘purewait’ in 2 ms
Parsed source gui ‘system’ in 2 ms
Parsed source gui ‘messagebox’ in 6 ms
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/gui/sec_rank_up
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/gui/res_rank_up
Parsed source gui ‘tallybox’ in 6 ms
Parsed source gui ‘guis/demos/hud’ in 2 ms
Parsed source gui ‘hud’ in 34 ms
Parsed source gui ‘limbo’ in 53 ms
Parsed source gui ‘chat’ in 2 ms
Parsed source gui ‘takeviewnote’ in 2 ms
Parsed source gui ‘scoreboard’ in 5 ms
Parsed source gui ‘endgamereview’ in 49 ms
Parsed source gui ‘taskmenu’ in 5 ms
Parsed source gui ‘infobox’ in 2 ms
Parsed source gui ‘commandpostmenu’ in 6 ms
Parsed source gui ‘fademenu’ in 2 ms
Parsed source gui ‘cutscene’ in 2 ms
Parsed gui ‘guis/demos/hud’ in 0 ms
Initializing global player 0 UI namespaces
…12 namespaces
…132 properties
LoadNetVars: Server loaded default table with 2071 entries
— Completed loading sequence in 3.61s —
FinishResourceLoads in 00:01
=== Restore Profile ‘OtaQ’ ===
Server config changed to: Custom
DisconnectSafe: Appending cmd system disconnect…
Parsed gui ‘mainmenu_new’ in 146 ms
Parsed gui ‘messagebox’ in 1 ms
Parsed gui ‘tallybox’ in 1 ms
Parsed gui ‘system’ in 0 ms
game initialized.

------------- Initialized in 00:08 -------------
— Common Initialization Complete —
=== D I S C O N N E C T ===
=== Profile Apply ===
execing ‘localization/english/defaultbinds.cfg’
idCVarCallback_VoicePackChanges::OnChanged()
executing D:/STEAM/userdata/110437/22350/local/base\autoexec.cfg
introstart
Spent 7ms waiting
Spent 228ms total
Finished compositing contextId -2 team security (0) cinematic: true
Spent 4ms waiting
Spent 267ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Spent 10ms waiting
Spent 308ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Spent 8ms waiting
Spent 318ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Joining session…
sending getinfo to 92.48.86.193:27220
received info response from 92.48.86.193:27220
server 92.48.86.193:27220 - protocol 40.37 -
0 interested clients
sending challenge to 92.48.86.193:27220
sending challenge to 92.48.86.193:27220
received challenge response 0x6ce884bc from 92.48.86.193:27220
sending connect to 92.48.86.193:27220 with challenge 0x6ce884bc (campaign = )
DisconnectSafe: Directly call disconnect since we are still initialising…
=== D I S C O N N E C T ===
The game session is currently full. Returning to the main menu.
DisconnectSafe: Appending cmd system disconnect…
=== D I S C O N N E C T ===
Joining session…
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
sending getinfo to 217.163.29.201:27015
Timed out.
Joining session…
sending getinfo to 188.138.84.134:27017
received info response from 188.138.84.134:27017
server 188.138.84.134:27017 - protocol 40.37 -
0 interested clients
sending challenge to 188.138.84.134:27017
sending challenge to 188.138.84.134:27017
received challenge response 0x28692bc6 from 188.138.84.134:27017
sending connect to 188.138.84.134:27017 with challenge 0x28692bc6 (campaign = )
received connect response from 188.138.84.134:27017
WARNING: RES1010: Invalid operation - idDeclModelDef: char/upper/res/thelost_arms: Touched outside of loading sequence
…‘grenade_molotov’ as bind ‘dpad_soldier_left’ sent to server
…‘landmine’ as bind ‘dpad_engineer_left’ sent to server
…‘turret2’ as bind ‘dpad_engineer_right’ sent to server
…‘extra_plates’ as bind ‘dpad_engineer_down’ sent to server
…‘charge’ as bind ‘passive_0’ sent to server
…‘spotting’ as bind ‘passive_1’ sent to server
…‘repairing’ as bind ‘passive_2’ sent to server
…‘disarming’ as bind ‘passive_3’ sent to server
…‘building’ as bind ‘passive_4’ sent to server
…‘revive’ as bind ‘passive_5’ sent to server
…‘hacking’ as bind ‘passive_6’ sent to server
…‘third_person_objectives’ as bind ‘passive_7’ sent to server
…‘sprinting_reload’ as bind ‘passive_8’ sent to server
…‘armor_piercing_rounds’ as bind ‘passive_9’ sent to server
…‘gear_head1’ as bind ‘passive_10’ sent to server
…‘power_maximum_increase’ as bind ‘passive_11’ sent to server
…‘hardened_skin’ as bind ‘passive_12’ sent to server
…‘spider_sense’ as bind ‘passive_13’ sent to server
…‘power_rate_increase’ as bind ‘passive_14’ sent to server
