need helps


(macbeth) #1

since yesterday i have this message when i am disconnected on my main computer but not on the other one i use to play too

CM_inlinemodel bad number
you think it is a map causing this problem?
thanks you

and here our rotation

set d1 “set g_gametype 2 ; map oasis ; set nextmap vstr d2”
set d2 “set g_gametype 2 ; map frost2_final ; set nextmap vstr d3”
set d3 “set g_gametype 2 ; map maat_b2 ; set nextmap vstr d4”
set d4 “set g_gametype 2 ; map rtcw_depot2 ; set nextmap vstr d5”
set d5 “set g_gametype 2 ; map radar_summer ; set nextmap vstr d6”
set d6 “set g_gametype 2 ; map frostbite ; set nextmap vstr d7”
set d7 “set g_gametype 2 ; map el_kef_final ; set nextmap vstr d8”
set d8 “set g_gametype 2 ; map whoreage_canyon10 ; set nextmap vstr d9”
set d9 “set g_gametype 2 ; map axislab_final ; set nextmap vstr d10”
set d10 “set g_gametype 2 ; map Goldrush-GA ; set nextmap vstr d11”
set d11 “set g_gametype 2 ; map steelplant2 ; set nextmap vstr d12”
set d12 “set g_gametype 2 ; map xlabs1 ; set nextmap vstr d13”
set d13 “set g_gametype 2 ; map glider ; set nextmap vstr d14”
set d14 “set g_gametype 2 ; map ge_temple_v2a ; set nextmap vstr d15”
set d15 “set g_gametype 2 ; map V1rocket_b2 ; set nextmap vstr d16”
set d16 “set g_gametype 2 ; map pha_horus ; set nextmap vstr d17”
set d17 “set g_gametype 2 ; map battery ; set nextmap vstr d18”
set d18 “set g_gametype 2 ; map supply_pro ; set nextmap vstr d19”
set d19 “set g_gametype 2 ; map snatch3 ; set nextmap vstr d20”
set d20 “set g_gametype 2 ; map cathedral_final ; set nextmap vstr d21”
set d21 “set g_gametype 2 ; map et_beach ; set nextmap vstr d22”
set d22 “set g_gametype 2 ; map password2 ; set nextmap vstr d23”
set d23 “set g_gametype 2 ; map venice ; set nextmap vstr d24”
set d24 “set g_gametype 2 ; map subway ; set nextmap vstr d25”
set d25 “set g_gametype 2 ; map craterlake_final ; set nextmap vstr d1”

vstr d1


(hellreturn) #2

http://www.quake3world.com/forum/viewtopic.php?f=10&t=226

May be some map issue?


(macbeth) #3

[QUOTE=hellreturn;234694]http://www.quake3world.com/forum/viewtopic.php?f=10&t=226

May be some map issue?[/QUOTE]

yes i saw this link
i modified a bit the rotation
but i have no idea really what map or maps can cause this problems

set d1 “set g_gametype 2 ; map oasis ; set nextmap vstr d2”
set d2 “set g_gametype 2 ; map frost2_final ; set nextmap vstr d3”
set d3 “set g_gametype 2 ; map whoreage_canyon10 ; set nextmap vstr d4”
set d4 “set g_gametype 2 ; map axislab_final ; set nextmap vstr d5”
set d5 “set g_gametype 2 ; map radar_summer ; set nextmap vstr d6”
set d6 “set g_gametype 2 ; map frostbite ; set nextmap vstr d7”
set d7 “set g_gametype 2 ; map el_kef_final ; set nextmap vstr d8”
set d8 “set g_gametype 2 ; map Goldrush-GA ; set nextmap vstr d9”
set d9 “set g_gametype 2 ; map craterlake_final ; set nextmap vstr d10”
set d10 “set g_gametype 2 ; map ge_temple_v2a ; set nextmap vstr d11”
set d11 “set g_gametype 2 ; map steelplant2 ; set nextmap vstr d12”
set d12 “set g_gametype 2 ; map xlabs1 ; set nextmap vstr d13”
set d13 “set g_gametype 2 ; map rtcw_depot2 ; set nextmap vstr d14”
set d14 “set g_gametype 2 ; map V1rocket_b2 ; set nextmap vstr d15”
set d15 “set g_gametype 2 ; map et_beach ; set nextmap vstr d16”
set d16 “set g_gametype 2 ; map battery ; set nextmap vstr d17”
set d17 “set g_gametype 2 ; map subway ; set nextmap vstr d18”
set d18 “set g_gametype 2 ; map supply_pro ; set nextmap vstr d19”
set d19 “set g_gametype 2 ; map snatch3 ; set nextmap vstr d20”
set d20 “set g_gametype 2 ; map cathedral_final ; set nextmap vstr d21”
set d21 “set g_gametype 2 ; map venice ; set nextmap vstr d22”
set d22 “set g_gametype 2 ; map password2 ; set nextmap vstr d1”

vstr d1


(dutchmeat) #4

You could use the process of elimination tecnique ?


(macbeth) #5

u mean to delete some maps?
yes i did that today and will try to add 1 map more tomorrow to can find the maps who gave the problems


(CyburK) #6

i would start each map on its own with the console. this error has got to pop up no matter if the map is in a rotation or not. this should save you some time.


(hellreturn) #7

Agree with cyburk. Checking last 5 maps which you added will be more easier :slight_smile:


(macbeth) #8

yes it is oki now except for the players who still have the maps added before like MATT,1944BEACH and the map batteryrecharged the latest version in the their etmain folder
we been like under the maps when started the problems
too many brushes i read that somewhere
thanks you for the helps guys


(macbeth) #9

dont sure yet but maybe it’s a side-effect of the patch that servers now can’t handle so many maps in rotation
cuz when i try to add more than 20 maps we still have the maps glitches for somes

at the end of the map u stuck there when the others are in the next map
and for some it is like u was “under” the map and all the map textures are missed up


(mortis) #10

You can have the server run a rotation of various custom “campaigns” with series of maps in them, you should be able to exceed 20 maps that way. As a rule of thumb, I never would place more than 10 maps in any one “campaign”, whether they ran in campaign mode or stopwatch…


(macbeth) #11

Mortis i have no idea how i can create campaigns
i tried in the past but i always failed so is why i always used the objective.cfg :blush:
if somes can explain how create campaings then ty a lot


(Nail) #12

might try this:


(macbeth) #13

yes i just used it :d and could create a campaign but now i have to learn what i have to do
prolly the campaignname.pk3 in the etmain folder?
and the campaingname.cfg added in the server cfg?
like that

// MAP ROTATION

//exec objectivecycle.cfg // Objective mode
exec tomb.cfg


(hellreturn) #14

Yup. Also, AFAIK Campaign is limited to 10 maps / campaign. You can create multiple campaigns in 1 pk3 and use them in rotation or even put in voting option to have more then 10 maps.


(mortis) #15

Read my tutorial on campaigns and such found here:

http://www.forums.bsdterritory.com/viewtopic.php?f=6&t=25


(mortis) #16

Don’t forget to set the nextcampaign, so that you can jump between the “campaigns” more easily. If you are so inclined, you can also run the stock campaigns interchangeably with custom campaigns, or jump between stopwatch and campaign mode, etc.