Hi Partypeople 
i need help with my model. I made this cliffy wall for testing some model-with terrain stuff and my model turned out edgy.

Can someone explain how this -shade stuff works and post a working shader for a lightmapped model (my second wish
)?
I tried -shade already but i must have missed some important details.
What is the best setting for shadeanlge? have it something to do with the degrees my of my sunlight?
Some tips or a link to a shading documentation would be very nice. 