…‘commandpost_upgrade’ as bind ‘passive_15’ sent to server
…‘sprinting_grenade’ as bind ‘passive_16’ sent to server
…‘give_ammo’ as bind ‘passive_40’ sent to server
…‘life_buff1’ as bind ‘passive_41’ sent to server
…‘weapon_buff1’ as bind ‘passive_42’ sent to server
…‘disguise_self’ as bind ‘passive_43’ sent to server
done sending 0 abilities
— Loading sequence: maps/mp/refuel_loading —
sound index file ‘generated/preload/sound/pc/english/maps/mp/refuel_loading.soundpreload’ is zero length
Parsed source gui ‘loadscreen’ in 4 ms
Parsed gui ‘loadscreen’ in 1 ms
— Completed loading sequence in 0.07s —
— Loading sequence: maps/mp/refuel —
loading sound index ‘generated/preload/sound/pc/english/maps/mp/refuel.soundpreload’ with 881 entries
Loaded sound index in 0 ms
--------- Map Initialization ---------
Loaded in 91 ms
Map: maps/mp/refuel.entities
14 KB passage memory used to build PVS
7 msec to calculate PVS
71 areas
220 portals
17 areas visible on average
852 bytes PVS data
LoadNetVars: Client loaded default table with 2071 entries
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 13
SetPreMapRankLevelXP: 10707
----------- Game Map Init ------------
teamInfo security: !Missing sound ‘snd_music_disguise_blown’ = ‘sounds/music/disguise_blown’
teamInfo resistance: !Missing sound ‘snd_music_disguise_blown’ = ‘sounds/music/disguise_blown’
WARNING: RES1007: Defaulted - sdDeclLocStr: game/obj/new_objective_message
Loaded ‘d:\steam\steamapps\common\brink/gamescriptx86.dll’
102 classes
439 functions
151 variables
Minimum map load time based on loadscreen sound shader: 41336
----------- Loading Map Bot Actions ------------
WARNING: idBotThreadData::LoadActions - target action bot_place_turret_13 doesn’t point to a valid bot_action
Action bot_action_turret_21 either doesn’t exist, or isn’t a valid primary action
WARNING: idBotThreadData::LoadActions - target action bot_action_26 doesn’t point to a valid bot_action
Action bot_place_turret_71 either doesn’t exist, or isn’t a valid primary action
----------- Loading Map AAS ------------
[Load AAS Binary]
loading ‘maps/mp/refuel.aas_playerb’
entityDef mountable/weapon/lmg: !Missing stringMap ‘str_playerik’ = ‘mountable_ik’
entityDef func/mounted_weapon/lmg: !Missing stringMap ‘str_playerik’ = ‘mountable_ik’
entityDef gameplay/maps/refuel/mg_nimbus: !Missing stringMap ‘str_playerik’ = ‘mountable_ik’
entityDef gameplay/maps/refuel/mg_warehouse: !Missing stringMap ‘str_playerik’ = ‘mountable_ik’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_building_primary
entityDef gameplay/objectives/constructible: !Missing sound ‘snd_constructing_defenders’ = ‘sounds/commander/resistance/enemy_building_primary’
entityDef gameplay/objectives/constructible: !Missing sound ‘snd_constructing2_defenders’ = ‘sounds/commander/resistance/enemy_building_primary’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_built_primary
entityDef gameplay/objectives/constructible: !Missing sound ‘snd_constructed_defenders’ = ‘sounds/commander/resistance/enemy_built_primary’
entityDef gameplay/objectives/constructible: !Missing sound ‘snd_constructed2_defenders’ = ‘sounds/commander/resistance/enemy_built_primary’
entityDef gameplay/objectives/secondary/constructible: !Missing sound ‘snd_constructing_defenders’ = ‘sounds/commander/resistance/enemy_building_primary’
entityDef gameplay/objectives/secondary/constructible: !Missing sound ‘snd_constructing2_defenders’ = ‘sounds/commander/resistance/enemy_building_primary’
entityDef gameplay/objectives/secondary/constructible: !Missing sound ‘snd_constructed_defenders’ = ‘sounds/commander/resistance/enemy_built_primary’
entityDef gameplay/objectives/secondary/constructible: !Missing sound ‘snd_constructed2_defenders’ = ‘sounds/commander/resistance/enemy_built_primary’
entityDef misc/turret/mp/apt: !Missing camera ‘cam_joint’ = ‘camera’
entityDef misc/turret/apt/indestructible: !Missing camera ‘cam_joint’ = ‘camera’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_collecting_primary
entityDef gameplay/objectives/carryableitem: !Missing sound ‘snd_pickup_defenders’ = ‘sounds/commander/resistance/enemy_collecting_primary’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_dropped_primary
