This is my terrain shader:
textures/tc_flakcannon/terrain_0
{
qer_editorimage textures/temperate_sd/grass_dense1.tga
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 256 256
q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )
{
map textures/temperate_sd/grass_dense1.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}textures/tc_flakcannon/terrain.vertex
{
{
map textures/temperate_sd/grass_dense1.tga
rgbGen vertex
}
}
But the terrain is so boring because there is only one texture. I dont know how to mix more textures?
Plz help