Need Help with sounds of GoldRush


(BurningWicky) #1

hello iam making a new version of GoldRush and everything works perfectly accept for one file i cant get it too work…

This is the Original file of goldrush sounds wich can be found in sound/maps

// news reel

news_goldrush
{
	sound sound/vo/goldrush/news_goldrush.wav
	voice
	streaming
}


// allied commander

goldrush_allies_tank_steal
{
	sound sound/vo/goldrush/allies/hq_tanksteal.wav
	voice
	streaming
}

goldrush_allies_tank_stolen
{
	sound sound/vo/goldrush/allies/hq_tankstolen.wav
	voice
	streaming
}

goldrush_allies_tank_courtyard
{
	sound sound/vo/goldrush/allies/hq_tankbank.wav
	voice
	streaming
}

goldrush_allies_tankbars_destroy
{
	sound sound/vo/goldrush/allies/hq_tankbarsdyn.wav
	voice
	streaming
}

goldrush_allies_tankbar_destroy
{
	sound sound/vo/goldrush/allies/hq_tankbardyn.wav
	voice
	streaming
}

goldrush_allies_tankbar_destroyed
{
	sound sound/vo/goldrush/allies/hq_tankbardest.wav
	voice
	streaming
}

goldrush_allies_tank_barrier1
{
	sound sound/vo/goldrush/allies/hq_tankbar1.wav
	voice
	streaming
}

goldrush_allies_tank_barrier2
{
	sound sound/vo/goldrush/allies/hq_tankbar2.wav
	voice
	streaming
}

goldrush_allies_bank_courtyard
{
	sound sound/vo/goldrush/allies/hq_bankyard.wav
	voice
	streaming
}

goldrush_allies_gold_get
{
	sound sound/vo/goldrush/allies/hq_goldget.wav
	voice
	streaming
}

goldrush_allies_gold1_taken
{
	sound sound/vo/goldrush/allies/hq_gold1taken.wav
	voice
	streaming
}

goldrush_allies_gold1_lost
{
	sound sound/vo/goldrush/allies/hq_gold1lost.wav
	voice
	streaming
}

goldrush_allies_gold1_returned
{
	sound sound/vo/goldrush/allies/hq_gold1ret.wav
	voice
	streaming
}

goldrush_allies_gold1_secured
{
	sound sound/vo/goldrush/allies/hq_gold1sec.wav
	voice
	streaming
}

goldrush_allies_gold2_taken
{
	sound sound/vo/goldrush/allies/hq_gold2taken.wav
	voice
	streaming
}

goldrush_allies_gold2_lost
{
	sound sound/vo/goldrush/allies/hq_gold2lost.wav
	voice
	streaming
}

goldrush_allies_gold2_returned
{
	sound sound/vo/goldrush/allies/hq_gold2ret.wav
	voice
	streaming
}

goldrush_allies_gold2_secured
{
	sound sound/vo/goldrush/allies/hq_gold2sec.wav
	voice
	streaming
}

goldrush_allies_truck_steal
{
	sound sound/vo/goldrush/allies/hq_trucksteal.wav
	voice
	streaming
}

goldrush_allies_truck_stolen
{
	sound sound/vo/goldrush/allies/hq_truckstolen.wav
	voice
	streaming
}

goldrush_allies_truckbar_destroy
{
	sound sound/vo/goldrush/allies/hq_truckbardyn.wav
	voice
	streaming
}

goldrush_allies_truckbar_destroyed
{
	sound sound/vo/goldrush/allies/hq_truckbardest.wav
	voice
	streaming
}

goldrush_allies_truck_barrier1
{
	sound sound/vo/goldrush/allies/hq_truckbar1.wav
	voice
	streaming
}

goldrush_allies_truck_barrier2
{
	sound sound/vo/goldrush/allies/hq_truckbar2.wav
	voice
	streaming
}


// axis commander


goldrush_axis_tank_steal
{
	sound sound/vo/goldrush/axis/hq_tanksteal.wav
	voice
	streaming
}

goldrush_axis_tank_stolen
{
	sound sound/vo/goldrush/axis/hq_tankstolen.wav
	voice
	streaming
}

goldrush_axis_tankbars_construct
{
	sound sound/vo/goldrush/axis/hq_tankbarscon.wav
	voice
	streaming
}

goldrush_axis_tankbar_construct
{
	sound sound/vo/goldrush/axis/hq_tankbarcon.wav
	voice
	streaming
}

goldrush_axis_tankbar_constructed
{
	sound sound/vo/goldrush/axis/hq_tankbarconst.wav
	voice
	streaming
}

goldrush_axis_tankbar_destroyed
{
	sound sound/vo/goldrush/axis/hq_tankbardest.wav
	voice
	streaming
}

goldrush_axis_tank_barrier1
{
	sound sound/vo/goldrush/axis/hq_tankbar1.wav
	voice
	streaming
}

goldrush_axis_tank_barrier2
{
	sound sound/vo/goldrush/axis/hq_tankbar2.wav
	voice
	streaming
}