entityDef gameplay/objectives/carryableitem: !Missing sound ‘snd_dropped_defenders’ = ‘sounds/commander/resistance/enemy_dropped_primary’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_returned_primary
entityDef gameplay/objectives/carryableitem: !Missing sound ‘snd_returned_attackers’ = ‘sounds/commander/security/enemy_returned_primary’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_returned_primary
entityDef gameplay/objectives/carryableitem: !Missing sound ‘snd_returned_defenders’ = ‘sounds/commander/resistance/enemy_returned_primary’
entityDef gameplay/objectives/carryableitem: !Missing sound ‘snd_returned_by_player_attackers’ = ‘sounds/commander/security/enemy_returned_primary’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_captured_primary
entityDef gameplay/objectives/carryableitem: !Missing sound ‘snd_captured_attackers’ = ‘sounds/commander/security/enemy_captured_primary’
entityDef gameplay/objectives/carryableitem: !Missing locStr ‘text_stop_delivery_guard’ = ‘tasks/generic/guard’
entityDef gameplay/objectives/carryableitem: !Missing locStr ‘text_stop_delivery_guard_desc’ = ‘tasks/generic/guard_desc’
entityDef gameplay/objectives/primary/carryableitem: !Missing sound ‘snd_pickup_defenders’ = ‘sounds/commander/resistance/enemy_collecting_primary’
entityDef gameplay/objectives/primary/carryableitem: !Missing sound ‘snd_dropped_defenders’ = ‘sounds/commander/resistance/enemy_dropped_primary’
entityDef gameplay/objectives/primary/carryableitem: !Missing sound ‘snd_returned_attackers’ = ‘sounds/commander/security/enemy_returned_primary’
entityDef gameplay/objectives/primary/carryableitem: !Missing sound ‘snd_returned_defenders’ = ‘sounds/commander/resistance/enemy_returned_primary’
entityDef gameplay/objectives/primary/carryableitem: !Missing sound ‘snd_returned_by_player_attackers’ = ‘sounds/commander/security/enemy_returned_primary’
entityDef gameplay/objectives/primary/carryableitem: !Missing sound ‘snd_captured_attackers’ = ‘sounds/commander/security/enemy_captured_primary’
entityDef gameplay/objectives/primary/carryableitem: !Missing locStr ‘text_stop_delivery_guard’ = ‘tasks/generic/guard’
entityDef gameplay/objectives/primary/carryableitem: !Missing locStr ‘text_stop_delivery_guard_desc’ = ‘tasks/generic/guard_desc’
entityDef gameplay/objectives/carryableitem_target_use: !Missing locStr ‘text_capture’ = ‘game/info/carryable_item_target_use’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_hacking_primary
entityDef gameplay/objectives/hack_target: !Missing sound ‘snd_hacking_defenders’ = ‘sounds/commander/resistance/enemy_hacking_primary’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_destroyed_primary
entityDef gameplay/objectives/hack_target: !Missing sound ‘snd_destroyed_attackers’ = ‘sounds/commander/security/enemy_destroyed_primary’
entityDef gameplay/objectives/hack_target/security: !Missing sound ‘snd_hacking_defenders’ = ‘sounds/commander/resistance/enemy_hacking_primary’
entityDef gameplay/objectives/hack_target/security: !Missing sound ‘snd_destroyed_attackers’ = ‘sounds/commander/security/enemy_destroyed_primary’
entityDef gameplay/objectives/core/hack_target/security: !Missing sound ‘snd_hacking_defenders’ = ‘sounds/commander/resistance/enemy_hacking_primary’
entityDef gameplay/objectives/core/hack_target/security: !Missing sound ‘snd_destroyed_attackers’ = ‘sounds/commander/security/enemy_destroyed_primary’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/voicepacks/voicepack_x/autochatter/resort_remove_hacking_device_controls_select
entityDef gameplay/maps/refuel/hackable_b: !Missing sound ‘snd_disarm_select’ = 'sounds/voicepacks/voicepack_x/autochatter/resort_remove_hacking_device_controls_select ’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/weapons/grenades/frag/explode/far
effectTimeline effects/env/refuel/expl_door: !Missing sound ‘snd_shader’ = ‘sounds/weapons/grenades/frag/explode/far’
WARNING: RES1000: Missing asset - sdStaticModel:
WARNING: RES1007: Defaulted - sdStaticModel:
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_destroyed_primary
entityDef gameplay/objectives/destructible_target: !Missing sound ‘snd_destroyed_defenders’ = ‘sounds/commander/resistance/enemy_destroyed_primary’
