Hello
I’m looking for a utility that will read a .map file and merge all brushes that are equal/coplanar into larger brushes and thus reducing the total brush amount.
I’ve made a large open terrain with easygen, which contains a large valley floor which - for now at least - is perfectly level. But since easygen generates its brushes with equal x/y size, a lot of these could easily be merged into larger once. However I don’t want to do this manually over and over again, each time the terrain changes.
So now I’m looking for a utility that’ll detect and merge all of these brushes, so that the number of brushes can be lowered.
Does anybody know if there exist such a tool?
I have also tried VandalL’s HL2HM terraineditor: http://www.splashdamage.com/forums/viewtopic.php?t=2949&highlight=hl2hm which seems to do wonders with its assimilation of coplanar brushes, but it’s missing the possibility to import maps so I can adjust my map around its buildings. It actually produced the same terrain with similar details as easygen, but only using about 1/4 of the amount of brushing that easygen generates.