Need more mobility.


(CCP115) #1

I’m gonna go right ahead and say that I hate the walljumping. It’s not fluid, it’s not intuitive, and it takes a lot of practice to even figure out where on a map it’s useful, and with the current lack of dedicated or local servers, it’s simply impractical to have shortcuts that take lots of practice.

I was honestly expecting more mobility then just walljumping. Sliding for example. One of the first things I did when I launched this game was try and slide. It didn’t work. I was incredibly disappointed, and amazed. Why is there no sliding, or rolling, or sidestepping, or SOMETHING. Even worse, long jumping. Was not explained at all in the tutorial, and if i recall correctly, neither was walljumping.

Either make walljumping better, and explain it, or add in more mobility. It is almost a con that this game lacks so much mobility.


(Humbug) #2

I don’t like the idea of sliding, maybe rolling could be cool but you shouldn’t be able to shoot while rolling.


(god1) #3

I heard all the maps that are finished at the moment were designed before walljumping was in the game which is why walljumping feels kinda out of place.


(Szakalot) #4

I love the movement. Walljumping can be great in firefights


(sinKrin) #5

A few tips in this short video: http://forums.dirtybomb.nexon.net/discussion/comment/4698

I quite like the movement in this game and the fact it doesn’t have silly things like strafe-sliding pleases me.


(Eox) #6

I’d love to see sliding in game. I think it fits DB pretty well.


(Amerika) #7

I much prefer the wall jumping because it adds a skill to the game. The “slide” button was nothing more than a “press this button to look cool” in Brink which didn’t really bring a lot to the skill of the game.

It’s really not too hard to join a public server and work on walljumps if you want. Until they add servers or the ability to start a map offline it’s what you have to do.


(Wolven) #8

I quite like the movement system in DB as it is now. Coming from Quake Live and strafe jumping it’s been quite a transition, but I’m finally starting to get the hang on crouch jumping and wall jumping.

My epiphany moment was when I realized that you need to quickly turn in the direction where you want to jump off next or land after bouncing off a wall. It takes some practice and Dome is a great map to practice on with the markers on the walls.

You can also gain quite a good speed boost if you do a crouch jump along a wall and do a wall jump after, to negate the slowdown after the crouch jump. You can also use the technique to jump through doorways, openings in fences and at the corner of a wall. You don’t need a long wall to bounce off after the crouch jump to get that extra bounce and negate the slowdown.


(Nail) #9

“it takes a lot of practice to even figure out where on a map it’s useful”
yes, this is correct


(CCP115) #10

If this is true, then it pretty much explains to me why it feels so useless.

Another thing which felt really ironic, is on the Dirty Bomb Youtube channel there’s a video where the devs mention how back in the good old days or something, you were able to start up maps, and practice in your own time. This is not a feature, which makes me very sad, as how else am I suppose to learn to walljump? As of yet there are no walljumping maps, and practicing in pubs would just get me killed or raged at by teammates.

Yea, I only figured this out after watching that video someone linked. I am very confused as to why there is no walljumping tutorial, it sort of reinforces what @god1 said, and it really makes walljumping feel tacked on.

[quote=“Amerika;15325”]I much prefer the wall jumping because it adds a skill to the game. The “slide” button was nothing more than a “press this button to look cool” in Brink which didn’t really bring a lot to the skill of the game.

It’s really not too hard to join a public server and work on walljumps if you want. Until they add servers or the ability to start a map offline it’s what you have to do.[/quote]

Sliding while shooting can be a great way to look cool and still be effective, and could add some tactical elements imo.
And I have tried before, trust me, it’s a waste of a team slot, and I feel terrible doing it.

Good discussion here guys, good to see some opposing points :smiley:


(Wolven) #11

Here’s a video clip demonstrating a jump through a barrier: https://youtu.be/FBhgQqoG5jM


(Milky Mac) #12

False, sliding would be assume.


(avidCow) #13

So is the crouch jump crouch+jump at the same time, or staggered crouch -> jump? I manage it sometimes but I’m kinda just mashing ctrl and spacebar at the same time (crouch and jump respectively)


(god1) #14

Hit ctrl before space.


(CCP115) #15

So I come back to visit the forums after a bit, are we all in relative agreement that sliding or rolling would be cool?

Also I still think walljumping is just some awkward addon, hopefully dome fixes a lot of issues.

Here’s a video clip demonstrating a jump through a barrier: https://youtu.be/FBhgQqoG5jM
[/quote]

Also I don’t get what the video is showing, that just looks like jumping off a wall after a long jump to maintain speed.


(yakcyll) #16

[quote=“Nail;15414”]“it takes a lot of practice to even figure out where on a map it’s useful”
yes, this is correct [/quote]
It’s not just correct, it’s the key point.
Sliding belongs to games like Brink; DB is not the kind of a game where dodging should rely on you pressing a button and having your hitbox completely fucked up. As for faster movement, you already have sprint (notabene, an unlimited one, and as confined in direction as sliding would be), so there’s that.


(Wolven) #17

[quote=“extravagentBypass;16811”]
Also I don’t get what the video is showing, that just looks like jumping off a wall after a long jump to maintain speed.[/quote]

Yes, it’s exactly that. A wall jump after a long jump. But it demonstrates that you don’t need a long wall to pull it off. You can do the wall jump after the long jump on small surfaces, this opens up for gaining speed and momentum through barriers and other places, as long as there’s something to jump off after the long jump.


(Tomme) #18

I think DB is at the sweet spot at the minute regarding movement. I have never liked any kind of slide or dive mechanic in any game, they seem gimmickly, highly prone to abuse and typically cause horrid hitbox issues.


(CCP115) #19

[quote=“yakcyll;16816”][quote=“Nail;15414”]“it takes a lot of practice to even figure out where on a map it’s useful”
yes, this is correct [/quote]
It’s not just correct, it’s the key point.
Sliding belongs to games like Brink; DB is not the kind of a game where dodging should rely on you pressing a button and having your hitbox completely fucked up. As for faster movement, you already have sprint (notabene, an unlimited one, and as confined in direction as sliding would be), so there’s that.
[/quote]

So perhaps no sliding or rolling, I am fine with that, but we can’t even experiment with walljumping in it’s current state, is there an option to launch maps and just practice?

I would be totally ok if the devs actually poured some love into the current walljump mechanic, but in it’s current state, I just don’t understand it. It’s not nearly as technically complex as rocketjumping or bhopping, and it’s extremely situational, only useful in moving towards the battle field. In an actual firefight, I don’t see much potential.


(umberInlet) #20

You can practice in empty Australian servers. Worked for me. Wall jumping and long jumping can also get you into nice spots to ambush enemies as well. Basically go where the enemies don’t suspect you to be at.