hello iam making a new version of GoldRush and everything works perfectly accept for one file i cant get it too work…
This is the Original file of goldrush sounds wich can be found in sound/maps
// news reel
news_goldrush
{
sound sound/vo/goldrush/news_goldrush.wav
voice
streaming
}
// allied commander
goldrush_allies_tank_steal
{
sound sound/vo/goldrush/allies/hq_tanksteal.wav
voice
streaming
}
goldrush_allies_tank_stolen
{
sound sound/vo/goldrush/allies/hq_tankstolen.wav
voice
streaming
}
goldrush_allies_tank_courtyard
{
sound sound/vo/goldrush/allies/hq_tankbank.wav
voice
streaming
}
goldrush_allies_tankbars_destroy
{
sound sound/vo/goldrush/allies/hq_tankbarsdyn.wav
voice
streaming
}
goldrush_allies_tankbar_destroy
{
sound sound/vo/goldrush/allies/hq_tankbardyn.wav
voice
streaming
}
goldrush_allies_tankbar_destroyed
{
sound sound/vo/goldrush/allies/hq_tankbardest.wav
voice
streaming
}
goldrush_allies_tank_barrier1
{
sound sound/vo/goldrush/allies/hq_tankbar1.wav
voice
streaming
}
goldrush_allies_tank_barrier2
{
sound sound/vo/goldrush/allies/hq_tankbar2.wav
voice
streaming
}
goldrush_allies_bank_courtyard
{
sound sound/vo/goldrush/allies/hq_bankyard.wav
voice
streaming
}
goldrush_allies_gold_get
{
sound sound/vo/goldrush/allies/hq_goldget.wav
voice
streaming
}
goldrush_allies_gold1_taken
{
sound sound/vo/goldrush/allies/hq_gold1taken.wav
voice
streaming
}
goldrush_allies_gold1_lost
{
sound sound/vo/goldrush/allies/hq_gold1lost.wav
voice
streaming
}
goldrush_allies_gold1_returned
{
sound sound/vo/goldrush/allies/hq_gold1ret.wav
voice
streaming
}
goldrush_allies_gold1_secured
{
sound sound/vo/goldrush/allies/hq_gold1sec.wav
voice
streaming
}
goldrush_allies_gold2_taken
{
sound sound/vo/goldrush/allies/hq_gold2taken.wav
voice
streaming
}
goldrush_allies_gold2_lost
{
sound sound/vo/goldrush/allies/hq_gold2lost.wav
voice
streaming
}
goldrush_allies_gold2_returned
{
sound sound/vo/goldrush/allies/hq_gold2ret.wav
voice
streaming
}
goldrush_allies_gold2_secured
{
sound sound/vo/goldrush/allies/hq_gold2sec.wav
voice
streaming
}
goldrush_allies_truck_steal
{
sound sound/vo/goldrush/allies/hq_trucksteal.wav
voice
streaming
}
goldrush_allies_truck_stolen
{
sound sound/vo/goldrush/allies/hq_truckstolen.wav
voice
streaming
}
goldrush_allies_truckbar_destroy
{
sound sound/vo/goldrush/allies/hq_truckbardyn.wav
voice
streaming
}
goldrush_allies_truckbar_destroyed
{
sound sound/vo/goldrush/allies/hq_truckbardest.wav
voice
streaming
}
goldrush_allies_truck_barrier1
{
sound sound/vo/goldrush/allies/hq_truckbar1.wav
voice
streaming
}
goldrush_allies_truck_barrier2
{
sound sound/vo/goldrush/allies/hq_truckbar2.wav
voice
streaming
}
// axis commander
goldrush_axis_tank_steal
{
sound sound/vo/goldrush/axis/hq_tanksteal.wav
voice
streaming
}
goldrush_axis_tank_stolen
{
sound sound/vo/goldrush/axis/hq_tankstolen.wav
voice
streaming
}
goldrush_axis_tankbars_construct
{
sound sound/vo/goldrush/axis/hq_tankbarscon.wav
