NEED YOUR INPUT ON 10 THINGS EVERY DIRTY BOMB PLAYER SHOULD KNOW!


(kAndyREW) #1

Hey guys,

I’m back again, putting together another video. This time, I’m looking for 5-10 things every Dirty Bomb player should know - specifically UI stuff/setting stuff.

For example:
Quick Chat commands (V22 for Ammo, for example)
Adjusting crosshair size/color/style

Do you guys have any other basic stuff that people should know?

Thanks!
kAndyREW


(Eox) #2

1 : If you repair, defuse or arm a C4, only one teammate is needed. If you have a message saying “teammate repairing” or “teammate defusing”, stop it and cover him.

2 : A downed target is not dead yet ! Finish it ! Use your knife for instant finish or your guns for long range finish.

3 : Video game physics : you ALWAYS run faster with your melee weapon !

4 : There’s some advanced movement mechanics to master. Jump on a wall and jump while touching that wall to wall jump. Run, crouch and jump to trigger a long jump. You can also jump on slightly higher fields if you crouch during a jump (common on what you can experience on the source engine).

5 : The only thing that can harm efficiently an EV is an explosion.

6 : Use v for a quickvoice chat.

7 : Use F5 to activate the vote menu.

That’s all I can remember.


(Runeforce) #3

YOU can make a difference! If you don’t, remember to use voip to coordinate, or support! But if you can multitask, feel free to do all. :open_mouth:

I guess, that’s in the press ‘x’ to use voip, category.


(D'@athi) #4

Mh, most settings-stuff I use is config-editable only (anti-mouseaccel and graphic-squish), so nothing for beginners, and the others should be able to google it, or find it here in the forum. Really nothing for a video.

Only real helpful ui-stuff I can remember atm…

  • Tell them that the keybinding and settings in ui- and game-mode differ.
  • Hitsounds, hitsounds… and hitsounds.
  • Possibility to put run on toggle, and thus having some kind of always run.

Other non-uistuff I see every day…

  • Secondaries can be destroyed by explosives and guns, not only by dyn.
  • Ev doesn’t drive alone at all, even someone, who read the manual, repaired it.
  • Ev drives faster with 4ppl escorting it.

(watsyurdeal) #5

Tapfire, don’t spray, spraying will lead to a lot of missed shots and therefore more time reloading and less time killing.


(kAndyREW) #6

[quote=“D’@athi;24928”]Mh, most settings-stuff I use is config-editable only (anti-mouseaccel and graphic-squish), so nothing for beginners, and the others should be able to google it, or find it here in the forum. Really nothing for a video.

Only real helpful ui-stuff I can remember atm…

  • Tell them that the keybinding and settings in ui- and game-mode differ.
  • Hitsounds, hitsounds… and hitsounds.
  • Possibility to put run on toggle, and thus having some kind of always run.

Other non-uistuff I see every day…

  • Secondaries can be destroyed by explosives and guns, not only by dyn.
  • Ev doesn’t drive alone at all, even someone, who read the manual, repaired it.
  • Ev drives faster with 4ppl escorting it.[/quote]

Great ones! Sometimes I don’t like to always run because it takes a split second to raise my gun

^YES! sadly guns in this game take a bit to reset the hipfire CoF bloom, the 3 burst guns are good for hipfiring at a distance.

*BTW Watsyurdeal, do you use FULL crosshair or Dot?


(reliableTortoise) #7

always let the freakin engineer do the objectives… i cant reiterate this enough… i have been in games where there were multiple other classes trying to repair the EV while there was a proxy repairing…

if u want to play vasilli your job is not to go 100-0 in a game you need to throw the heart beat sensors so your team can use the intel…


(Szakalot) #8
  1. Don’t post a topic in CAPS.
  2. Re-read point 1.

(kAndyREW) #9

[left][quote=“Szakalot;24952”]Secondary objectives can be destroyed with conventional weapons [/b] - generators, walls etc.[/quote]

[left][quote=“Szakalot;24952”]Devs are really keen on hiding this feature for some reason, as its really non-obvious to a default player. I think it takes sth like 5 fragger nades, so two fraggers + 2-3 full clips of LMG can take the generator down in 10sec.[/quote]
[/left]

Wow awesome tip thanks! Szakalot!


