Need help with my skybox :)


(999apple) #1

K, i have a skybox here its called muddriver but the problem is what textures of the folder i have to set in radiant.

Got rly stucked at this one i got all sides of the skybox, lf rt dn etc…

Some one help :roll:

Ty :slight_smile:


(89blitz) #2

You could have a look in the battery shader :roll:


(MrLego) #3

Take a look at this forum post.

http://www.splashdamage.com/forums/viewtopic.php?t=7714

Download the file and take a look at how the .pk3 is setup and look at the contents of the sky shader.


(999apple) #4

Zomg -.- i do have shader its just nvm i will fix it myself -.-


(HeX|Fate) #5

Weirdo, these people are trying to help you. Just look at the shader … yours is obviously flawed.
And learn to explain your problem better.


(999apple) #6

Fate, smartass whats wrong here :wink:

textures/applee/mudskipper/mudskipper_skybox
{
qer_editorimage textures/applee/mudskipper/mudskipper
surfaceparm noimpact
surfaceparm nolightmap
q3map_sun 1.00 0.80 0.60 90 270 35
q3map_surfacelight 50
skyparms env/applee/mudskipper/mudskipper - -
}


(S14Y3R) #7

aren’t you supposed to define your horizon angle, like in the default shaders:


skyparms textures/skies_sd/wurzburg_env/sky 512 -

skyparms env/applee/mudskipper/mudskipper - - 

even if its just skyparms - 512 -


(MrLego) #8

That skybox shader is almost correct - the “env” in the path is a used in Quake3 maps - try “skyparams textures/applee/mudskipper/mudskipper - -” in the shader file instead - assuming that you have the the files in folder “textures/applee/mudskipper”

If all of that is correct here are a few other things to check:

[ul]Make sure your six textures and the editor image all powers of 2 ie: 128x128, 256x256, 512x512.

Make sure they are they .tga or .jpg

Make sure they are correctly named - mudskipper_up, mudskipper_dn, etc…

Make sure you perform a full vis when you compile your map.[/ul]


(999apple) #9

Jep that was the prop a typo 1 file was named mudskipper_nd instead dn thats why it was bugged down there;D so, ty =)