Need Help


(newmapper1234) #1

Is anyone here willing to help me with my map? I’m fairly good with the editor, but I would like help with scripting.

I’m sort of at an empass right now. I’ve done as much research as I can, and still can’t manage to get some things how I want them, script wise.

I promise I won’t be bugging you all the time. I just need some help.

What I’m most in need of is help with spawn scripting. I have a working flag, near the first objective, and the spawns switch accordingly, back and forth.

But I would like the flag to become permanant after the second objective is done (like when the Old City Wall is blown on Oasis).

And to remove/deactivate the second Axis spawn, where they spawn while the flag is Allies, and before second objective is done.

The Axis are pushed back to their 3rd (and final ) spawn after the second objective is blown.

All this is working, except I can’t figure out how to make the flag permanant, and how to remove the second Axis spawn, after objective 2.

All my objectives work, and in the way I want them to, it’s mainly just the spawn scripting I can’t seem to figure out.

Sorry if my explanation is a little confusing. It’s difficult to explain it, with out having seen the map.

Also, I have it all done in a .pk3, it works, and plays well. I have a few custom textures, and some prefabs I’ve used from a few different sources, which I will credit when it’s ready to put out there.

Really my only problem right now is the spawn scripting.

And if you think I’m good enough to colaborate with, I would really like to learn how to make things move. I have a really cool mock-up of a battle ship, I would like to make move.


(Wezelkrozum) #2

hi newmapper1234.
I think you mean this:

Spawn allies — checkpoint — objective — spawn axis

I have a .map- and a .script-file for you:
You can download it from my ip when i’m online:
http://84.24.10.228/checkpoint_with_spawns.map
http://84.24.10.228/checkpoint_with_spawns.script


(newmapper1234) #3

Thanks, I’ll see if I can sort it out.


(Wezelkrozum) #4

If you need more help you can pm me. I know much about these things:p