(Old Man) #10

Oh boy this list will be more like 100 not 10 things every dirty bomb player should know. My contribution.

  1. You can cook grenades as Fragger. Just press and hold Q and make sure to not go beyond second finger :wink:
  2. Before you complain Rhino is OP spawn as Fragger and ambush Rhino with a cooked grenade and a quick burst from your gun to finish it off.
  3. Learn to play your class and its role! If you are medic revive and heal, if you play support resupply ammo, if you are an engineer you should be first to think about planting/defusing and repairing stuff.
  4. Adopt to your team needs. If your team has 4 support players and 1 medic don’t be a dick and spawn as a medic. And no your team doesn’t need a second or third sniper.
  5. Don’t rush alone. It’s better to move up a bit and wait for some backup otherwise a well entrenched defence will easily kill you all one by one.
  6. If you have a Rhino in your team support it ! At least one medic should follow him at all times. Preferably more players so he can’t be flanked or back-stabbed.
  7. Place your assets (ammo, healing stations, turrets) in strategic, defensible spots. Don’t leave them in the open.
  8. Aim at head level you are more likely to score a head-shot. It makes a noticeable difference for Time To Kill.
  9. Play as a team. If you feel you have a right to play the game as you want…there is plenty of different FPS titles which cater to your self-absorption much better than Dirty Bomb
  10. If you face a well defended spot with healing/ammo stations, turrets explosives are your friend.
  11. Your gun sound changes closer it gets to running empty so if you learn the pattern you won’t need to get your eyes off the target.
  12. Due really fast characters movement and gunplay style you shouldn’t aim down the sights as often as in other games like Battlefield. In fact I would say you should shot without ADS most of the time, except while trying to snipe with LMG or assault rifle some MG users.

(kAndyREW) #11

Thanks telescope!!

btw was only 9 ^^


(capriciousParsely) #12

Use the long jumps. They’re great for avoiding fire while crossing the sights of enemies. They can also be used after a walljump to make a really long walljump; useful for getting to flanks and other locations that can disorient the enemy.

You long jump when you sprint and press crouch and then jump right after. Don’t do it in combat because there is a slight delay until you can move fast again.


(Old Man) #13

[quote=“ditzyIguana;24979”]Thanks telescope!!

btw was only 9 ^^[/quote]

Sorted :wink:

P.S.

Also I had no idea that this forum gives your random usernames. Still animatedTelescope is the most original nickname I ever had.


(TitaniumTeddyBear) #14
  1. Don’t hang back too much when attacking.

The ideal scenario is to harass the enemy until the next respawn wave has caught up with you and then attack as a team.

Often I will charge in, kill some enemies, and then watch helplessly as my teammates stay hidden behind a wall.

Keep an eye on the blue triangles. If you see a teammate is on an objective then you probably have a window of just a few seconds to go and back them up before more enemies arrive.

  1. You can finish off downed enemies using quick melee.

In other words you don’t need to switch to your knife to finish them. Quick melee works just as well.

In fact, if you’re fast enough then you can quick melee them as they are falling, so it doesn’t slow you down at all.

  1. Most of the time when characters seem OP it’s just because you haven’t worked out how to play against them.

As mentioned above Rhino goes down easily to a well-times Fragger grenade. Bushwacker’s turrets get pwned by ANY two characters hitting it simultaneously. Aura’s heal stations get nuked by Nader’s grenades. Kira’s satellite strike is stationary unless she moves it, which means she has to expose herself to do it, so snipe her. Proxy’s mines are dangerous, but if you look for them in the places they are most likely to be placed (around corners and chokepoints, or in front of objective areas) then you can just shoot them from a safe distance.

And so on.

  1. Make sure that your team always has at least one: Engineer, Medic, and Field OP (the guys who give ammo).

Two medics is actually almost always better, and if you’re still guiding the EV or managing C4 then two engineers is probably a good idea as well.