Hi,
How good is NetRadiant versus GtkRadiant. Im thinking about switching as GtkRadiant seems to have alot of bugs with Windows Vista and 7. Are there any mapping Tutorials (Im still learning xD) for NetRadiant? I know there are a few for GtkRadiant, But are there any pesificly for NetRadiant?
Thanks
NetRadiant
http://ingar.satgnu.net/gtkradiant/index.html#tutorials
basically GTKRadiant 1.5 tutorials should be good.
There’s really not much difference at all. NetRadiant is based on GTKRadiant 1.5.
Pros :
[ul]
[li]No compatibility issues
[/li][li]Updated Q3Map2 which compiles considerably faster, and has some new features
[/li][li]A few new editor features, though I couldn’t tell you what as I’ve not got to them yet
[/li][/ul]
Cons :
[ul]
[li]Annoying bug where minimising the window also resizes it and moves the panes about.
[/li][/ul]
http://dev.alientrap.org/wiki/netradiant/Additional_map_compiler_features
http://dev.alientrap.org/wiki/netradiant/Additional_map_editor_features
those are new…
yeah, non of those new features make much sence to me xD
Is there a way to set it up for ET as it is not on the games list?
That link to the gampak stuff was not very informative. However, Ailmanki sent me a link to a zip file that helped me get netradient to read in the Wolf ET stuff.
So, regarding functionality, anyone else get this error with it?
“Doom3LightRadius: failed to parse default light radius”
This happens when I load an old map, or create a new light from scratch.
Also, since this is based off of GTK radient 1.5, it still has some vital features missing from the right click menu that make me not want to use it:
Select > Partial Tall
Select > Complete Tall
Move into Entity
Move into Worldspawn
These are very basic interactions that I still don’t understand why they were dropped from radient 1.5. Any chance of getting them added to netradient?
[QUOTE=Diego;203795]So, regarding functionality, anyone else get this error with it?
“Doom3LightRadius: failed to parse default light radius”
This happens when I load an old map, or create a new light from scratch.
[/QUOTE]
I have this error to on GTKradiant1.5, it keeps saying it, but when i enable draw light radu-ius in preferences, it works…
I never explored something that might not work because of this error. Just a weird bug i suppose 
Yep I have it on 1.5.0 too. I’ve always ignored it as everything works like it should. It happens in every map that has light entities, even standard ones.
about those 1.4 features, try writing to the developers
http://alientrap.org/forum/ (this seems a better idea) and
http://dev.alientrap.org/projects/netradiant/issues?set_filter=1&tracker_id=2
or idk, just some random stuff
personally i’d be happy too if some of the more missing 1.4 features 'd be reincluded into 1.5/net, so 1.4 users could be satisfied and go on, finally we could bury that thing… 1.4/6 is not a good code base, has serious problems with reading some map files created with 1.5, mostly when the numbers are wild fractions far from integers or nice short fractions… and tihs is only 1 example… pff hate 1.4
not to mention i also have 14 installed for movein2entity
and most mappers have both installed, for this or that or whatever reason… we could get rid of this situation
and agreeing on which one to use for exchange, on community projects can also be an issue
Entity menu > Regroup does what you want…
Select the entity you want to move something into (either in the 2D/3D windows or in the “Entity List”, then, select what you want to move into it and do Regroup.
Worldspawn works in exactly the same way since it’s an entity too. Just select the Worldspawn entity, then whatever you want to move into it and Regroup.
I tried using that regroup option earlier but all it did was ungroup my entity. I’ll try again.
http://dev.alientrap.org/wiki/netradiant/Additional_map_editor_features
Regrouping entities¶
When having a brush of an entity selected, this command removes that brush from the entity and puts it in worldspawn. When having a brush and an entity selected, it puts the brush into that entity (note: do this in the entity list or using the Ctrl-Alt-E bind “Expand selection to whole entities” to make sure that the entity, and not just one of its brushes, is selected). That way, you can insert/remove brushes from entities without having to retype all entity keys or redoing the brushwork.
Ok, that helped. I finally got the regrouping to work by using the ctrl_alt_E binding. That’s just really wierd though. All I did was make 1 brush and make it a func_door. Then I selected that brush and then a new brush and hit regroup. Since my entity only had one brush, there should be nothing left for ctrl_alt_E to select. But apparently there is somthing that it needs.
Kind of lame that this now requires an extra step. In radient 1.4, Merge_into_entity already knows what entity the brush I select is in and there is no need to do anything else.
The shift-mousedrag works ok. But it works like select touching so it grabs skybrushes or anything else large outside of my selection box.
But I’m glad it at least works. I’ll just be whining about breaking old work habits for a while.
Now I have to see if I can get it to compile correctly.
Followed the steps in this topic and figured out how to install it.
I must say very nice editor only slightly different to gtk and no compatibility issues with vista so far, didn’t have to turn on special settings to get it to work and compiling takes a few seconds like it used to on my old (XP) computer.
For other people trying to install it I’ll sum up what I did:
- Downloaded the latest release here: http://www.icculus.org/netradiant/files/
- Extracted the files to Program Files (x86) (I run 64bit)
- Download Valkyr’s map development pack here: http://l0x.in/archive/et-mapDevPack-2009-12-16.7z
- Open the file in winrar or winzip drag the files from /radiant/ to you Program Files/Netradiant folder
- There is already a games folder so you have to merge the two, or select what is inside the games folder and drag that to Program Files/Netradiant/games/
- Go to your ET installation for mapping and drag the files from /etmain/ to your /path/to/Map-ET/etmain folder
- NetRadiant is now successfully installed and compatible for ET
- Open NetRadiant and select Wolfenstein: Enemy Territory as your game
- Press P
- Scroll down to Settings - Paths and make sure its the right directory to your mapping ET
- Check the other preferences and see if you like them
- Press OK and restart NetRadiant if it tells you to
- Enjoy
Optional:
-
- Right clicked the Netradiant folder and click SVN checkout (need tortoiseSVN or another svn program for it)
-
- Put in the SVN URL svn://svn.icculus.org/netradiant/trunk and pressed ok
-
- It asked me 1 time if trusted idsoftware site or something once I said yes.
-
- After a few seconds or minutes it’s done and press OK
-
- SVN is for easily updating it later.
-
- Make a shortcut on your desktop to C:\Program Files (x86)\NetRadiant\radiant.exe for easy access
I’ve been poking around in Netradient again getting ready to get back to work on my map. However, I just noticed that several of my script movers are way out of place in Netradient. They are floating way off in space outside of the map. And when I turn on entity names, the names are floating even farther away from the script mover. Now my first thought is that somehow there is some hidden brush or origin or something making Netradient think that the script mover is much larger than it actually is.
But if I open the .map file in Radient 1.4, the script movers are still in the correct position. Has anyone else noticed alterations in their older .map files when opened in Netradient?
Hello,
I just try Netradient whit a script_mover and it work for me. But it not something i build whit it. I just compile a testmap already done whit 1.4
I follow what stealth6 said but the link for the pack not working.
I use this one :
http://l0x.in/archive/et-mapDevPack-2010-01-07.7z
I find it there:
http://www.splashdamage.com/forums/showthread.php?t=18694&highlight=windows
you can try my testmap here if you have the same bug , (.map in . Need to change the sky texture)
I also had that bug a few days ago, but I don’t remember how i did it.
My reaction was just like huh? then i did ctrl-z lol