voice
streaming
}
goldrush_axis_tankbar_construct
{
sound sound/vo/goldrush/axis/hq_tankbarcon.wav
voice
streaming
}
goldrush_axis_tankbar_constructed
{
sound sound/vo/goldrush/axis/hq_tankbarconst.wav
voice
streaming
}
goldrush_axis_tankbar_destroyed
{
sound sound/vo/goldrush/axis/hq_tankbardest.wav
voice
streaming
}
goldrush_axis_tank_barrier1
{
sound sound/vo/goldrush/axis/hq_tankbar1.wav
voice
streaming
}
goldrush_axis_tank_barrier2
{
sound sound/vo/goldrush/axis/hq_tankbar2.wav
voice
streaming
}
goldrush_axis_bank_courtyard
{
sound sound/vo/goldrush/axis/hq_bankyard.wav
voice
streaming
}
goldrush_axis_bank_broken
{
sound sound/vo/goldrush/axis/hq_bankbroken.wav
voice
streaming
}
goldrush_axis_gold_defend
{
sound sound/vo/goldrush/axis/hq_golddef.wav
voice
streaming
}
goldrush_axis_gold1_taken
{
sound sound/vo/goldrush/axis/hq_gold1taken.wav
voice
streaming
}
goldrush_axis_gold1_lost
{
sound sound/vo/goldrush/axis/hq_gold1lost.wav
voice
streaming
}
goldrush_axis_gold1_returned
{
sound sound/vo/goldrush/axis/hq_gold1ret.wav
voice
streaming
}
goldrush_axis_gold1_secured
{
sound sound/vo/goldrush/axis/hq_gold1sec.wav
voice
streaming
}
goldrush_axis_gold2_taken
{
sound sound/vo/goldrush/axis/hq_gold2taken.wav
voice
streaming
}
goldrush_axis_gold2_lost
{
sound sound/vo/goldrush/axis/hq_gold2lost.wav
voice
streaming
}
goldrush_axis_gold2_returned
{
sound sound/vo/goldrush/axis/hq_gold2ret.wav
voice
streaming
}
goldrush_axis_gold2_secured
{
sound sound/vo/goldrush/axis/hq_gold2sec.wav
voice
streaming
}
goldrush_axis_truck_steal
{
sound sound/vo/goldrush/axis/hq_trucksteal.wav
voice
streaming
}
goldrush_axis_truck_stolen
{
sound sound/vo/goldrush/axis/hq_truckstolen.wav
voice
streaming
}
goldrush_axis_truckbars_construct
{
sound sound/vo/goldrush/axis/hq_truckbarscon.wav
voice
streaming
}
goldrush_axis_truckbar_construct
{
sound sound/vo/goldrush/axis/hq_truckbarcon.wav
voice
streaming
}
goldrush_axis_truckbar_constructed
{
sound sound/vo/goldrush/axis/hq_truckbarconst.wav
voice
streaming
}
goldrush_axis_truckbar_destroyed
{
sound sound/vo/goldrush/axis/hq_truckbardest.wav
voice
streaming
}
goldrush_axis_truck_barrier1
{
sound sound/vo/goldrush/axis/hq_truckbar1.wav
voice
streaming
}
goldrush_axis_truck_barrier2
{
sound sound/vo/goldrush/axis/hq_truckbar2.wav
voice
streaming
}
These are EXACTLY the sounds i cant get to work like for example the repair the barrier part, and barrier detroyed, or defend the tank ,tank destroyed repair tank…
This is what i tried so far:
Made a new folder in my version of GoldRush
sound/maps/goldrush.sounds
Didnt work then i tried to put the file in the scripts folder, that didnt work.
The i added this part to the: maps/goldrush.objdata
that didnt work
i added the complete vo folder to sound, that didnt work
i added it too the scripts folder scripts/goldrush.sounds
that also didnt work… does anyone have any clue how i can get those sounds to work ??
