Need help with a creative solution for my map via script :)


(lispider) #1

Ok so I have a trickjump map that so far all my friends think is bad ass :slight_smile: Thats the good news.

But just so its not any trickjump map I wanted to add an aiming part. Now here is my problem though. The aiming portion is a long room with 2 slit rooms outside where script_movers reside until triggered. When triggered they come flying and wizzing pass and u get a set amount of time to try to kill them before a door below ur feet opens and u die. Then what I had was a trigger in the spawn that resets the room.

The problem with this is that I want to have the same room in duplicate so that multiple people can be doing the aiming part at once. But if thats the case and the trigger that resets the room is in the spawn then everyone will possibly be resetting health of the script_movers and such while you are going through. Here in lies the problem :frowning:

I can make it so u have a pre room with an explanation and then put a trigger in the ready room that resets all of this before going in I guess. Except that I dont know how to prevent the door from opening if someone dies.

Can I possibly make a unique key for each door that the person has to pick up then use?


(Malverik) #2

You could start with a trigger in the ready room that resets the room and shuts a panel behind him preventing anyone else to enter. Then you could have 3 ways to open the panel to let someone else in: 1.The training is completed 2.A trigger in the pit where u fall if you loose 3.A timer that would check now and then if something is happening in the room, in case the player disconnects or commits suicide (see the timer for tank escort for ref)