im trying to make a texture that is basically like water except not. i want it to be clear like water and to be able to go through it so i took the shader for water and kinda modified it. so far i have made the texture and shader, but no matter what it still shows up as the black and orange lines in the game. in radiant it shows up fine and has the white line around the picture. here is what is in my shader
textures/portal/portalgreen
{
nocompress
qer_editorimage textures/portal/portalgreen.tga
qer_trans .5
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm nomarks
cull disable
nopicmip
nofog
}
the texture is called portalgreen.tga and is in portal which is inside textures. can someone tell me what i did wrong? :banghead:

