Hi all,
fiesling form germany say we may ask your here for this problem.
we ,that 3 german mapper Fiedel Castro ; Ron-007 and me are build an mp-map
every time we compile the map with bsp meta -vis -fast -light -fast -filter
there is a big problem.
some textures are push away and there is shown some other textures
and some of the textures are show we not used in the map.
it may be ca 10% of the texturs wrong
here some pic´s
the window texture are away and the border was rusty metall before

the podest are dimant-metall before

The flag are now grass and in the round were the fan

the boxes are now terrain and teh dectals now metall or wall-textur

the visdata size is ca. 420.000 and the q3map2 vers. is 2.5.3.
we use the gtk 1.2.13
If we compile with bsp meta only or bsp meta vis-fast there are no texturbugs
Who is the mistake ?
thanks for your help
greetings form germany
asw


