Here is what I have planned / am working on (currently level 21):
Body type: Medium
Common Weapon Loadouts:
-
Primary: Mossington w/ red dot;
Secondary: Bulpdaun w/ front grip, high cap. mag, muzzle brake, red dot -
Primary: Rhett w/ front grip, high cap. mag, muzzle brake, red dot
Secondary: Barnett w/ COGA, muzzle brake, speed sling
Universal Abilities:
Battle Hardened
Combat Intuition
Resupply Rate Increase
Silent Running
Sense of Perspective
Sprinting Reload
Supply Max Increase
Engineer Abilities (all except extra kevlar and pyro mines):
Command Post Upgrade
Extra Landmine
Gear Head
Improved Weapon Buff
[INDENT]Light Turret
Medium Turret
Gatling Turret
Nerves of Steel
[/INDENT]
Operative Abilities (all except sticky bomb):
[INDENT]Caltrop Grenades
EMP Grenades
Comms Hack
Control Turret
Hack Turret
Cortex Bomb
Firewall Command Post
Homing Beacon
UAV
[/INDENT]
As an engineer I tend to stick with my team, although occasionally wandering off to capture/defend/upgrade command posts. As an operative, I’m somewhere between being mostly on my own to 50/50 depending on whether we’re defending and how useful my EMP grenades are to the current objective. With that being said, are there any tweaks I can make (especially ability-wise) to this build to better suit my playstyle? Any strategies or tips for this kind of build?
