Yes, Ive done that and it works (never did the b/w thing though)
quick and easy commandmap
have to deal with either spec text on the screenie or player stat/gun etc
Screenie is 3d and gets more skewed at the edges, esp. where the altitude is high on the map
What I did (tutstyle descripton), there are prob. better ways to do it…
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tracemap (http://etmapping.andityler.com/tracemap.php)
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screenie from high altitude (write /noclip in console for that, no need to remake ceiling)
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Pulled tracemap into paintshoppro, (resized to 1024x1024)
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cropped screenie in Irfanview to show only what I wanted
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noted the size of the map part of the tracmap (with cursor and coords at bottom of screen), pulled the cropped screenie into paintshop pro and resized it to fit the tracemaps map part
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copied the screenie and pasted as selection into tracmap, saved the tracemap as a new pic
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made the new pic into a the commandmap (http://etmapping.andityler.com/commandmap.php)
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(had some trouble once and had to flip the commandmap pic before it showed right)
Erik-Ftn
PS
… well …
for your amusement…
Lololol, here is a screenie of the result. The commandmap of my first map that will never ever be released :).
As you can see I didn’t even bother to edit out the text from the screenie
but as a temporary commandmap during editing and as a first template for the final one… sure… and the b/w photo thing - probably, with some touchup in an editor :).
Worth noticing is the angled brown area in the lower left corner, its a ladder structure up a mountain/ cone and is in the map not angled at all (same position x-wise).

Erik