I am trying to make some dirty water, but it keeps being too bright.
What value or values do I need to change to make it be less bright?
Here is a screenshot (gamma adjusted), as you can see the water is too bright compared to the rest of the environment.

Here is my shader (yes I have borrowed parts of it since I am not very good with shaders)
textures/sewers/water01
{
nocompress
qer_editorimage textures/sewers/water01.tga
qer_trans .5
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
surfaceparm nomarks
cull disable
nopicmip
nofog
waterfogvars ( 0.51 0.53 0.55 ) 0.2
{
fog on
map textures/sewers/water01.tga
blendFunc blend
alphaFunc GE128
depthWrite
rgbgen identity
tcmod scale 0.5 0.5
tcmod scroll -.02 .001
}
{
fog on
map textures/liquids_sd/seawall_ripple1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.3 0.02 0 0.25
tcmod scale 0.01 0.01
tcmod scroll -.001 -.0002
}
{
fog on
map textures/liquids_sd/seawall_ripple1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.1 0.03 0 0.4
tcmod scale 1 1
tcmod scroll -.005 -.001
}
{
fog on
map textures/sewers/sewers_shimshim.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.4 0.02 0 0.3
tcmod transform 0 1.5 1 1.5 2 1
tcmod scroll .005 -.001
}
}
Any advice would be highly apprechiated!
Cheers,
SteelRat.





