1.I made, what I found, i compiled it into a pk3, but it wont’t blow up!
2.How can I make a brush, wich built up from 2 or more textures?
Thx, Hacker
1.I made, what I found, i compiled it into a pk3, but it wont’t blow up!
2.How can I make a brush, wich built up from 2 or more textures?
Thx, Hacker
dynamite explosive:
“func_explosive”:
[/list:u:70a2ee216b]
“trigger_objective_info”
[/list:u:70a2ee216b]
script:
scr_example_explosive
{
spawn
{
wait 100
constructible_class 3 // 3 = dynamite, 2 = satchel
}
death
{
wm_announce "The example explosive has been destroyed!"
}
}
Note:
If you want that the map ends with the destruction of one func_explosive you have to add some scriptparts.
Brush with different textures on each side:
You can mark one side of a brush with ctrl + shift + LMB (Version 1.4.0).
I tried what you said, but its also an entity, wich can damage by nades and bullets…
Can you make me a simple map and a csript file, and send it to my mail address?
I’ve found some additional tutorials:
http://theburrow.fragland.net/tutorials/entity03.htm
http://theburrow.fragland.net/tutorials/scripting03.htm
1.And, how can I make that, when the 2 gold bars have benn secured, the map ends?
2.And how can I use my script_mover, because it wont move 
Thx 4 the replies!
And can someone send to my email a script_mover tutorial? Because i cant use it 
I searched everywhere, but i cant undertand them 
And the truck model, where could i find it? Because its not on the Goldrush and i cant find the model of it…
There’s a tutorial by Ifurita about one goldbar:
http://www.planetwolfenstein.com/4newbies/objective.htm
Try also to search the forums.
That theme has been discussed in some threads before.
Hacker, the truck in goldrush is not actually called “truck.” It’s “dinghy” or something… o_O
I use WinRAR for everything.
It’s really easy to make the .pk3 file. Just right click on your .bsp file or some folders and click on “Add to archive”. Select ZIP but end the filename with .pk3 instead of zip. Press OK and sitback and watch the fireworks 
Hacker, the truck in goldrush is not actually called “truck.” It’s “dinghy” or something… o_O
Blitz_sd I believe.
I found some tutorials about how to move objects, but they were a bit hard for me…
I need only a script, and a map. I found one, but its only an openable bridge, but i dont need that, i would like to have a .map and a .script file for my email address or a link
K, i know a lot of about mapping, but i’ve noticed that, people use textures, BUT the size of these textures are smaller, like in goldrush. I’ve made the similar table, but it was a bit bigger. Is that true, ppl can decrease the size of them? Because i dont know anything about it 
If you have textured a brush select the brush (or one side) and type “s”.
The surface inspector window will open.
It’s a tool to manipulate textures (translate, scale, rotate).
I think I’ve made sg wrong, when i blow up my wall (owall), my game break, and got this message,
G_scripting: setautospawn couldn’t find target
Whats the problem? What should I do?
I think everything is OK with my script file, but this made by the same of the goldrush…
trigger fspawn
{
wm_announce “Allies capatured the Radio Station!”
wm_announce “Axis lost the Castle”
alertentity "Bunker Spawn" 0
alertentity "Radio Tower Spawn" 1
setautospawn "bunker spawn" 0
setautospawn "radiotowerspawn" 1
}
Hi, I’ve searched on the google and this site for a tutorial, wich is simila to oasis. More exactly the siwa wall. Because, i have a wall (in this case similar to siwa wall), but i dont know, how can i build up that spawnsystem, so if allies can spawn there and when they destroy the wall, they can spawn there, and the flag remove.
K, I found a tutorial, but when I use in my script this sentence:
setautospawn "Town" 0
It wont work, but I have this team/team_WOLF_objective :([/list][/list]
the team_WOLF_objective needs the following key/value (select the team_WOLF_objective and press N):
key: description
value: Town
Make sure your team_WOLF_objective is defaultaxis or defaultallies.
For more information on forward spawns:
i need help too!
(well, that’s what this thread is all about, or am i wrong here?)