Yes they are. They’ve been the first step towards adding context to shooter matches and it’s been a good first step untill we figred out that fighting over one flag is actually way more fun than fighting over two.
And all Domination type game modes are big boring compromises?
Same development in Domination. We reckoned it was a good idea to have teams fighting over specific spots on the map. The game mode flopped in UT, was tried again in UT2k3, flopped again, then UT2k4 fixed it somewhat with double domination, reducing the locations to two. More fun but still not what we wanted. In the end we want both teams fighting over the same thing, that’s where the real visceral conflict raises it’s ugly head, that’s where players get ambitious, emotional and creative.
I disagree, but if that’s the way you feel, and SD make new maps that DO have offensive objectives for both sides, we’ll see if you play them or not.
I really don’t see the need to pour water with such excellent wine.