I made a simple bitmap, imported it into easygen, made terrain, painted on my textures … blah blah blah. However, the terrain looks like a patchwork of square textures. So, this leads me to several questions:
- I have been told to make 33, 64, and 128 pixel bitmaps. I assume bigger is ‘better’ (e.g., smoother detail) but is that necessarily true
- Is it better to have more of less divisions? More divisions give you finer control of where textures are applied and blended I think
- Div width. This ties into the size of the bitmap as I understand pixels x div width = x and y of your map. However, I’ve been told that I should try to make my div width = 256
What are the best trade offs? If I wanted to make a small map, say 4000 x 4000, am I better off with a higher pixel density but smaller width or lesser pixels but bigger textures?
- I am also having problems with sky textures tiling. How do I get them to appear as a single large sky?
Thanks
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