netradiant comes with improved q3map2


(ailmanki) #1

http://www.map-craft.com/modules.php?name=Forums&file=viewtopic&t=2643

it has some new features… overall I found it cause of
dotproduct2 researches :eek:
on that page http://www.alientrap.org/forum/viewtopic.php?t=3706&sid=b33f619f171b3b6d6ef2ace93fc17c45

Beside that, is there any newer revision of the shader manual then #13 ?
As there are various things missing.


(obsidian) #2

Q3Map2 Shader Manual? (see signature below)


(kamikazee) #3

[QUOTE=obsidian;189732]Q3Map2 Shader Manual? (see signature below)[/QUOTE]That’s the real thing!


(klmn413) #4

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(ACROBAT) #5

1.4 will compile dotproduct2 shaders so long as you update it to 2.5.16 (Sizico has an update tutorial on his website)
1.5 comes with 2.5.17 so it does dotproduct2 also.

note there isn’t much difference between 2.5.16 and 2.5.17, but it is very worth your time to update the default 1.4 I think to 2.5.16

Why is this better for it?


(ailmanki) #6

http://icculus.org/netradiant/#dotProduct2scale

this version allows for additional control…

@obsidian thanks, I thought that is the same version of the shader manual - but its not :slight_smile:


(ACROBAT) #7

that anti-overbright command looks awesome.


(obsidian) #8

Isn’t that the same as -gamma -compensate?


(ailmanki) #9

I guess anti-overbright you mean this?
http://icculus.org/netradiant/#Lightmap%20exposure

well if so,

this is a source diff, and well I do not understand it, but it looks not like an wrapper of -gamma & -compensate.
More like something additional.
http://hagger.rbi.informatik.uni-frankfurt.de/~rpolzer/gtkradiant/q3map2-UTlmexposure.diff

and some more info (but that version there is maybe/probably not the same as the one from NetRadiant - same goes for the diff above - do not know if its exactly that in NetRadiant. But well it should be correct more or less):
http://www.quake3world.com/forum/viewtopic.php?f=10&t=33557

“-exposure” was added as a replacement to q3map2 standard light “normalization”, uses exponential scaling
usage: -exposure 60-250
200 seems like a good starting value.
Exposure of 1 (default) will force standard q3map2 normalization/clamping
Exponential exposure control lets you use ALOT brighter lights in scenes without worrying about oversaturation/clamping
(dimmer lights will show up better too)
– having really good results with no gamma, no compensation, and r_mapoverbrightbits to 0


(ACROBAT) #10

Well jko has overbright lighting, but jka doesn’t have it.

So in jko you get these bright white lightburns wheras in jka you don’t get that. I put a special shader that disables the overbright on in jk2 maps, but maybe this command will accomplish the same thing. maybe


(jalisko) #11

Its biggest improvements are for deluxemapping, imo, but some other stuff I find useful is:

  • misc_model spawnflag 8 : when generating collision extrudes faces along normals (improves model clipping a lot)
  • misc_model spawnflag 16 : The same forced to vertical. For misc_model terrains collision.
  • _shadeangle entity key: No need to set it at each shader, hell yeah.
  • _patchMeta entity key: same. Case by case patchmetaing = good.
  • _samplesize entity key: I never liked lightmapscale.

(ACROBAT) #12

Hmmm so you use _samplesize instead of _lightmapscale?


(jalisko) #13

I do, yup.


(Pande) #14

differences between 2.5.16 and .17 that I just noticed recently is that .17 messes up .ase texturing. Totally screws scaling and whatnot up, makes it useless most of the time.

NetRadiant’s q3map2 doesn’t seem to work for any other games which is a shame. :frowning: But NetRadiant itself is pretty great, if you replace the compiler. Neat clipping guide (to which side will disapear and at what angle) and WAY less crashes and whatnot.


(ailmanki) #15

you can compile for et, but the result won’t be loaded cause version of bsp is set to 46 instead of 47.
Yet you can hexedit the bsp, and change the 46 to 47 manually.

until a update is released, which I hope.


(valkyr) #16

The latest version that comes with NetRadiant (2.5.17n) seems to work fine with ET.

The first thing you might notice about it on first use, is the speed…

2.5.17
-meta

2.5.17
threads: 4
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Dec 1 2009 09:50:31

Wrote 10.4 MB (10923368 bytes)
63 seconds elapsed

-VIS

2.5.17
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Dec 1 2009 09:50:31

Wrote 12.2 MB (12751216 bytes)
64 seconds elapsed

-LIGHT

2.5.17
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Dec 1 2009 09:50:31

Wrote 16.0 MB (16808832 bytes)
371 seconds elapsed

Total = 498 seconds

2.5.17n
-meta

2.5.17n-svn402
threads: 4
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-svn402
NetRadiant - v1.5.0n-svn402 Dec 1 2009 09:25:44

Wrote 10.4 MB (10882632 bytes)
30 seconds elapsed

-VIS

2.5.17n-svn402
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-svn402
NetRadiant - v1.5.0n-svn402 Dec 1 2009 09:25:44

Wrote 12.1 MB (12704264 bytes)
38 seconds elapsed

-LIGHT

2.5.17n-svn402
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-svn402
NetRadiant - v1.5.0n-svn402 Dec 1 2009 09:25:44

Wrote 15.9 MB (16712740 bytes)
229 seconds elapsed

Total = 297 seconds