entityDef gameplay/objectives/core/destructible_target: !Missing sound ‘snd_destroyed_defenders’ = ‘sounds/commander/resistance/enemy_destroyed_primary’
entityDef gameplay/objectives/core/destructible_target/security: !Missing sound ‘snd_destroyed_defenders’ = ‘sounds/commander/resistance/enemy_destroyed_primary’
entityDef gameplay/objectives/core/constructible: !Missing sound ‘snd_constructing_defenders’ = ‘sounds/commander/resistance/enemy_building_primary’
entityDef gameplay/objectives/core/constructible: !Missing sound ‘snd_constructing2_defenders’ = ‘sounds/commander/resistance/enemy_building_primary’
entityDef gameplay/objectives/core/constructible: !Missing sound ‘snd_constructed_defenders’ = ‘sounds/commander/resistance/enemy_built_primary’
entityDef gameplay/objectives/core/constructible: !Missing sound ‘snd_constructed2_defenders’ = ‘sounds/commander/resistance/enemy_built_primary’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/voicepacks/voicepack_x/autochatter/capture_command_post_select
( maps/mp/refuel.entities ) commandpost_spawn_resistance: !Missing sound ‘snd_capture_select’ = ‘sounds/voicepacks/voicepack_x/autochatter/capture_command_post_select’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/voicepacks/voicepack_x/autochatter/capturing_command_post_secondary
( maps/mp/refuel.entities ) commandpost_spawn_resistance: !Missing sound ‘snd_capturing_friendly’ = ‘sounds/voicepacks/voicepack_x/autochatter/capturing_command_post_secondary’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/voicepacks/voicepack_x/autochatter/captured_command_post_secondary
( maps/mp/refuel.entities ) commandpost_spawn_resistance: !Missing sound ‘snd_captured_friendly’ = ‘sounds/voicepacks/voicepack_x/autochatter/captured_command_post_secondary’
( maps/mp/refuel.entities ) commandpost_spawn_security: !Missing sound ‘snd_capture_select’ = ‘sounds/voicepacks/voicepack_x/autochatter/capture_command_post_select’
( maps/mp/refuel.entities ) commandpost_spawn_security: !Missing sound ‘snd_captured_friendly’ = ‘sounds/voicepacks/voicepack_x/autochatter/captured_command_post_secondary’
( maps/mp/refuel.entities ) commandpost_spawn_security: !Missing sound ‘snd_capturing_friendly’ = ‘sounds/voicepacks/voicepack_x/autochatter/capturing_command_post_secondary’
entityDef gameplay/maps/refuel/mg_fence: !Missing stringMap ‘str_playerik’ = ‘mountable_ik’
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/ambience/waterside
( maps/mp/refuel.entities ) spawn: !Missing sound ‘snd_shader’ = ‘sounds/ambience/waterside’
( maps/mp/refuel.entities ) water: !Missing sound ‘snd_shader’ = ‘sounds/ambience/waterside’
14 KB passage memory used to build PVS
7 msec to calculate PVS
71 areas
220 portals
17 areas visible on average
852 bytes PVS data
14 KB passage memory used to build PVS
7 msec to calculate PVS
71 areas
220 portals
17 areas visible on average
852 bytes PVS data

…Queued local player char: 0 context id: -1 team: security (0) required: true
…Queued n cutscene ccf context id: 1 team: resistance required: true name: ‘char/characters/cutscenes/stage3/damien.ccfinstance’
…Queued n cutscene ccf context id: 2 team: resistance required: false name: ‘char/characters/cutscenes/stage4/dhafer.ccfinstance’
…Queued random team ccf context id: 17 team: resistance required: false name: ‘char/characters/mp_bots/goodcop_bot.ccfinstance’
…Queued random team ccf context id: 18 team: resistance required: false name: ‘char/characters/mp_bots/firestarter_bot.ccfinstance’
…Queued random team ccf context id: 19 team: resistance required: false name: ‘char/characters/mp_bots/bot_08.ccfinstance’
…Queued random team ccf context id: 20 team: resistance required: false name: ‘char/characters/mp_bots/goodcop_bot.ccfinstance’
…Queued random team ccf context id: 21 team: resistance required: false name: ‘char/characters/mp_bots/bot_05.ccfinstance’
…Queued random team ccf context id: 22 team: resistance required: false name: ‘char/characters/mp_bots/bot_04.ccfinstance’
…Queued c cutscene ccf context id: 1 team: security required: true name: ‘char/characters/cutscenes/stage2/alec.ccfinstance’