goldrush_axis_bank_courtyard
{
	sound sound/vo/goldrush/axis/hq_bankyard.wav
	voice
	streaming
}

goldrush_axis_bank_broken
{
	sound sound/vo/goldrush/axis/hq_bankbroken.wav
	voice
	streaming
}

goldrush_axis_gold_defend
{
	sound sound/vo/goldrush/axis/hq_golddef.wav
	voice
	streaming
}

goldrush_axis_gold1_taken
{
	sound sound/vo/goldrush/axis/hq_gold1taken.wav
	voice
	streaming
}

goldrush_axis_gold1_lost
{
	sound sound/vo/goldrush/axis/hq_gold1lost.wav
	voice
	streaming
}

goldrush_axis_gold1_returned
{
	sound sound/vo/goldrush/axis/hq_gold1ret.wav
	voice
	streaming
}

goldrush_axis_gold1_secured
{
	sound sound/vo/goldrush/axis/hq_gold1sec.wav
	voice
	streaming
}

goldrush_axis_gold2_taken
{
	sound sound/vo/goldrush/axis/hq_gold2taken.wav
	voice
	streaming
}

goldrush_axis_gold2_lost
{
	sound sound/vo/goldrush/axis/hq_gold2lost.wav
	voice
	streaming
}

goldrush_axis_gold2_returned
{
	sound sound/vo/goldrush/axis/hq_gold2ret.wav
	voice
	streaming
}

goldrush_axis_gold2_secured
{
	sound sound/vo/goldrush/axis/hq_gold2sec.wav
	voice
	streaming
}

goldrush_axis_truck_steal
{
	sound sound/vo/goldrush/axis/hq_trucksteal.wav
	voice
	streaming
}

goldrush_axis_truck_stolen
{
	sound sound/vo/goldrush/axis/hq_truckstolen.wav
	voice
	streaming
}

goldrush_axis_truckbars_construct
{
	sound sound/vo/goldrush/axis/hq_truckbarscon.wav
	voice
	streaming
}

goldrush_axis_truckbar_construct
{
	sound sound/vo/goldrush/axis/hq_truckbarcon.wav
	voice
	streaming
}

goldrush_axis_truckbar_constructed
{
	sound sound/vo/goldrush/axis/hq_truckbarconst.wav
	voice
	streaming
}

goldrush_axis_truckbar_destroyed
{
	sound sound/vo/goldrush/axis/hq_truckbardest.wav
	voice
	streaming
}

goldrush_axis_truck_barrier1
{
	sound sound/vo/goldrush/axis/hq_truckbar1.wav
	voice
	streaming
}

goldrush_axis_truck_barrier2
{
	sound sound/vo/goldrush/axis/hq_truckbar2.wav
	voice
	streaming
}

These are EXACTLY the sounds i cant get to work like for example the repair the barrier part, and barrier detroyed, or defend the tank ,tank destroyed repair tank…

This is what i tried so far:
Made a new folder in my version of GoldRush
sound/maps/goldrush.sounds

Didnt work then i tried to put the file in the scripts folder, that didnt work.
The i added this part to the: maps/goldrush.objdata
that didnt work

i added the complete vo folder to sound, that didnt work

i added it too the scripts folder scripts/goldrush.sounds
that also didnt work… does anyone have any clue how i can get those sounds to work ??


(-SSF-Sage) #2

Did you rename every necessery file like yourmap instead of goldrush?

edited nvm stuff. :smiley:


(kamikazee) #3

Another goldrush?

What has changed this time? :uhoh:


(BurningWicky) #4

yes everything had the correct name…


(BurningWicky) #5

nothing if i cant get these sounds to work, :?


(BurningWicky) #6

this is the part that goes wrong in the maps/objdata.script

	wm_addteamvoiceannounce 0 "goldrush_axis_tank_steal"
	wm_addteamvoiceannounce 0 "axis_hq_compost_construct"

	wm_addteamvoiceannounce 1 "goldrush_allies_tank_steal"
	wm_addteamvoiceannounce 1 "allies_hq_compost_construct"

	wm_teamvoiceannounce 0 "goldrush_axis_tank_steal"
	wm_teamvoiceannounce 0 "axis_hq_compost_construct"

	wm_teamvoiceannounce 1 "goldrush_allies_tank_steal"
	wm_teamvoiceannounce 1 "allies_hq_compost_construct"

and it has to do with the sounds script of the first post…


(RayBan) #7

whats the name of your goldrush map? did you try copying the goldrush.sounds file and
renaming it to your mapname?

ie… if your mapname is goldrush-myversion.bsp, then make a copy of the
original goldrush.sounds and rename it to goldrush-myversion.sounds

and of course, place it in the sound/scripts folder.


(BurningWicky) #8

funny u mentioned this i opend other maps and that is the first thing i noticed i just came back here to tell every one THank You but i solved it… hehehe

in any case thank you for your reply…