I replaced backpack model with my jetpack model, and i need to get it flyable. Can someone help me with this? 
Need help with my jetpack
I dont know almost anything about programming, but you could try
to change the gravitysettings, like if a jetpack thing is selected or jetpack
key is pressed, it would set the gravity of the player to 100 for that and that time (normal gravity is 800 if i remember right)
But i really dunno if its possible.
gravity is a global cvar, so it has an effect for all players.
so, you first have to make a personal gravity for all players on the server… well thats not so a good idea.
i think its easier to let the player move in an upper vector through a command… but am not sure…
shrubmod has such a feature (i believe it was shrub)
(i believe it was shrub)
Yeah, I think you’re right. At least as far as RtCW is concerned.
IIRC, you activated it with /pilot in the console. As a sniper, I had great fun shooting them, as they explode in mid air when hit. 
a very very simple one , add it in g_cmds.c
void Cmd_Jetpack_f (gentity_t *ent) {
ent->client->ps.velocity[2] += 100;
}
Hmm… I got error and warning… Error: game error PRJ0019: A tool returned an error code from “Copy to dir…”
Warning: Project The following environment variables were not found:
$(WOLFDIR)
and i have no idea why i got em… And the cmd doesn’t work…
did you add the function into the end in g_cmd too??
search for
} else if (Q_stricmp (cmd, "setviewpos") == 0) {
Cmd_SetViewpos_f( ent );
add: } else if (Q_stricmp (cmd, "jetpack") == 0) {
Cmd_Jetpack_f( ent );
} else if (Q_stricmp (cmd, "setspawnpt") == 0) {
LION, if you got it work, can you please send me your g_cmds.c so i could look what i did wrong?
well , you need also to add there fuel and so , otherwise it will be spammy and unplayable …