…Queued c cutscene ccf context id: 2 team: security required: true name: ‘char/characters/cutscenes/stage2/ray.ccfinstance’
…Queued c cutscene ccf context id: 3 team: security required: true name: ‘char/characters/cutscenes/stage2/richie.ccfinstance’
…Queued random team ccf context id: 17 team: security required: false name: ‘char/characters/mp_bots/goodcop_bot.ccfinstance’
…Queued random team ccf context id: 18 team: security required: false name: ‘char/characters/mp_bots/firestarter_bot.ccfinstance’
…Queued random team ccf context id: 19 team: security required: false name: ‘char/characters/mp_bots/bot_08.ccfinstance’
…Queued random team ccf context id: 20 team: security required: false name: ‘char/characters/mp_bots/bot_06.ccfinstance’
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui ‘hud’ in 41 ms
Parsed gui ‘limbo’ in 52 ms
Parsed gui ‘chat’ in 0 ms
Parsed gui ‘takeviewnote’ in 0 ms
Parsed gui ‘scoreboard’ in 1 ms
Parsed gui ‘democharge’ in 0 ms
Parsed gui ‘endgamereview’ in 32 ms
Parsed gui ‘taskmenu’ in 0 ms
Parsed gui ‘infobox’ in 0 ms
Parsed gui ‘commandpostmenu’ in 1 ms
Parsed gui ‘fademenu’ in 0 ms
Parsed gui ‘cutscene’ in 0 ms
Spawning entities
Static items: spawned 0 models, 333 lights, 5096 collision
…981 entities spawned, 0 inhibited
InitFromNewMap: ‘maps/mp/refuel.entities’
547338: ‘tcsint_csc’ StopCutscene…
547338: ‘tcrint_csc’ StopCutscene…
547338: ‘tcdef_csc’ StopCutscene…
547338: ‘tcatk_csc’ StopCutscene…
Spent 6ms waiting
Spent 265ms total
Finished compositing contextId -1 team security (0) cinematic: false
Spent 33ms waiting
Spent 305ms total
Finished compositing contextId 1 team resistance (1) cinematic: false
Spent 117ms waiting
Spent 376ms total
Finished compositing contextId 2 team resistance (1) cinematic: false
Spent 33ms waiting
Spent 263ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 69ms waiting
Spent 359ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 98ms waiting
Spent 365ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 51ms waiting
Spent 295ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 38ms waiting
Spent 276ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 81ms waiting
Spent 349ms total
Finished compositing contextId 22 team resistance (1) cinematic: false
Spent 6ms waiting
Spent 247ms total
Finished compositing contextId 1 team security (0) cinematic: true
Spent 7ms waiting
Spent 276ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 9ms waiting
Spent 316ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 4ms waiting
Spent 218ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 176ms waiting
Spent 425ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 60ms waiting
Spent 340ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 123ms waiting
Spent 393ms total
Finished compositing contextId 20 team security (0) cinematic: false
— Completed loading sequence in 7.89s —
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/refuel: locked 392469 bytes (2.99 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.38s
547338: ‘tcsint_csc’ StopCutscene…
…precaching anims for actor: ( maps/mp/refuel.entities ) tcsint_actor_1
…precaching anims for actor: ( maps/mp/refuel.entities ) tcsint_actor_2
…precaching anims for actor: ( maps/mp/refuel.entities ) tcsint_actor_3
…precaching anims for actor: ( maps/mp/refuel.entities ) tcsint_player
547338: ‘tcrint_csc’ StopCutscene…
547338: ‘tcdef_csc’ StopCutscene…
547338: ‘tcatk_csc’ StopCutscene…
=== Allow user to skip loading screen ===

00:09 to load maps/mp/refuel.entities
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect…
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 13
SetPreMapRankLevelXP: 10707

1: Freeing unused ccf with id 1 for team 1
Spent 11ms waiting
Spent 313ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
]condump
usage: conDump <filename>
]condump ****edup
Dumped console text to ****edup.txt.


(DARK01) #5

I am also having the exact same problem here. Has anyone got a fix for this yet ?..

As we payed good money for a game that has so many problems at release, Comon guys give the customer what they payed for & please fix this asap.
What is the point of a Mp game if u can’t play it online.
I fell like i wasted $89 that i could of spend on something else.